...and vice-versa. Hollywood is old news.
I totally agree. A modern G-Police would be *amazing*.
Wow. MAG was unplayable?
You never played it, apparently, or even bothered to read a review of it, since they universally proclaimed that it WAS amazingly playable -- it was the chaos of so many not-team-players that made some people dislike it.
You should keep the comments to the subject at hand. My post is referring directly to comments in the article, with regards to Sony "not interfering" with their studios. Yours is just an uninformed rant ab...
Interesting how he never mentions Zipper -- the major dev that seemed to *always* have a "push the hardware" agenda.
MAG: 256 players (pushing Cell CPU), MMO shooter (pushing PSN potential)
SOCOM 4: First Move shooter shown, second released, and easily the best SharpShooter (and Move) implementation.
Unit 13: First true Vita shooter.
...surely these game concepts didn't come from anywhere other than Sony itself.
The redcoats are the invaders.
Same basic idea as AC1... The europeans... again... were the invaders. No difference.
So... DLC and XBL Avatar/PS Home items illegal in Korea, next?
Pretty much the same thing...
No. That would be way more interesting
The most powerful gaming PCs on earth were running nVidia 6800 GTXs and 3.4 GHz pentium 4s at the time of DOOM 3's PC release...
I think iD is the problem here, not the PS3...
Slimming the console reduces the price...
Sony's gaming division is one of the reasons Sony is still kickin'. Don't be confused with the bad TV sales the haters like to pretend are PS3 losses. Remember that Sony even prints its own discs -- and those expenditures are reported as expenses in SCE, even though they are gains in other divisions.
They also don't see the royalty profits from BD drives or discs in SCE, despite the fact that every PS3 made causes a couple $ in royalties to be sent back to a...
@Frankfurt
Sony is the last bastion of the hardcore. Wanting them "out" is equivalent to wanting gaming, beyond the likes of Bejeweled, Solitaire, and Wii Fit, to die.
To you and those 9 people (hopefully the number won't grow) who agreed with you... I have a lot of things I'd like to say, but can't, given that I like to keep bubbles. Those people are NOT gamers.
Why does everyone go out of their way to state how this vanilla design, mediocre ergonomics controller is so great... you have to pay extra for it, I thought?
What is so great, comparatively, next to other controllers?
I'm pretty upset with this late port... I went and bought a used ff3 for my 3ds not long ago.
I would have MUCH preferred a PSP version at new prices on my Vita or PSP.
The CPU is slightly more beefy than the 360 CPU, and the GPU is about 2x as powerful, before you factor in the whole rendering to multiple targets (the control pads) issue.
Don't listen to this BS rumor. The reason different devs have different opinions is based upon how they use the hardware -- anyone trying to render 3D scenes to the big screen AND both pads is going to think the GPU is weaker than someone only trying to render one 3D scene on the big screen, and an in...
PS2... so epic. I still play mine plenty.
The OS on PCs takes an enormous amount of RAM, and PC devs rarely use the memory fragmentation and conservation techniques console devs use.
2-4 GB on a console, is effectively the same as a PC with 8 GB.
It's sad to see such a prominent member of the games industry being so ignorant, with regards to mobile tech, user interfaces, and the economics of the livingroom.
I guess the guy hasn't been relevant for quite a while now, though.
Resistance and some other junk is on the list, but SOCOM, Operation Flashpoint, MAG, Brothers in Arms, and ARMA are not?
That pretty much kills the integrity of the entire list, for me. This list confuses "military" with "shooter" WAY too much.
When 22nm fab tech settles at intel, and 28nm settles at TSMC and GF, stuff will get a bit cheaper.
The next serious CPU upgrades won't occur for years -- until GF and TSMC move to 20nm. Some improvements might happen sooner, with tri-gate redesigns at 28nm, but it'll be a long while before you need an upgrade if you buy a CPU in the next year (or two)
After the current gen is over, the Wii U will again be the oddball architecture -- the expensive machine to make a port for, especially given the likely demographics and potential market there.
The Wii U will see a lot of great 360/PS3 crossplats for a year or two... and then the publishers will either (a) stick with the Wii U and the PS3/360, because that's where the money is at, or (b) drop the Wii U, because making a PS4/720 crossplat is more profitable, and making ...