This tech is only available at a starting MSRP of $900. It would be astounding if a Switch 2 gets it, but at this rate will a 4060 even be below $500, and what could a 4070 come in at?
RDNA 3 I feel already got blown out of the water. I wish the prices weren't so insane though.
Nioh 2 apparently sold less than the first if ChubbyBlade up there is right, that's not a sign of a franchise that people who game primarily on Xbox (which is why I said "Xbox gamers"...) are going to have at the front of their mind.
I'll likely pick this up on PS since this is the platform I choose to play this type of game, but knowing Xbox and their ecosystem, Xbox games releasing at full price outside of the service have to compete with all the games in the service that are available at a fraction of the price. Nioh isn't known to Xbox gamers and Team Ninja isn't as recognizable as FROM. It's great that this game will instantly have a built-in audience just by being on the service - my hope is that if ...
Fortnite is on UE5 and has been so for all of 2022.
If their team is as small as I see in quick online searches (6...), surely the astounding word of mouth led to sales of Hollow Knight that've been good enough to fund them for as long as they need.
And that Game Pass agreement. 100% purchase from me regardless, I'll be enjoying it on my Switch OLED so long as it's as solid of a 60fps as the first.
Are you two really trying to say Activision has had any respect for ANY of their developers across all of their teams?
The lawsuits? The unionization efforts? The QA teams? Toys for Bob going from master of platformer remasters to another COD support studio? The abandoned IPs. The consolidation around COD. The GaaSing of Blizzard. Diablo Immortal. Crash Bandicoot On the Run. The canceled THPS3+4 Every-single-thing about Kotick. Firing employees after record profits.
Every time it released... Lol, so you bought it in 2013, bought it again 13 months later, and now over 8 years later, you're still clinging to that money you spent in 2014?
Was your allowance back then that significant to you?
Me asking to include the cost of CPU + SSD + RAM + PSU + Motherboard + Case makes this value proposition even worse.
Doing 1080p-ish at 60fps for under $300 on a game like this is a good feat.
What GPU alone can run Cyperpunk at 1080p 60fps for under $300?
And what's happening in the games industry - people are fed up of working conditions, tired of being exploited, and voicing their discontent. Are you sure you're a union rep? You seem oblivious to the general morale of an industry you seem to care about
People who defend crunch are some really twisted people who value the company over the person, with some weird distortion that it's alright because "it is what it is."
Guess what - it is possible to set standards for yourself, your goals, and still come out successful without being exploited or have dozens of hours ripped away from you each week. I've known many 60 hour a week people in my life, being a software developer, friends in medical, and my dad es...
Maybe the demands of the job are unrealistic, the expectations are unrealistic, and you are actively exploited as a person and play along with it.
I see a whole lot of finger-pointing here but nothing of what's supposedly being pointing at.
Sales seem positive for all month-to-month. Switch increased 4%, Xbox increased 20%, Sony more massively. Spider-Man's their quickest-selling PC title. Saints Row sold more on Xbox. Everyone gets a W in the UK.
Right - stating objective truths about Sony should only be done when someone is personally affected by it and when they're the only offender, got it. Mum's the word otherwise and Sony is great.
Ok.
@dante I believe (from several DF videos) that Xbox has system-level low-frame compensation. Like how 60fps games with fluctuations into the 50s on a 120hz tv will read out at 100-120fps, so that doubling extends to when a game drops lower than 48fps - it stays in VRR range. Plus, yes, the FreeSync and 1440p support.
Functionality absolutely superior to the PS5 and it was even in the Xbox One S|X years ago (not with HDMI2.1 obvs)
Sony's VRR implementation is the HDMI 2.1 spec, it's not surprising as most 1440p monitors are just going to be 60hz, or Free Sync.
Oh it is great. I've got the tension turned up on the sticks but in my case, paddles were the biggest change and quickest to get used to.
The A button on mine feels like it's ever so slightly misaligned, requiring a harder press on the left side versus directly on top. So basically when aiming and jumping. Missed a couple jumps on Halo 5, started using the paddles after - hard to go back.
My right bumper either misses or double fires about a third...
"don’t believe they can enjoy Madden and CoD on a Sony console"
"I stopped having faith once they allowed Bungie to dissolve"
It's 2022, man, not 2012. Did you and your friends skip 2013 and onward where Bungie created Destiny and became worth billions, and Sony became THE place to play COD?