Justify "wouldn't cost that much to re-master". This isn't a music recording, you know.
Without an online rewrite... minimum of 6 months, 20 people, @$200K/person/year (mostly engineers and skilled artists, their salaries being about half of the overall cost) looks like $2 million to me, and then you have to advertise (> $1 million), print discs (~$7 each), etc.
Lets be conservative and say it costs Sony $4 million, WITHOUT the online --...
This basically means that animation- and physics-heavy games will have some trouble on the Wii U.
Some of the GPGPU could be utilized for these purposes, but it's not easy to splice that heavyweight work into a single game frame, and still come out with enough normal GPU time to render a good scene -- it's really best done on the CPU, asynchronously with the GPU's work on rendering the next scene.
However, the Wii U does have a significant amount ...
Back catalog. That's the reason.
The Wii U's back catalog consists of Wii trash, whereas the PS3's contains the cream of the past 6 years, and the mighty PS1 library to compete with the rare few good games in Nintendo's DL service.
I'm gonna take a chance on the new PS3 outselling the $100 more expensive Wii U by a good few million units in the next year.
...and with a price drop to $199.99, it'd be more than just a few million.
You cannot create what you do not understand the appeal of.
Hence, non-gamers are not good game makers. How many great illiterate authors do you know of? Do you think great authors might like to read? Great movie directors might have seen a few movies in their lives?
The reason SOCOM is gone has less to do with SOCOM 4, and more to do with the fact that SOCOM only ever sold well in the US -- the region where Sony holds the least marketshare these days.
SOCOM only ever sold decently due to the sheer # of PS2s in the US when it released, and the relatively unique online component at the time.
Making SOCOM 2 HD would be foolhardy -- the online would need to be completely rewritten, and the HD collections only do decently in ...
Of all the franchises Sony owns, MAG is the one where a PS4 launch window sequel would have the greatest effect.
If MAG had launched with the PS3, rather than well after CoD4, the console war would have been over before it started.
The article is well-written, except for the "not for a few decades" part. Computer technology will simply not continue to advance past the early 2020s, until something "better" than semiconductors are discovered.
10nm is the limit on semiconductor tech. The latest i7s are at 22nm, and the PS3 was at 90nm.. Think about that for just a bit.
No game console or PC will ever, ever be able to render Avatar in real time. At least not in our l...
...and Call of Duty, Killzone, Ninja Gaiden, Forza, Fable, Saints Row, and a slew of others.
EA guy has no clue.
"will be biggest Zelda game ever"...
I should hope so. It'd pretty lame if WiiU Zelda was smaller than a previous Zelda.
If you wanted that bad of a framerate, and on a smoking hot DX11 GPU to boot (which I'm sure this demo is run on), any modern game engine could easily give you those visuals.
Raytracing is next to useless outside of modeling lighting in really complex scenes, or rendering accurate curves in excrutiating detail. It is pointless to do it real-time, and always will be.
Activision should have partnered up with Sony, and had Zipper do it. Unit 13 looks WAY better than this.
Sony could have kept Zipper, Vita CoD could be a good game... winners all around.
Interesting... rather than leaving the Wii U to flounder in the eyes of 3rd parties as the "extra effort" console, Sony has decided to make the PS3-Vita combo a crossplat target with the Wii U.
...now MS is the oddball to develop for.
Sadly, most companies shut down due to bad administration -- if the guys in charge don't know their business, they lose it all, and their employees need to find someone else to work for. Conduit was very poorly placed on the Wii, given its cost-to-make... and the design sucked, even if the game was technically a real feat on the Wii. The Wii needed a shooter, sure, but not one that was so expensive to make, and so boringly put together, despite all the shiny it had.
Nin...
SCE is doing fine -- anyone with the slightest clue of how to read a financial report can see that, while Sony is in trouble, the games division is doing just fine. This is a webhit-fishing trash article.
I wonder if the author realizes that, for every PS3 sold, some $6 of BD drive royalties gets reported as income in a different division of Sony, and for every game disc that SCE sells, another ~$0.07 gets reported in a different division as revenue for Blu-Ray disc royaltie...
Ouya is DoA.
Apple TV Console is nothing more than an Apple Ouya for iPad-grade hardware (I.e. weaker than 360)
There will be 3 others.
Vita has been out 5 months in the US... not seen one holiday season yet... not sure how anyone can see 3M units sold at an over $250 average as being a "fail"
Most of my PSP RPGs are on my vita now -- definitely the best way to experience them.
MAG should be on that list, before several of the others.
20 people at a minimum, for 6 months, is an underestimate. For reference, Bluepoint Games, with a staff of 35, took 5 months to port GoW 1 & 2. Also, I'll be that Sony was banking on the ICO/SotC collection actually outdoing the originals, because the originals lacked hype and marketing, and the games have garnered a cult following nowadays. However, I bet they regret doing the remake at all, in retrospect, given its abysmal sales numbers.
Try this: Name another HD ...