Moldy, trying to rationalize with people here is a lost cause, but I appreciate your effort! I was going to say the same thing.
I like how you get so many disagrees for telling the truth. None of the Arab countries in the world want to clean up their own messes. They let groups like Al Qaeda and ISIS run rampant and do nothing to stop it, they still publically excecute people, engage in female genital mutilation, want to wipe entire cultures off the face of the Earth because they are not Islamic, and so many other things that I could literally go on forever. For all of the idiots out there who disagree, the part of...
Hey, why don't you just buy an external and plug it in? It only takes a few seconds and there's no tools required if you own an XB1. The PS4 internal swap is only slightly more complicated than screwing in a lightbulb though, to be fair.
Battlefront 2: The Search for More Money... What a world, What a world...
You misunderstand, no need to get upset! I said Legos were the closest thing to real toys because I know they come off their bases and could actually be used with Lego playsets. I also said that physical media was becoming increasingly digital, and while I still buy physical formats of everything personally, my kids don't. What irks me about the whole pretense of "toys to life" is that what should (and used to) be inclusive of a $60 game is all locked behind a DLC paywall made...
It's funny that all the butt hurt Sony fanboys agree about Tomb Raider, but want to be hypocrites when it comes to Sony having exclusives from 3rd parties. You guys amuse me...
It's funny to me that "toys to life" is even a thing, but Legos are the closest thing to real toys. Everything in our world is becoming increasingly digital. For example: people don't buy real books, don't buy CD's, don't buy DVD's, don't buy physical games like they used to. Why would it be a good thing for the consumer to have to buy every figure as a toy instead of earning them in game like it all used to be anyways? Hell, if you think about it they...
I agree with Kraenk, The gameplay wasn't bad, I even enjoyed the tactical mode and used it quite often. They just needed better focus on the writing. Hopefully Andromeda is worth the wait!
Right to the point, I like it! I don't, however, like Activision.
And continue by not giving games any exclusivity at all.
I loved the Blade Runner-esque bounty hunter theme from Human Head, and I would hope they follow that course on art direction and story. Mass Effect meets Deus Ex? Yes Please!
Yeah, and Justin Beiber is more popular than Rush. Why don't you go listen to his music while you play COD, if popularity is so important to you.
Love all the blind Sony fanboys around here trying to argue that the retail release looks better, when it's not as sharp, the textures are flatter, the lighting/shadowing is downgraded... It has clearly been changed for the worse from the E3 build.
It's the time of day, it's the capture techniques, it's, it's, it's...LOL.
Indeed, but it's the only way they can ensure that people will actually keep Infinite Warfare.
Call of Duty follows everybody lately. That's why they stole most of Titanfall's innovations already and are now trying to steal Halo's. Next year they'll steal Battlefield's or Left 4 Dead's or Mass Effect's but it won't be original, that's for sure.
I've been offended by the poor quality of Capcom's releases for quite some time now. How much more offensive can they get when the only good things they've released for years are remasters?
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Lol. Disagrees for stating the facts.
MS wouldn't be working on technology designed to reduce the tendency towards motion sickness, and the industry would not be considering putting motion sickness level warnings on VR titles if it was only a 1% margin of the population. Amiga Man, the potential in something doesn't guarantee its success or its failure. VR is barely passable at this point, it's a frontier filled with mostly shovelware deigned to showcase the "3D-ness" of it, with little to none of the virt...
To be fair, Dice knew exactly what people wanted in the game because all over the net there were complaints about the features that were lacking during Battlefronts development. Dice stuck to their guns and made a title with virtually no substance anyways. That way Dice can now say that they "learned from their mistakes" and still have a bunch of stuff from the originals that can be addded into the sequels - hence the Spaceballs reference in my other post. Why put what gamers want...