Still love my Go, and plan to use it even after getting my Vita.
If you don't own one, you can't understand how awesome they are, I think. Selling them was the issue -- not owning them. PSP Go is the 2nd greatest handheld in existance -- only to the Vita, IMO.
Perma-pausing a game to the huge internal flash drive (and thus saving any game, anywhere, anytime) is one of the greatest handheld features ever... and only the Go can do it. I even use my G...
What's that job called?
Selling HW does not make for a good financial report, unless you're Nintendo (and thus, are selling HW for profit -- which MS only does with the HDD bundles, NOT the 4GB).
Anyone claiming that HW sales made the 360 a winner this year is sadly misinformed. Software is where the money is at. Usually, the 360 does great, in terms of software. How did it do this year, anyone know?
HW sales are usually good indicators of *future* SW sales... except in the ca...
Cloud game saves make the memcard an option, not a requirement.
"and...how the heck does this thing connect to the 3ds? i dont see any interface so it has to be wireless (short range)."
It can't be wireless. Any sort of wireless transmission (outside of maybe an optical/IR signal) requires a bunch of power -- it wouldn't last 480 hours of play time.
It's sickening to see people claim Gears 3 deserves a nomination over Skyrim.
How much enjoyment has been reaped from one, over the other, I wonder? Shouldn't that be the measure? I sincerely doubt the playtime of all copies of Gears 3 could match the playtime of all copies of Skyrim, at the same point in its life cycle.
Gears 3 is "fun". Skyrim is "addictive" and "enthralling". There's a mighty big difference the...
The point is, if the extra stick uses so little power, it should have drained the power from the 3DS battery, rather than having its own -- which needs to be charged separately.
Having an expansion battery, sure, I can see why they wouldn't want to do that. But if the stick is cheap, with regards to battery, they really should have found a way to have it rely on the 3DS internal battery.
You can't tell me that their expansion port isn't able to s...
The add-on pad requires a separate battery? Who cares how long it lasts on its own??
Come on. Why not include a 3DS expansion battery in the huge add-on thing, and make the 3DS, as a system, last longer than 3 hours?
Wow.
I can play games with a virtual keyboard that takes up half the screen on my tiny-screen mobile device, the WiFi on which makes the OnLive lag all the worse, besides?
Better yet, I can pack a bluetooth keyboard in my bag, and be sure to have a stand-style sleeve for my tablet, and basically be carrying all the bulk of a laptop (but in several clunky parts), and then its only the lag/bad video quality issue I have to deal with...
Amazing ...
I just scored the new dashboard.
It reminds me of the XMB, and is freaking awesome. I despised the previous garbage interface of the 360. It's actually decent now.
Nice work, MS. At last you can avoid the stupid piles of adverts, as you wade to the stuff you want. Gone is the 50% invisible UI, as you look at all the stupid adverts -- you can just GO and DO. Freaking 5 stars. It's about time.
Try copying your save to a memcard, then wiping your savedata from your PS3 (along with any corrupt garbage). Clear up any other junk you don't need on your PS3 while you're at it. Then copy the file back from the memcard.
That may clean up any fragmentation issues the file was having, and the autosave might be much faster -- and possibly not interfere with world data streaming (i.e. "lag").
The same trick might work with the installed 36...
The people still having issues probably have small or badly fragmented (perhaps low HDD space) drives.
Fragmentation would affect streaming performance -- yielding "lag", in some circumstances -- e.g. as the HDD remained busy writing a large savefile, while at the same time trying to stream in new game data.
That might also explain the 360's original issues with installation, as it would be using the HDD for both saving and streaming, whereas w...
Call of Duty has won at last. The gamer masses will now be forced to pay for their annual subscription of meh, as punishment for choosing CoD.... over and over and over.
If sales are the only measure to qualify a "stinker", then this guy is calling ICO and SotC "stinkers", as well.
That makes him 100% moron.
Comments from an Obsidian *designer* (NOT an engineer), who worked with, not on (there's a big difference), the Fallout 3 engine...
This Skyrim dev's friends's brother's dog's cousin's coworker quote has almost nothing to do with Skyrim, and the PS3 architecture explanation for why the same issue doesn't happen on the 360 is 100% pure BS, straight from the ignorant mouth of what sounds a lot like a fanboy.
I apologize to those whos...
This is from an ex-Obsidian dev who worked with (as opposed to "on") the Fallout 3 engine.
If the engine does have a problem like this, it has *nothing* to do with the PS3 memory architecture, and is, in NO way unsolvable, if its not a problem on the 360. If this "dev" believes the BS he's peddling, he's a moron.
Millions of people already volunteered to pay these amounts (CoD Elite).
So.. there you go. In 2011 and beytond, CoD plays YOU.
You guys can't even fathom that the claim that all 768MB are eDRAM might be incorrect, can you?
It must be 768MB eDRAM, because the journalist claims it to be so, and Nintendo loves to splurge on making the hottest, most expensive, least profitable (per-unit) hardware for their users.... oh wait.
~16MB of eDRAM folks. That stuff is expensive, and Nintendo does *not* breed special unicorns that grow it cheaper.
Devkits typically have 2x t...
This article is full of fail. just one example:
"Put simply, the 512Mb of PS3's memory is rigidly halved between system RAM and video RAM, whereas the Xbox 360 allows developers to use all 512Mb for whatever they fancy.
This means PS3 devs can't just divert memory resources into, say, graphical wows when the AI needs are small."
Wrong. The colossal bandwidth of the PS3 allows use of main RAM for graphics without much effort, simply...
I'm still upset that the white dragon PS3 bundle, with Yakuza 3, never made it to the states.
This is just salt in the wound.