Well, he's right. Most indie devs are not looking to do anything but "make it big", because they (incorrectly) assume there's good money to be made in making games. They are *exactly* like their big publisher counterparts, in that way, and in more ways than they usually care to admit.
Those days are decades-since over, I'm afraid. Only a few folks make decent money anymore. Take a look at the music industry -- how many bands do you see making any rea...
I dunno about the h8rs, but MY Vita is LOADED down with fantastic PSP RPGs, and I have about 5 actual Vita games, to boot.
Where else can you experience games like Ys 7 or Legend of Heroes on a beautiful 5" screen? It beats my old PSP2000, hands down...
I honestly believe there are more great PSV RPGs (esp if you include games like P4G) than just about any handheld ever made, thanks to the PSP BC.
I will be playing all my crossplats on PS4. That said, the 720 will probably launch at a lower price, and you'd have to be really ignorant to believe that wont go a long way toward making it more popular than the PS4.
These games spend FAR too much on advertising. The impact of it is NOT effective enough to outweigh, and more than double, the development investment.
Turning the fanboy war into reality, by having cross-platform MAG, where 360s are forced to be on one side, and PS3s on another, would have made MAG even better than it already was.
Okay... but its 2 GPUs?
Since when does releasing a console automatically upgrade most PC gamers to that minimum spec?
I'm not seeing how this gen is any different frim the last, in that regard.
Consoles are far, far cheaper than PCs, considering that, in order to actually have a superior PC at some point in a console's lifetime, while still playing games throughout the generation, you need to buy a more expensive PC at least twice.
ex: 2006
Buy a PlayStation 3
or
Buy a Pentium D with an nVidia 7800 GTX (which cost a ton at the time). Avoid claiming superiority on gaming forums, because you know its not even remotely true, at this time. ...
The "22" MS Studios is a bit misleading, as the publishing and support services teams are included -- and those teams will never produce a game, whereas all of the studios under Ninty and Sony will.
Sony and Nintendo DO have the same sorts if teams -- they just aren't named for external references, and included in those docs, like MS's are.
@jcnba28,
Ever think that N4G is full of Sony fans, perhaps because, of the big 3, Sony has done the most for the gamer over the last few years?
Something to ponder.
A) It did not, and will not, accomplish the goals Nintendo appear to have laid out for the console -- namely, recapture the hardcore.
It Wii U's technical specs, like the Wii's, place it too close to the gen it was meant to follow, and thus alienate it from 3rd parties wanting to move forward, and sell games by impressing the audience.
Arguably, gameplay is what matters -- to gamers -- but when it comes to sales, having hotter hardware allows you to m...
Here's my take:
AMD wanted a way to produce enough chips to justify a transition to 20nm fab tech, so they could compete with Intel.
Hence, they made a sweet deal with Sony, and maybe other folks, where they don't profit much in the beginning, assuming that 20nm tech will bring them into the black, down the road.
nVidia, OTOH, since they do not also have a stake in the CPU market (outside of mobile) like AMD does, or own part of a chi...
Next year's PC will have 22nm Haswell CPUs, and 28nm Steamroller CPUs, but the Radeon HD 8xxx series, and the nVidia GTX 7xx series will basically only be marginally better 28nm GPUs.
It'll be many years before we see PC GPUs really capable of seriously outperforming the GPU, in practice, in the PS4 without SLI/Crossfire. It'll happen, when TSMC and GF lower their 20nm prices, and make said GPUs affordable, but that will NOT be "next year".
It'll be a long while before most PCs that play games, and buy games, can compare -- whether you like it as a PC gaming enthusiast,or not.
The near 5-years-old GTX 295 is practically the same as the GTX 660, when it comes to perf -- and hardware advancement is slowing down, not speeding up. If you believe that, 5 years from now, most PCs used for gaming will have a GPU better than a GTX 660 -- or more importantly better than the GTX 680 this demo was shown with on the PC...
Umm.. wasn't this demo running on a quad, unlocked i7, with a couple GTX 680, on the PC? That's pretty serious hardware. Running SLI 680s costs a LOT of money, and making a comparison between a PC with SLI 680s, and a PS4, is ridiculous -- you could buy dozens of games for the PS4, with that price difference, and have *nothing* on the PC.
If the PS4 looks even close -- which it does, VERY close, that's mighty impressive. They've taken the equivalent of a PC...
I'll sum up the review, so clicking it is not necessary:
"I don't normally like any shooting in my Tetris or Bejeweled, or female protagonists, so I thought I'd give this one a review"
Why not carry a Vita? It's a more powerful console, and has better games? You don't need, for example, a PS1 emulator on it, since it already has one.
If it had HDMI out, it'd stomp this thing to dust.
I'm a little concerned that this game will... lack focus. Obviously it has sci-fi, but there's a lot of fantasy mixed in. It's like they couldn't make up there mind if they wanted to emulate Guild Wars or re-do Halo.
How is that going to mix in with the shooter gameplay, I wonder? Everyone gets a sword instead of a bowie knife? Space Crossbows have clips of bolts?
I like my Final Fantasy in my Final Fantasy, where its okay to be Japanese a...
The Halo backstory is so good... and the Halo game plots, and presentation, are SO BAD. I don't understand how they can have such good backstory narrative, but it never comes through in their game storytelling.
Maybe a MMO is just the thing for them. WoW and Everquest have rich backstories too... most people just don't care, so the clunky MMO-style presentation doesn't really matter.
Umm.. the Wii was not successful past the first couple years. Do you guys not pay attention to the profits and stocks of companies like Nintendo? 4 years after the Wii's release, Nintendo was losing money, because:
(a) Casuals don't buy enough games, even if they buy consoles,
(b) Nintendo wasn't making as much money, per game, because casual games sell for less, and the retail cut is too deep to support that model in any serious manner,
...