Heck if I have played a game on my 360 without installing it for... years.
I guess if you got a 4GB, that's you're only option though.
SDF_Repellent, Sony did sell 3.8M. Their customer is retail. VGC estimates the numbers the retailers resold those games to consumers, over the span of the week (or most of it).
Retail will likely sell out of the 3.8M over the holidays, and then will need to order more, etc. They only buy games once every few months, however, so Sony's sales total will likely be 3.8M throughout the holidays.
Uh oh. An 8! This will be a bloodbath.
"If you build it, they will come" is a fictional movie theme, not a realistic business strategy.
This is, and always has been, the flaw with the reasoning of the high-end PC gamer. For whatever reason, high-end PC gamers honestly believe that there are enough people like them to justify building a PC game that will only work well on a high-end system.
That's kinda like defying the fact that Windows, as an OS, can NEVER be unseated while nearly ...
Per unit sold, a PC game nets more, despite costing $10 less at retail.
The reason being that there are no console licensing fees to pay, for a PC game.
As a typical example: Retailer buys console game from publisher for $38, marks up to $60. Retailer buys PC game from publisher for $33, marks up to $50. Retail makes more profit on the console version, but the *publisher* makes less on the console version, because about $8 of that $38 is to pay a licensing ...
If the game was ported from PC to consoles, it wouldn't be anywhere near as well designed for the platforms it sells 90% of its copies on, and thus would sell less overall. Hence, it wouldn't justify the same investment, to begin with, etc.
Trying to make a PC game, and porting to consoles, is really dumb, from an economic standpoint. Pretty much every developer who has ever tried that has flopped hard -- take a look at games like Risen, Sacred 2, etc. on the 360. ...
Publishers DO NOT KNOW how many copies of their games sold to consumers -- that's what they pay NPD to figure out.
They ONLY know how many copies of their game were purchased by RETAILERS -- which, by the way, is all that matters to them, because that's where they make their money. Retail isn't some safehouse where you get to have your money back for a product which you order, and thus have made for you, but yet cannot manage to actually sell.
Th...
Dlc costs MILLIONS to make. Its additional content, after all. You buy 10 MP maps, plus a SP campaign, for $60... the dev paid a hundred some people a sum in the 10s of millions to make them. 4 more maps would cost millions more...
Retail squeezing every dime from publishers and gamers alike produces this result.
Video games did *not* originate in Japan, like many people seem to believe.
Most JRPGs find their roots in early Western RPGs like Ultima, Bard's Tale, and Wizardry, for example. The Japanese were kings of the console adaptation of western game concepts -- they didn't invent them. The Japanese championed cheap video game accessibility, through console hardware. -- NOT video games themselves.
Japanese-made games eventually became their own thing, thr...
I would have disagreed with Hudahudahuda's comment if this was 2005 or earlier.
Twisted Pixel makes funny stuff, but from a technical standpoint, I can't say that they do anythng very impressive. All of their games show a considerable lack of artistic flair. The Maw, Splosion Man, Gunstringer... all great games, but not one of them looks all that good.
To qualify as "one of the best", you need to have art, design, and engineering all be top notch. I'd say TP has design covered. Art and engineering... not so much.
Good article, with a good point. Almost every major game has a pretty decent campaign, really. The media makes a living out of nitpicking them all to death.
I'm not sure if that's better or worse than having review after review of "Another good campaign. Another great game. Games are just too awesome these days. Blah blah blah."
Ironically, games ARE that good these days, and almost everything negative any review has to say about one co...
This game is actually really fun on the PS3. It is far superior to the 360 version. It plays alot like Tomb Raider or Uncharted, but with some pretty cool water tricks to spice up the environments.
The VO is still hokey, but otherwise I really enjoyed it.
* DVDs are not released when the movie is released. Usually its about a 6 month wait.
* Hardcover books are released at least a year before softcovers, and are generally not traded in for a significant amount of time.
* Houses and cars require significant maintenance expenses, taxes, and are valued largely by their used condition and location. They are not something you can experience in 10 hours and then resell at your leisure on a competitive market -- th...
Add about 10% to everything Sony, and subtract about 10% to everything Nintendo, and then you'll probably have the accurate numbers, months before VGChartz adjusts it to correct its eternally recurring estimation errors.
Spike Video Game awards, not Spike Computer Game awards.
Sadly, you HAVE to be on a console to qualify as a "Video Game", and Witcher 2... isn't. It's a dumb distinction, I know.
I saw this at the store recently... glad I didn't pick it up. I kinda wondered how effective it could really be, if MS didn't create such an accessory themselves...
Sadly, I also live in "the land of inbetween" where Kinect is totally hit or miss. I am sad this thing doesn't work, because I was seriously considering it.
Good game, but same-old, same-old doesn't win you GotY unless the presentation is *phenomenal*. Gears 3 just wasn't up to par in that dept... but U3 is. That's would explain U3 being nominated, but GeoW3 not, IMO.
Lol. What a fool this guy is.
This is what you get when you have a non-gamer try to analyze the industry. Even the 70M PSPs and 140M DSes won't sway the "phones will take over gaming" mentality of the ignorant.
Given the attach rate of games on the DS and PSP, the average DS owner has spent approximately $200 on games, and the average PSP owner has spent approx $180..
I'd like to see the phone gamer who has spent even remo...