Let me guess: the game is now 50% done and will release in 2020? I can understand taking your time to make a good game, but these people really are slow. I'm interested in the game, but at this point I'm in no rush to get it.
The whole voice chat fiasco is just more proof that Nintendo doesn't understand how to design good gaming hardware, and they haven't for more than a decade. They bungled many aspects of the Switch design, such as the small battery, tiny cheap joycons, cheap plastic screen, and pitiful 32gb of internal storage. Clearly Nintendo cares much more about making a fat profit than delivering solid products for the money. Look no further than the Wii, Wii U, and 3DS (and now the Switch) for pr...
Unfortunately for Forbes, the Switch is going to bomb hard, once people realize that there is almost no 3rd party support. Just like the Wii U before it: good early sales to diehard Nintendo fans, then sales will fall off a cliff and never recover. I'd give it two years max from launch before they pull the plug on it.
I'm sorry, I really loved Burnout 3: Takedown and Burnout Revenge, but Danger Zone looks awful. This developer made the mistake of making a golf/arcade game (Dangerous Golf), which bombed, then rushed this out to try to recoup the loss. The levels are empty and sterile, and the gameplay doesn't look good at all. What a shame.
It certainly is embarrassing. Obviously Nintendo bungled the design of the Switch, forgot to incorporate the features for voice chat, so now they have to cobble together an awkward solution to the problem. They really dropped the ball hard on the Switch, and the almost complete lack of 3rd party support is going to end its lifespan early. I'd give it 2 years max from launch before they pull the plug.
The library of games will stay small for the short life of the system, unfortunately. Once again, Nintendo failed to deliver a solid gaming system, and this one will have a shorter life than the Wii U.
Yet another example of the poor design of the Switch, Nintendo forgot to incorporate the features necessary for voice chat. They really need to fire the entire hardware design team, these people have no idea how to design good gaming hardware.
Once the initial demand from diehard Nintendo fans is met, Switch sales are going to fall off a cliff. Just a matter of time, 3rd party support is almost nonexistent.
The sad truth is that, based on the mediocre specs, cheap materials, missing features, poor online, and near complete lack of 3rd party support, the Switch is going to fail. Right now it's selling to the usual diehard Nintendo fans, just like the Wii U before it. And just like the Wii U, once people realize that there will be almost no serious 3rd party developers on board, sales will stagnate at a low level, and the system will fail. I give it about two years max from launch before it bo...
Looks like they ripped off the "Shodown" name (and even copied the same font) from Samurai Shodown. Lame.
Once people realize that the Switch has very few 3rd party developers on board, and a thin lineup of first party and indie games, sales are going to fall off a cliff, just like they did with the Wii U.
It's really sad that you have to make excuses and run damage control for the poor design decisions made by Nintendo, found in the Switch. I have a 2tb internal drive in my PS4, the tiny 128gb cards you got just show how little thought Nintendo put into the Switch. With only a pitiful 32gb of internal storage, the handheld just wasn't built for the future at all. 128gb cards are fine for small indie games, but entirely inadequate for any larger AAA (or even AA) games.
In the end, the Wii U was a poorly designed, underpowered, feature-lacking system that failed to deliver a solid lineup of games. The gamepad itself was a fatal flaw in the design of the console, so much expense was poured into it that they had to remove features and downgrade specs on the console itself to keep the price of the whole package down. And if the gamepad fails or breaks, the console is left crippled and unusable. Terrible design all around, clearly not well thought out at all.
None of those games are going to bring in gamers outside of the usual Nintendo diehards. This is the core problem with the Switch; without broader support from 3rd party developers, which would bring in other genres of games like FPS, racing, shmups, action RPG, etc, the handheld is never going to take off. It's selling now to the core Nintendo gamers, and once that audience is covered, sales are going to tank just like they did with the Wii U.
Very sad list, not much 3rd party support for the Switch at all.
No, Nintendo's consoles certainly don't need to be "super powerful", since all of the recent ones have been mainly for Nintendo games, with very few good 3rd party developers on board. That was the case for the Wii U, and it's going to be the same for the Switch.
The joycons should have had a physical connection with the Switch, rather than wireless. Another blunder in the design of the system.
None of those games are going to draw in a wider audience than the usual Nintendo fans. I think Arms looks like an arcade-oriented boxing game (yawn), Splatoon has always looked dorky, BotW's cell shaded graphics are boring, and MK8 is past history (never cared for any of the Mario Kart games). And SM Odyssey isn't interesting unless you're a big Mario fan.
And this is the problem with Nintendo; they aren't appealing to gamers beyond the usual diehard fans. ...
Unfortunately these are the kind of games that will mostly fill out the Switch library, besides the usual Nintendo rehashes (Mario, Zelda, etc).
Nope.