@DeathAvengers
"Exclusives are very expensive to develop"
Actually, they are cheaper to develop than crossplat titles -- their main issue is that they can't be sold to as large an audience.
Lol @ Tom Chick. What a pathetic attempt to get hits for his articles.
@Kurylo3d,
The PS3 can store textures, models, etc. in main RAM, and swap them into VRAM when needed, thanks to the high bandwidth of the PS3. The 360 has no advantage with memory, beyond ease-of-use. It falls short when it comes to bandwidth, and thus screen buffer real estate, post processing, etc.
If you're just looking under the hood, the 360's only saving grace is its GPU, which was a marvel in 2005 -- it makes up for most of the shortcomings o...
The memory configuration of the 360 is *more flexible*. It is NOT "more powerful".
Believing the cruddy bandwidth and unified configuration of the 360 to be "more powerful" than the high bandwidth split (like a PC) RAM of the PS3 is a common misconception. Given a choice, the PS3 RAM is superior, even if it takes slightly more skill (not much, really) to utilize properly. Even PC fanbots will back up dedicated VRAM as being superior to the unified RAM o...
CoD syndrome. People won't buy it if it frustrates them.
Almost completely boring and pointless level, outside of stirring up controversy.
I hope they didn't waste my time with another such garbage level.
@ FanboyCatcher:
The quote was "In 2009 they posted a 4.7 billion dollar loss on the PlayStation divison."
You went on to state "Cumulative losses up until 2009 FY were $4.7 billion on the division responsible for the games business".
If you don't see the spin, via the lack of full information, in the first quote, I can't help you.
Did you know that the Blu-Ray royalties from every BD disc printed ...
"In 2009 they posted a 4.7 billion dollar loss on the PlayStation divison."
I read the Sony financial reports every quarter, and I don't recall such a thing in 2009, or frankly ever for the SCE/SNE division by itself. You sure you're not confusing dollars with yen? A couple orders of magnitude difference there.
The next time I have a crappy CoD match, I'm gonna call "input lag" as my excuse, and demand that Activision fix it... even though everyone else had the same issue.
RDR was almost 2.5 better than GTA IV, however.
Just my opinion, of course. GTA V... we'll have to see. I certainly liked San Andreas better than GTA III and VC.
Since the Vita is backwards compatible with the PSP, assuming the PSP was "dead", just because the Vita will soon be released would be just as foolish as assuming the DS was "dead" because the 3DS is out.
The PSP is still a huge market, and there's little reason for publishers to not begin to make crossplat titles with the 3DS -- the PSP version might be slightly lower quality, but not by much. The only reason they aren't doing it yet, is due to t...
Open World games are inherently crippled, with regards to graphics fidelity. They have to (attempt to, meaning they have a lot of culling and streaming work to do) render WAY more stuff than most games do, and they have to juggle a monstrous load of animations, textures, etc. in memory to give the world some dynamic variety. That's no small feat.
GTA IV looked freaking fantastic, with this in mind. GTA V looks to have improved, even if only slightly. That's pretty...
I hope the voice commands aren't part of the surgury apps. That might get ugly.
Silicon Knights hasn't owned the LoK IP for over a decade. They sold it to Crystal Dynamics, and I believe it now belongs to Square-Enix.
More to the point "returning to its roots", for Silicon Knights, would mean a return to fantasy conquest style games, NOT Legacy of Kain. The first (and only one by Silicon Knights) LoK game was about midway through Silicon Knight's life cycle as a dev -- its not one of its "roots" at all.
I agree completely. This is the cheapest, lamest feature of games like CoD. Probably it's also why they are popular -- they remove enough skill from the game to make it so the masses can compete with the truly great gamer.
MAG has no auto-aim, which is one of the many reasons I see it as superior to CoD... and probably one of the many reasons so many CoD chumps couldn't deal with it. It was "too hard". Laughable, considering that a MP-only game's dif...
What's sickening about this whole affair is that MS didn't create the MechWarrior IP -- they merely purchased it, and have basically let it rot.
Sad, sad treatment of a truly spectacular, rough, "frontier" style sci-fi universe -- the best kind.
Sadly, they do. They purchased the IP in 1998 or so, when they purchased all of Fasa, and they still own the rights to it.
They purchased it during the development of MechWarrior 3 by a then little-known dev studio named Zipper Interactive. Ironically, Zipper is now owned by Sony Computer Entertainment. If Sony hadn't purchased them, Zipper would probably be making MechWarrior games to this day, as a MS internal studio. Conversely, if MS hadn't purchased the MW IP...
Did they release Wii-ternal Darkness yet? I must have missed it...
Also, I think you, perhaps, missed the point.
The games industry should really adopt an "everybody is a contractor" model, like the movie industry.
This "routine layoff" business is just... ugly. The trouble with the whole "everybody is a contractor" thing is, of course, that most experienced game devs have families, and thus want a real job -- not a contract.
This "routine layoff" mechanism is what keeps game development mired in certain cities, however -- basica...
I loved the original XBox, liked the GameCube well enough, and despised the PS2.
I have completely turned around this generation -- my PS3 is easily my favorite console, and while I like my 360, I would choose my Wii over it, if I had to lose one.
Microsoft lost my loyalty through many of the greedy practices you mention, like proprietary HDDs, and overpriced accessories and services, as well as their strongarm DLC attitude, and lack of serious hardcore suppo...