Then you have Yuffie in FFVII with unbuttoned short shorts, and an entire arm stuck in a cast/guard thing. Which they fully kept in for the Remake.
It's a very good trailer. Hopefully they can stick the date - love getting big games in the summer, the best part of 2020 getting them PS hits
Crash Bandicoot's peak player count didn't even hit 4,000 on Steam and Crash 4 was doomed to failure by being Battle.NET exclusive. If there was support, it seems to have been vocal only.
Psychonauts 2 faired better as a platformer with over 7000 peak players but these are still low figures relative to other genres
Will they ever separate this into its own SKU on the PS Store? It's still locked behind the Miles Morales Ultimate Edition (and the in-game dashboard for those who only got the base MM)
I mentioned a couple weeks ago I'd like to see an id ODST title. They could really go far with that, especially if they can work in a story involving the Flood. They also know how to do a quiet deadly protagonist better than most as Doom 2016 and Eternal proved.
But as I said above, I'd rather them create their own games as opposed to being the fallback for what essentially is another studio's failure
343i is named after a character in the franchise, they can't exist and *not* be a part of Halo. What I'd think to be most ideal would be to convert 343 into a publishing group, and hand dev responsibilities to other studios. Halo Wars were good games. MCC in its current state is really good.
But executive and managing decisions are also a fundamental problem for them, so I hate this idea too. The studios I trust to make a good Halo game I'm more excited to see t...
They used to have the better Xbox 360 Ninja Gaiden 2 on Game Pass but removed it the month or two before the Collection came out last spring.
That version was fantastic; the Collection's version is based on the portable PS version that removed blood and enemies *but* has more costumes and I think playable characters too.
I hit agree, since you're right.
Horizon Forbidden West, especially underwater, has better visuals in the demo. The Last of Us Part 2 has better shadows and ambient occlusion in its demo as well.
I did miss out on both franchises. I only owned Killzone 3 (still do), but I bought it to play online with a friend, right before the month-long PSN outage back then. I drifted away from gaming around that time for a while, then Halo 4's multiplayer was so horrible it pushed me towards Sony's story-driven games.
The Legend of Zeldan Ring. I wouldn't mind that one bit.
Story-based Sci-Fi First Person Shooter. Take inspiration from Bethesda with Doom, Wolfenstein, and Prey. Include at least 2 biomes that are *not* the Pacific Northwest (if PNW has to be there, 3 biomes). Decima Engine.
That's all I can really ask for from Sony. Heck, I'd be satisfied with a Horizon prequel - Horizon: Enduring Victory, give us full Halo: Reach the-end-is-inevitable vibes
Yeah, RE4 looks exactly like the original because it can't afford to look better. But it's a blast. Beat Saber and Superhot are two others I own on the Quest 2 and their styles don't require beefier graphics.
I do move a lot though in SH and Beat Saber's been pulled out with some friends over - we're not hanging out in front of the TV - so the mobility of Quest is really what makes it such an easy option to pick up. Can't be boozy in the backyard wit...
I'd rather Sony's Vision for VR wins out over Meta's.
Unfortunately, it is built around a tether and no local processing - even if it is a single cable, you're still confined to playing only where the system is. Gamers won't care, I don't care since my open space is close enough to it, but it does limit its use case. Meta has the money to iterate quicker and release a product that adopts the best features from PSVR2 and maintains compatibility with t...
Whoever decided to cancel last-gen, thank you.
I don't agree with what they're doing to Red Hood, but it sounds like they have a vision in making these characters feel distinct. I'm content knowing they're able to put more focus on that in the final months, rather than polishing a base Xbox One version that, quite frankly, would sell like crap and run even worse.
It's Halo's fault this time as well; "We'd have more but they released two maps on Season 2"
The Last of Us Part 2 and Ghost of Tsushima released in June/July 2020. Aside from the PS5 launch games I think Spider-Man releasing in September makes that one of their latest-releasing AAA titles in any recent time. June/July media blowout for an August/September release, all the hopes!
Expanding top-tier gaming experiences to more players = greed?
This is great. Housemarque's best game gets an expanded audience. Who can be against that, native local play and ownership for PC players, as opposed to streaming it off whatever PS Plus app Sony will have through that membership.
And their art style will truly shine through; Returnal looked quite nice already for a first year title rendering only 1080p internally. Throw in DLSS that Sony's pretty consistent now in having on their PC titles...
... did I completely misread something about Flight Sim there? I've been awfully sick this week and this sadly wouldn't be the first for me in the last few days...
Anyway, I do agree with leveraging Cloud more on older consoles, especially with less titles now feeling a need to be cross-gen like Gotham Knights and if console holders can push more stock directly to consumers through those last-gen dashboards.
That's an assumption 100% of those players are from Game Pass which isn't true. Before launch for example, they had 1 million players which only represented the premium/deluxe edition preorders that actually installed the game before launch.
Regardless of whatever type of gamer that figure represents and the attempts to dismiss it, 20 million people is a huge figure and the game deserves its metrics of success.