@scatpants
I heard the same thing both when Jack Nicholson and Heath Leddger were cast, so I'm not sure about that.
IO has a pretty good track record with Hitman and Freedom Fighters was pure gold. Kane and Lynch could have been better, but overall not bad games in their own right. You're right though, improvement to the quality of IO games is always welcome.
I want Freedom Fighters 2 personally.
You're so right, it's quite telling that I justified my post by announcing my preference of single player games, when the vast majority of people who engage in single player prefer Playstation. Also, it's perfectly fine for you to spew nonsense about Xbox without being a hypocrite. Okay, got it. Thanks for clearing that up.
@The Optimist
That's what I was alluding to; real people making real choices. The things in my post, however, preclude ones' ability to do as you suggest and are requirements of true decision making in video games. Characters would have to be like Siri, but talk more natural in order not to break the immersion of the experience.
I could imagine a time when NPC's are all sentient, use speech synthesis (instead of voice actors) to generate real-time conversations, and everything in an environment is physics-based like the real world. At that point, programmers could spend their time programming in each of the story arcs and their watercooler moments to create a close approximation of real choice and consequence. When will any of this be a reality though, 25 to 50 years maybe?
Mass Effect tried this, and it ended up not making much difference because the choices still put us right back into the same story arc. If the choices altered the story in any meaningful ways, by the time we get to the third game there would have to be at least a few dozen main story arcs that were vastly different. I would think that something on that scale would be nearly impossible with today's programming.
Maybe he was putting all of his creative talents towards Recore, and let MN9 slip through the cracks? Honestly though, who knows until we see Recore for ourselves.
"I think somehow everyone is taking my comment as a slam on the Xbox..."
Here's why: "Who is really buying an Xbox to only play single player games?"
Why would you find it telling about me proclaiming that my preferences are both single player and Xbox franchises? I directly responded to your post! I didn't deny multiplayer is big on Xbox, any more than COD is big for FPS, but I don't engage in either one. Popular mean...
I bought an XB1 to play single player games. I've played more years on Xbox than my total number of online matches in multiplayer games, plus I don't like that many of Sony's exclusives and like MS exclusives better. Funny thing, I know, but it's called choice.
What was to blame for most of the atrocities committed towards man before video games? Religion. Or insanity. I mean, we've had several milennia of violent acts that occured before the advent of video games, gyrating pelvises', and Reefer Madness.
It was once said to me that a good manager looks outwards when things go right, praising those around them for their successes, When thing go poorly, a good manager looks inwards to see how they could have done better...
1080p with HDR, better frame rates, and better effects would be preferable over 4K at this point. 4K would put more pixels on the screen, but not much power would be left over to enhance image quality beyond resolution.
To the disagree, Dice said they were designing BF1 with DX11, and were playing around with DX12 features that MAY end up in the final build. Epic just finished retooling UE4 for DX12 in the spring. Crytek just announces the same thing. The Coalition just said that they got major boosts from going to DX12, thanks to their work with Epic. What more do you need before admitting that it will improve the efficiency of engines, console or PC to varying degrees, when the engines are DESIGNED to s...
So Crytek just said patching to DX12 sucks and that they needed to retool theirs specifically to get the efficiency out of the DX12 API. How many devs need to say this before people realize patching games like Battlefront doesn't utilize the API very well?
Meanwhile, back in reality, DX12 has FL12.0 and FL12.1 HARDWARE requirements in order to qualify as FULL DX12 compatible. AMD doesn't support it, Nvidia doesn't support it, but XB1 has BOTH 12.0 AND 12.1 feature level support. FL12.1 support hasn't been used by anybody's engines yet, and the WDDM 2.0 kernel (needed for the DX12 update) was also required to unlock other things like true multithreading for the CPU.
More remasters confirmed!
Like people have a choice. Are current consoles BC? If they were, I wouldn't be keeping my legacy systems or get forced into buying a game over again that I already paid for once. One camp around here tells me BC is useless, and another camp tells me that remasters are a good value. Both are wrong. BC is a good value and remasters are useless, but that's the nature of being part of a closed system. I can only hope that MS continues to do things right with their BC/FC initiative s...
Exactly. If my console was full BC, I would not need my legacy consoles or these remasters.
At least Capcom has survival-horror down pat. I'm mortified thinking about what they've become and fear they will not be around much longer if they have to remaster everything just to survive.
What hate? Yours, obviously, because it's not the same API and that means that your comparison falls flat. The other systems you make comparisons to didn't change their API's, and XB1 still improved DX11 performance without needing to upgrade to DX12. Why would MS switch to DX12 if it did nothing, and why would you completely ignore what the Devs are saying here to satisfy your beliefs about what DX12 can or cannot do for XB1?
I think Ravenor summed it up pr...
This LGBT Mod is also attracting homophobes. So much irony in this story!