That would look mighty nice on my desk and would beat my current, bland-looking Logitech MK700 setup.
"Only one comment per blog post is necessary to enter. Additional comments on the same story do not count as additional entries, but do count toward your personal awesomeness."
Glad to see this was in the rules section. Looking forward to this month. Discovered a few gems last year, hoping for the same this year! Would love to see "Her Story" appear at some point during the month.
Agreed. Each file I've tried so far has worked with no issues and it picks up my Plex servers (two computers) perfectly.
I don't understand why people freak out when a game changes, albeit slightly, between development and release. The game still looks freaking great on PC and makes me wish I have a rig that could handle it on max.
That being said, up to release, everything we see is ALWAYS work-in-progress (WIP) and "subject to change".
Great to see CDP working on the game post release for both patches and future DLC. Changelog for 1.02 is simply "Cross country support for DLCs", which is good to see.
Absolutely loving this game right now. Controls are great, and overall, it's a simple game with plenty of strategy. Can't wait until it's released!
Agreed. At the same time, they were still $7k short. Hopefully they regroup, perhaps adjust their goal ($25k?) and succeed on a second try.
Not sure I'd pay $60, but I would take Burnout 3 HD for $20-30 if it had online play. I say only B3 simply because it improved in almost every way on the previous two games.
Please enlighten me, where did I swear?
Thank you. Saves me from having to click the link to view the site for such a pointless article. They could just as easily include the file size above.
TL;DR - Slight Mad Studios will looking into the ghosting issue/bug and will fix it because they care about their game.
Can't wait for May 12th!
Honestly, I'd take Burnout 3 in HD at this point. LOVED that game! While I liked the open world of Paradise City, it just felt overwhelming at times. The linear-ness of Burnout 3, along with the mini-games, was perfect.
TL;DR - EG played a build from February and basically slammed the console versions for fps dipping into the 30's in some circumstances. Slightly Mad Studios (the dev) have since gone on record to clarify that EG played a build from February, and in the two months since then, they have fixed the bugs in question and made further optimizations...like we see with every other game out there that nears release.
Considering they haven't reached Beta yet, this is promising. It has potential, not SOF needs to polish and optimize.
EDIT: and based on recent blog posts, PS4 funding seems to have some interested parties, one of which is in the second round of talks.
You clearly have no idea what you're talking about, that's for sure. At the end of the day, he's still playing a "game". Force feedback can only convey so much. regardless of how sophisticated the setup is, it's still hard to replicate that fear you get when driving that fast on a narrow track. He simply hit a bump at the wrong angle and stuffed it into a wall.
He was doing pretty damn good up to that point :)
Looks more like the video itself is compressed a bit. Even on 1080p, there are certain icons that shouldn't be jaggy in the video but are, leading me to believe there was some sort of issue with video compression/scale.
Anytime I see someone involved with a project who had a hand in making Journey...I'm immediately interested.
Any word on which platforms their games are coming to? Android and PS4 would pique my personal interest since that is what I primarily game on these days.
That was only of the few minor faults I had with the Destiny Alpha. If they're going to update/fix that, then I think Bungie has gold on their hands.
Really liked "Contrast" in theory, though execution was a bit rough. "We Happy Few" looks quite interesting and I'm hoping this time around they can nail it!