Thanks for the correction, Computersaysno. I realize you're absolutely correct, with regards to bandwidth... although you seem to be suggesting that memory latency and bandwidth are both improved over older hardware, whereas, in fact, only bandwidth is.
Despite that, it still has no relevance, with regards to the API, unless you're suggesting that the API restricts the underlying driver, such that its memory access mechanisms are somehow limited by the API. I see n...
Microsoft wants the casual market -- they could care less about the hardcore gamer these days.
This kinda stuff makes perfect sense, from that perspective. The only thing they are confused about, is that hardcore gamers would want to utilize this kind of avatar interface stuff as well as the casuals. They don't.. at least not in the here and now.
If they grow up with it though... they won't know another way. That's the big plan. Honestly, MS ...
Basically worthless for the bus, which is my main portable playing time.
I guess I won't be getting one.
Again, bandwidth is a crutch, not a performance bottleneck, except when the app is already performing badly, due to data swapping.
This is completely irrelevant, with regards to the API discussion, and fillrate/texturing muscle.
Memory bandwidth only comes into play when swapping data from main memory to VRAM... i.e. when you've got a badly designed graphics pipeline, or you're overloading it, relative to what the graphics board is intended to handle.
Its true that the crutches on modern GPUs are better than those on older GPUs... but that doesn't really have much relevance, in the grand scheme, unless a particular app has much larger VRAM requirements than the board in question has... it...
If one of the two HD consoles had to dry up... I think I would prefer it was the 360.
If it was the PS3, I'd never play online again, with that $60/year pricetag -- I'd go PC instead. I'd miss out on tons of exclusives, and I'd have to endure Kinect games.
If the 360 went away... well Gears would end up on the PS3 no doubt, and all my friends would be on PSN. Goodness would ensue.
I don't dislike the 360. In fact, I ado...
I'd say they dropped the excessive internal storage, to lower the NGP price point, actually.
The problem was the price point of bundling a device with all that internal storage, not digital download. You just like to pretend it was digital download, because you don't personally like it.
Steam, App Store, and their millions upon millions of consumers, disagree with your supposition.
I would argue that European and Japanese sales are more important than US sales, due to the relative strength of the euro and yen, compared to the dollar...
The article author writes:
"The Xbox 360's Xenos GPU has a less then a tenth of the processing power of a top-end PC GPU, so why don't PC games look ten times better?"
That's just not true. This guy should check out the GPU performance numbers on TechARP -- the latest PC GPUs are only about 5x as fast as the Xenon, and that's making a lot of assumptions about sharing non-branching shaders via thread warping. If you're comparing vs the R...
The "100 billion polygons" is in the entire demo world, not a single rendered frame.
The Megamesh technology, which this demo was about, streams that vertex data in -- most likely from a large, fast HDD, in this case, since that much geometry data wouldn't come close to fitting on a DVD.
I now expect all 360 exclusives to look as good as this tech demo, which is basically just a camera and a static scene.
Get to it, MS.
Lair and SOCOM: Conf were both decent. They don't deserve the dishonor of being on that list. The others... well.. yeah they were pretty bad. I can think of plenty worse shooters than Haze, though.
LR is probably the easiest game to plat on the PS3, though... so I guess it has that goin' for it. Yes, its even easier than Terminator!
So... 360 gamers think buying Kinect will get them in with the ladies?
That's really interesting. Hmm.
Awesome. Been waiting for another D&D game, arcade or full-scale RPG, since BioWare stopped makin' them.
@Stealthdawg:
"Socom Confrontation is still one of the most played games on the PSN"
You can't seriously be comparing Confrontation to games like CoD?
I've played all the SOCOM games -- even all the PSP games, including Tactical Strike. How many so-called SOCOMers can say they went that far to support the series?
I think I've earned the right to tell so-called SOCOMers to stfu if I want to -- especially if what they are saying is downright foolish. I've been telling them everytime I headshot them and dance on their corpse, since 2002 (well, 2003 for the dancing part).
As long as the mod doesn't void the warranty, I don't see the problem that Sony would have with it. Its just a replacement HDD and a skin.
I personally wouldn't buy such a thing... ever. If its a refurb with a bigger HDD and a skin... well you can get that for way way less yourself.
^ What HelghastDrake said is partly true (not the exclusives part).
"Classic" SOCOM was destined to die a slow death -- one-life-per-round is really fun, but it needs exposure to survive. The "hardcore" SOCOMers are poisoning their own well by not wanting SOCOM 4 to appeal to the masses, and instead wanting it to only cater to their own beloved style.
A "SOCOM 2 HD" would have killed SOCOM, and one-life-one-round gameplay foreve...
New consoles, worthy of a generational upgrade over a PS3 or 360, would cost like $800-1000, using 28-32nm chips.
I don't think the world is ready for that pricetag. I think it might be best to wait a couple more years. Retail-scale 22nm production isn't too awful far away... but we're still talking 2013-2014, at a minimum.
Remember that its basically stupid to release hardware that is overpriced, especially if it also loses you money on each un...