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It's not that I love MS... It's that I like Sony less.
CRank: 5Score: 80470

@ The optomist

If they do, we'll never know because they weren't announced yet! J/K

Phantom Dust, Fable, and Scalebound are still a lot of cancellations though for only 3 years. While it could be perceived as a bad thing, sometimes a company just needs to cut their losses on mediocre game development. I'll hedge my bets MS has a few aces up their sleeves for this year we don't have a clue about right now, and I'm still happy with So...

3445d ago 0 agree1 disagreeView comment

Better than games that take more than a decade to launch. I prefer a few good IP to a pile of games I'm not personally interested in. I don't really like anything Sony makes besides Uncharted, but Horizon looks pretty good right now too. You're entitled to your opinion though too. That's why we have choice.

3445d ago 0 agree9 disagreeView comment

Nowitzki2004,

I don't love MS. I hate Sony more. I have since the 80's and for many other reasons than just their gaming division. MS is at least giving back some of its profits to the rest of the world through Bill Gates and his philanthropic nature, plus I'd rather support an American company anyways. Think what you want though.

OT: It would be nice if people around here could actually attack the subject of a discussion instead of atta...

3445d ago 0 agree7 disagreeView comment

I could say the same about any company. Only difference I see is that Sony doesn't get media attention for doing bad stuff to it's consumers like giving out NMS refunds then banning those customers accounts from the network. They use distraction, AKA, slight of hand, to fool the media all the time. Nintendo fans are only in it for nintendo games. MS fans buy more games and add ons per console than fans of any other system, which means they're actually the most dedicated gamers...

3445d ago 2 agree7 disagreeView comment

Still making MS money when you buy them, regardless of platform. I'm not concerned with which MS platform you buy it on because the revenue will be invested back into MS platforms regardless of it's source.

3445d ago 1 agree10 disagreeView comment

Don't forget that at e3 2016, MS said they had more unannounced IP to talk about. They still haven't done that yet!

3445d ago 1 agree2 disagreeView comment

Summons, it's common knowledge that there are no Scorpio exclusives with the possible exception of VR, but even exclusives in VR are questionable now that Oculus has a mode for their games to run on extremely low powered computers. Also, Scorpio is not a new generation of HW, but an upgraded version of the prototype design that went into the XB1.

Look at the evidence: Vega is a more powerful version of XB1's GPU, not a new GPU, which is obvious if you look at thei...

3446d ago 0 agree5 disagreeView comment

Abizzel, it's not a completely new GPU, it's a more powerful version of the one found in the XB1 already, which is why MS is rumored to be going with Vega. Vega is the first GPU for the computer that supports both FL12.0 and FL 12.1, something that only the XB1 GPU currently supports. The reason the XB1 GPU looks so different is because it's a prototype for the last 3 years worth of changes the industry has witnessed, culminating in Vega. MS also heavily modified the CPU in the...

3447d ago 4 agree9 disagreeView comment

You're right, Aenea, MS debuted Illumiroom at the 2013 CES. It's still an interesting concept, but it's really not immersive like VR, and it's projections won't show up in 3D space like AR renders objects either. Since light doesn't reflect that well off of dark surfaces, anyone who uses this projector would ideally have to use it in an empty white room to get good results. The whole idea is interesting, but it obviously falls short of real VR or AR in practice, IMO...

3447d ago 2 agree2 disagreeView comment

Cool. Thanks for the info. I'll mention one example of how MS is catching up. Dice, with last years' Battlefront release, still ran 900p on PS4 and 720p on XB1. This year, Battlefield 1 ran dynamic resolution up to 1080p on both consoles with the XB1 version having nearly identical performance to the PS4 version. TBH, it ran better until the most recent update, which I hear gives PS4 a slight advantage overall now.

I'd say that qualifies as closing the ga...

3449d ago 1 agree4 disagreeView comment

I don't have to like Sony, and I've never hid anything from anyone. I am speaking my mind in... wait for it... an open forum! Who would have thought that people come here to express their opinions.

3449d ago 1 agree4 disagreeView comment

Thanks, Rain good to hear from you! It does sound like certain instructions will operate faster, just not every instruction. Cerney suggested it would make the Pro an 8.4tf machine, which to people who don't know better would make it sound better than Scorpio. It's "Secret Sauce" game politics at it's finest!

3449d ago 7 agree14 disagreeView comment

The secret sauce is make.believe. MS has the real sauce in the XB1 as it continues to outperform it's specs, receive "impossible" updates, and close the visual gap on PS4, not to mention that the XB1 GPU looks really similar to Vega, right down full DX12 compatibility.

3449d ago 3 agree23 disagreeView comment

Thanks, you're right about HDR, but I don't see where I mentioned HDR in my comment so I'm not sure why you even brought that up. Matter of fact, the headline doesn't mention HDR either, but since I didn't clarify by mentioning 16bit insturctions in my post, it was my fault you misunderstood. Sorry about that.

I was talking about Half Float 16bit precision, which MS and Nvidia pioneered in 2002. The article is centered around half float precision bei...

3450d ago 7 agree12 disagreeView comment

Have to wonder why Cerny and others are trying to make a big deal out of something MS and Nvidia developed back in 2002 that never took off. If it was so special, why didn't anybody adopt it then? Sony "Secret Sauce" is real. /sarcasm.

3450d ago 22 agree29 disagreeView comment

Did they also fix the graphics bug that occasionally drops the PS4 resolution to as low as 160p?

3450d ago 1 agree2 disagreeView comment

Aenea, the math isn't really that hard to understand. Scorpio is more than 4x more powerful than XB1. AMD says it takes less that 4x to go from 1080p to 4k. Therefore, every game that runs in 1080p, and possibly every 900p game as well, will be able to run at native 4k if the devs spend the time to modify the frame buffer to support 4k on Scorpio.

To summarize, nearly every game on XB1 can be made to be native IF the devs take the time to do so.

3450d ago 0 agree1 disagreeView comment

Yeahokhwhatever, PC runs higher resolution texture data, AKA assets, than console does but some assets are actually 4K now. Seriously though, you could have just Googled "4K textures" and learned something about it... it would have been faster than typing such an immature post.

3451d ago 5 agree3 disagreeView comment

Dirk, the same thing happened to the PS4 and XB1 when they launched and they still had launch titles. The devs work around the specs given by the manufacturers until the actual dev kits go out, then the devs optomize their coding for the retail release.

As far as 3rd parties adding support for Scorpio, if they build their games for PC then they already have all the assets for 4K and most of the Win10/DX12 coding done already. If MS can get forza running on a PC with a han...

3451d ago 16 agree7 disagreeView comment

Rainslacker, I agree with most of what you've posted here. To me, when the Pro and Scorpio are being replaced by a new generation of machines is when we'll see both Sony and MS abandoning the PS4 and XB1. At that point I also believe we will see games that make better use of their capabilities because they will no longer have to deal with an old machines' software.

If some of the rumors are true, however, then perhaps your contention that Scorpio is next gen i...

3452d ago 0 agree0 disagreeView comment