There have been SO many God of War ripoffs, and NOT ONE of them has been even close. It has nothing to do with it's being a PS exclusive series, either -- its a great game, because it has great combat, coupled with great storytelling and camera work.
Bummer. I should grab a spare, before they discontinue it in the US. So many classics...
Halo 4 was amazing. I am shocked they pulled that much out of a 7-year-old console.
Really looking forward to the rest of the 360's offering.
My point was that U13 was a better shooter than BLOPS (and resistance, etc.) because it has good mechanics and gameplay, as well as good design. If it had a story, like a real CoD does, or competitive MP, like a real SOCOM, it would be an amazing game.
It doesn't have those things, so I guess I sorta agree with you... except that its still fun to play, after many months on my Vita, so... I guess that kinda speaks to it being better than "average", really.
Oh I'm sure the Vita is capable of having a good FPS -- Unit 13 is a good TPS, and with some more effort (like a solid SP campaign, and online MP), I'm certain a good FPS could be made for the Vita.
BLOPS just isn't it. The shooting mechanics are fantastic on Unit 13 -- it really only lacked in that it was missing a riveting SP storyline and competitive MP. I feel that U13 is proof that a good FPS is possible on the Vita -- if some publisher would just spend the...
It's true, Vita BLOPS stinks. Resistance also isn't too hot. Unit 13 is still the best shooter on the Vita.
Wow. People are really dumb enough to believe that such a high quality rendering can be done at 4K? KZ2 and KZ3 run at 720p -- 40% the pixel resolution of 1080p, and approximately 2.5% the resolution of a 4K device.
GPU power is largely measured on a PER-PIXEL basis. If you have 40 TIMES as many pixels to render, then you'd need 40 TIMES the GPU muscle of the RSX, and you'd still be running at 30 frames per second, with the same shader quality. Also, this is in dr...
A Cell processor, manufactured at the same size as a quad-core, 8MB L3 cache Intel i7, could have 4 PPU cores, sharing 2MB of L2 cache, and 32 SPU processors with a combined 8MB of localstore.
36 cores, instead of the i7's 4. They could probably halve the number of SPUs to 16, and put out-of-order processing, good branch prediction, and triple or quadruple the L2 cache on the 4 PPU cores, if they were smart (i.e. effectively make them Power7s). 4 Power7 cores + 16 SPUs ...
MAG was better
You are a fool if you think the Zipper dev team had anything to do with straying from SOCOM's roots.
Nintendo must be doing a great job with supply... go look at your local store for a Wii U... you'll find them readily available.
This has GOT to be region-specific, or a joke. Wii Us are fully stocked in the ENTIRE Pacific NW of the US, and have been for a couple weeks.
If the Wii U is truly so successful, it can only be that Nintendo has really done a great job of meeting demand with ample supply. The other explanations for the current stock situation paint a far less rosy picture.
The Wii U is selling very poorly, I'm sorry to say. Even the early adopter rush is already over. This is hardly a surprise -- bad branding, bad pricing, bad placement. Nintendo screwed up this time -- good thing the 3DS is still goin' strong.
I am VERY much looking to pick up a golden collector's Wii U with the next Zelda, however. Now Nintendo just needs to get on that.
It is NOT competing with consoles. These kinds of articles are setting it up to look like a FAILURE, when it sells a realistic number of units.
Don't take the lame media bait, folks.
Lol @ article. Whatever. The number of people who will even know about this thing, let alone buy one, is tiny.
The trouble with trying to sell a "console", at retail, without physical software, is that the retailers can't make any money off the console, unless its overpriced (like the Wii). This is why the PSP Go was overpriced at $250 instead of $200, and subsequently tanked.
Retailers agree to sell consoles like PS3s and 360s at-cost, becau...
This won't go over well.
Keyboards, mice, and the livingroom don't go together. Besides, the whole point of PC gaming is being upgradable. Valve would have to sell an enormous number of unmodifiable PCs to get devs to make games targetted as directly at their hardware as consoles.
That's just not gonna happen. The Wii U, 720, and PS4 will trounce it, if it tries to compete with them. I honestly don't think Valve intends to release anything...
This is a holiday grab for hit titles, which will turnaround in no time. They simply don't have enough used stock, and they know they will sell these titles quickly -- thus the special offer.
They will not continue the offer for long, because they do not wish to overstock these titles past the holidays. They will be back to shafting you for used games in no time. Simple business.
Your comments are a shining example of cherry-picking, and one of the big reasons nintendo fans get so much anger here -- posts like yours.
You pointed out an article that deserves its comment count, as if it were wrong (wii u clocks), you selected a small re-release title (trine 2, which has been out a loong time on other platforms) as your N4G-hates-Nintendo example, and you're looking at Japan sales to contrast with NA Black Friday (which is not a Japan thing) with reg...
Modern game engines spent 80-90% of their CPU cycles stalling (usually on cache misses). The Wii U's CPU, although slower clock than the PS3/360, won't be too much of a detriment.
Certainly the extra memory can be used to eliminate expensive operations like animation decompression (because the anims can be uncompressed), and ease the workload a fair amount.
I actually have such a backlog of games, that I can wait a year or two after a game releases, and buy it new for $20 from Amazon.
So... not really a concern for me. If it makes the games better, and the games industry more healthy, I'm all for it. I like used games, but places like GameStop just deserve to go under.
They buy new games from publishers for like $37, sell for $60. Profit == $23. Publishers pay ~$7 to manufacture a game, plus they need to...