"Let's not be hyperbolic, please... I most likely couldn't distinguish this game from Forza 6...."
Yeah, sure, your comment was neutral allright. If you understood rendering in general, let alone objectivity, you wouldn't be calling a reskinned GT6 with less cars and some crappy VR tacked on impressive. Hell, not even Neogaf was impressed and here you are comparing it to Forza 6??? It barely compares to Forza 4, lol.
Rotflmao!!! I bet you can "easily" tell the difference between 1080p and 900p though, right? You should be embarrassed to have even posted this comment, because if this is representative of an impressive VR title, then clearly VR is doomed.
PSVR is too little too soon, and OR with it's high specs and evolving PC hardware is the better of the two in terms of survivability. That said, GT sport looks like a PS3 game, and will likely be representative of any real games coming to PSVR... which I'm sure is why Sony is rumored to be coming out with the Neo in the first place.
The real cost of PSVR is $400 + Neo...
Idea sharing across multiple franchises means that more improvements to the engine will happen more quickly, which hopefully means better quality and not just more money in EA's pocket. Hey, a guy can dream!
I can agree with most of what you said but the problem is not only, as you put it, "the hardcore Xbox guys" that think that the XB1 will be more powerful than the PS4. Matter of fact I don't really even see them anymore, not around here anyways.
What I do still see are some ignorant PS4 guys posting here, thinking that any comment about DX12 making it easier to do the things XB1 is good at means we think that DX12 is turning the XB1 into a PS4-crushing superco...
What, your comment?
Holy crap... this looks awful.
I know, that's why I'd suggested that certain parts could be over the shoulder TPS. A quick cutscene could trigger the change between control styles. There wasn't another game ever produced that gave me anxiety like the classic RE did, not knowing what was around the next corner, the quiet rooms, the investigation and puzzle solving, not knowing when the stuff would hit the fan next, limited resources, confined spaces...
To temper that with situations done in ...
Okay...
To quote Wall Street, "I hate the fanboys that run around here hating for no reason other than the fact it isn't... their system of choice, like really?"
Let's reflect on that for a moment, Godmars.
They'd better go back to the classic slow moving zombies, and original theme of Umbrella being a company working on B.O.W.'s. The pacing and puzzle solving, the odd camera angles adding tension and atmosphere, even the RC car controls all need to return. Maybe they can hybridize the forced camera system in tight spaces with an over the shoulder TPS during crazy watercooler events and boss battles?
Abzdinne, how exactly is a free service that cost MS money to implement considered a cash grab???
Who would have thought it looks better on PC.
Anything is better without Kanye in it.
Ironically, magic is an illusion. Sony is great at magic, but only in fooling most people into believing that their a company with good intentions. Sure they have a better stable of first party studios, but I don't like any of their exclusives anyways, so I'll stick with a company that doesn't try to make.believe all the time and isn't generally afraid to innovate (besides VR). Extreme ideas like the Kinect (which has been used by the outside world to be everything from a re...
Kanye West GTFO.
Maybe the low sales stem from the fact that people already know they'll have to buy a new version of SFV when Capcom inevitably releases Super SFV, Super Hyper SFV, Super Hyper SFV Turbo, Super Hyper SFV Turbo EX, Super Hyper SFV Turbo EX+, Super Hyper SFV Turbo EX+ Alpha, Super Hyper SFV Turbo EX+ Alpha Championship Edition... and then announces SF:6 and does it all over again.
One of the things I'd suggested several times in the past was for MS to do a local cloud but I always got razzed about it. Using their ethernet port to offload processing that isn't affected much by latency, and reduce latency in general by vastly reducing the communication distance made sense to me. It wouldn't be as efficient as SLI or anything, but could still provide significant gains if the right types of workloads were given to the local cloud network.
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Sorry, Edmix, but the only thing they spent time on making quality was the graphics engine. There were less levels, gameplay modes, characters, classes, weapons, vehicles, etc. Everything was less, and with two years of development??? Oh right, because they just so happened to be too busy making both Mirrors Edge 2 and Battlefield 1 at the same time? Well that certainly shows how much they wanted to focus their studio on making sure Battlefront was the best it could be...
50,000 people in a single battle? Reminds me of some of the European Football matches I've seen in the past!
Only to graphics whores. The rest is debateable at best.