TWB

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CRank: 5Score: 48830

"Used underwear decoys cannot be created unless you have been wearing it for a certain period of time. It’s a “revolutionary and deadly item” and it makes sense that the effect of the decoy varies depending on how long it has been worn.

Like clothes, used underwear decoys normally has no effect on female zombies. Occasionally, “yuri” female zombies might react to your underwear, but “you won’t know the enemy’s hobbies until you throw it"

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3346d ago 3 agree1 disagreeView comment

Ahahaa, it was more stylished than I thought.

Its pretty nice.

3349d ago 0 agree0 disagreeView comment

Back in 2009 or somewhere around that timeframe, he did mentiom he was working on two things, one of which was greenlit (TLG) while the other was only entering prototype stage.

I wonder what happened to that project.

3349d ago 2 agree0 disagreeView comment

So good.

Kinda wish that they had even put Tricos tail (CGI) or something visible in one of the frames. I think that would have nailed it.

3350d ago 1 agree0 disagreeView comment

Its pretty crazy. Souls games even managed to start and potentially make their peak (for now) during TLG's development. They are probably going to make more in the future, but not with similar release pacing.

THQ also fell over and cracked its neck.

3350d ago 0 agree0 disagreeView comment

Welp, my music teacher (at school. Not that I ever played any instruments) always used to say that if you manage to create something so hugely divisive that its at the same time one of the best things ever, and one of the worst things ever, you have succeeded in doing something amazing, because thats what art does.

Most standard plebs dont understand Mona Lisa (aside from looking like a detailed painting) let alone some abstract art, or not everyone agrees with others about...

3351d ago 3 agree1 disagreeView comment

Ahh, kind of reminds me of the infamous input lag issue of BF3. It plagued PS3 for a year, and they blammed everything and everyone for the issues, until finaly for Aftermath's release when they finally figured out the issue, and fixed it.

Warm feelings of nostalgia.

3351d ago 1 agree0 disagreeView comment

I was wondering if this was the one with poor wireless controllers. I had heard stuff about those controllers...

3351d ago 0 agree0 disagreeView comment

Datamining PS4 games now, are we? PT is probably a great place to start at, considering its status, history and exclusive release to PS4.

Now, I really hope someone can datamine Bloodborne at some point.

3351d ago 0 agree0 disagreeView comment

Pretty much the 1:1 remake most people expected, with the obvious improvements. Im glad we finally got to see some gameplay. I assume the release is either at the first half of next year if they have been working on all 3 equally... but if they did the first game first, I guess we are looking at a fall/later half release date.

Jumping looks a little light/floatty/ballooney in few cases. Not as much as Wrath of Cortex, but not as snappy as in the original 3. Still, a fairly ...

3352d ago 0 agree0 disagreeView comment

I havent heard exactly bad things about the AI, but only that it tends to respond rather slowly at times. That sounds like the performance is still pretty subpar (on the hardware side, and they have made restrictions, so that the AI doesnt completely tank the framerate) or the code isnt efficient enough compared to the ideal. Im willing to guess that its a combination of both (they could have had a hard time optimizing the AI through several different CPU threads).

I can un...

3352d ago 0 agree0 disagreeView comment

Yeah, thats what I have been wondering... people are all over Death Stranding, and every publication is capitalizing on that hype. Yet, the game doesnt even release in the next 3-4 years.

Like, its cool that he's doing something new, but for me its really hard to get excited over 2 abstract/cryptic CGI trailers, and a long as fk release window.

3352d ago 0 agree1 disagreeView comment

Tricos AI is a resource hog, though. Thats what kept the game in development hell, and how they couldnt get the game running with the AI on a acceptable performance on the PS3.

3353d ago 1 agree0 disagreeView comment

As long as the framerate is not as bad as in Shados of the Colossus, I'll be fine.

Also, think how terrible the performance could have possibly been if they managed to muster this into a PS3 game...

3353d ago 0 agree0 disagreeView comment

That looked pretty amazing. Especially the way everything moved around and how they visually have pulled that shadowy form so well.

3354d ago 1 agree1 disagreeView comment

Same. I preordered like, 2 or 3 months before the original October release date because I wanted to ensure I can have the Collectors Edition. I usually just preorder games day or two before the release, to get them through the mail for the release date.

3354d ago 2 agree0 disagreeView comment

All of their previous games were linear, so its not really a surprise. I think Ico had like one point where you coukd choose which of the two mandatory things you wanted to do first (the two towers with lenses or something?). Shadow of the Colossus had a linear progression.

3356d ago 3 agree0 disagreeView comment

TBH, VVVVVV is the one game Im interested about, and even that is for PS Vita.

Welp, time to plug that PS TV to the power socket again.

I did like VVVVVV, but I had it installed on my laptop which I rarely use these days, so I never got around finishing it.

Edit. Stories seems alright too.

3356d ago 0 agree0 disagreeView comment

Mighty number 9 did have a quite large following and decent expectations due to its Kickstarter backing, so I wouldnt say it was a low expectation title.

3358d ago 1 agree0 disagreeView comment

Im glad I stopped playing before I experienced any serious burnout with this game, since I may have been not as interested as Im now.

Gotta wait a few days till my new HDD arrives, though.

3358d ago 0 agree0 disagreeView comment