Why must it be loyalty when a product is selling more than another? Is it inconceivable that one of the products actually is the better deal for most people?
The only people having any reason to be loyal are the Americans to the 360, it being an american product and all. But that is totally out of the question right?
If anything, it's Americans being loyal to the 360 (an American product). Europeans are impartial.
Shadow Master, you seem to assume that developing for two platforms at the same time takes just as much time as developing for just one. For obvious reasons, that just doesn't make sense.
If what you say is true, then it simply means that FFXIII (for the PS3) has been delayed considerably already, due to them having developed for the 360 in parallel. (The people working on the 360 version could have been working on the PS3 version instead)
You might be right abou...
If there will be a 360 version in Japan, I can't imagine it coming at the same time as the PS3 version. My guess is that it'll come out at the same time as the international 360 version. So this is no big deal at all, since everyone interested will have already played the PS3 version half a year ago.
But that's not the same as replacing.
Blizzard decides what Diablo is and isn't.
If you want it dark with no saturation you just have to tweak your display driver settings.
I don't think commercials work as well in Europe as they do in the US. I can only speak for myself obviously, but I have the feeling that the "need" to buy whatever is shown on TV isn't quite like how it is in the US.
Also, stuff in general cost much more (the PS3 is still over 650$) so we can't just buy everything without actually doing at least a little bit of research first. And the info gathered during research weights alot more than the "info" in those ...
The PS3 is actually at 650-700$ (3600-3900 NOK) here in Norway right now. (Price depends on where you buy it.) The 360 Arcade is at 250$-280$. Still the PS3 is more popular.
Replied to wrong post...
I missed Fran (from FFXII).
The text "traditional Final Fantasy" in the article is bold and links to the original source.
What are you talking about? I got well over 300 hours in Star Ocean III. No game (I know of) has got more after-mainstory content.
They aren't prerendered if that's what you mean. I guess we could call them ingame cutscenes.
The video shows the slowest engine class. Watch the speedometer, it's only half full, meaning you'll get to drive twice as fast as that.
She talks about FF12.
The gameplay shown isn't even in the game. It was a demo just for presentation.
I actually beat him yesterday. Took me 6.5 hours :) Starts out easy enough, _incredibly_ hard in the end. Couldn't have done it without Reverse!
I have found no quotes anywhere of Motomu Toriyama saying that. The title and "conclusion" of that article is based on what he actually said (which is quoted in the same article) and the _assumption_ that the release will be simultaneous. An assumption which may or may not be accurate.
If Motomu Toriyama actually said the words "simultaneous release", why didn't they quote that as well in the article? As they seemed to quote pretty much everything else relev...
Problem is, different articles say different things. So which ones to believe?
The problem is the sentence I quoted above. It's horribly ambiguous and can be interpreted in several ways.
If Wada unambiguously stated it would be a simultaneous release across platforms, why has no article quoted his exact words?
I really hope all this lying comes back and bites them in the ass somehow. It's getting way out of hand in this industry.