Holy crap, no. I can't remember the last time Pachter got any of his "predictions" right.
Polar opposite...yeah.
Giving credit where credit is due, the Wii U online needs serious work and the PS4 developer infrastructure is a healthy improvement over the PS3's.
However, the rest of what you're saying is flatout incorrect and the fact that you're treating it as "reality" is downright depressing.
Having ANOTHER Killzone game does not an "insanely strong launch lineup" make. Knack looks cool, as does T...
You didn't read the article, did you?
This DLC better be released before the PS4 and next Xbox get released. It would be supremely awkward if it didn't...
"If you don’t like EA, don’t buy their games."
I don't like you, Cliff, so I won't buy your games either.
I think this story was tagged in too many system sections. I mean, "retro"? Please...
*plays Metroid*
...I stand corrected.
Whoever posted this should've used a preview image without subtitles. The joke just doesn't work as well with them there.
Seriously, though: the Vita is a fine system, one that (aside from the annoying rear touch pad), has pretty much every hardware feature that a gamer could want. Dual analogs, nice screen, touch features...yeah. The only issues I have with it are the overpriced proprietary memory units and more high-profile games.
Hopefully the pric...
Wow. What a maverick you are.
Funny. For someone who has admitted to loving Nintendo so much that he wore a Power Glove to school as a kid, he sure is putting them in a bad and unrealistic light. Maybe all of that iPad development has made him delusional to what gamers actually want.
Seriously, though, Nintendo has openly said that they'd rather close shop entirely than go third-party software only. Cliff has apparently been reading the many Pachter articles on N4G.
Seriously, Watch_Dogs is looking to be a serious smash.
My only concern is how the PS4 version will play out compared to the PS3. I hope it's not released in a similar way Twilight Princess was for Wii and Gamecube. If they can truly take advantage of the PS4 hardware, offer some new modes, sharper graphics, or some serious incentive to buy a PS4 to play this version of the game, then I'll do just that.
If not, I'll stick to the consoles that are ...
Are we really still talking about "saving" the Vita? Yes, they didn't have much to say about new games at the recent conference, but I believe with the PS4 interactions with the system that consumers will start to pay more attention to the Vita.
It's a good system, damn good.
The Vita, hardware-wise, is extremely capable. The graphics, the sound, the controls, the networking: it's all very, very good. It just needs more games.
I agree with many of the other posters that software is what will help the Wii U at this point. During the month or so that a new console is in "debut mode", everyone is starting to eyeball it and it gets a respectable amount of attention, all things considered.
I think the Wii U is stuck in that awkward period between its debut and the next major flow of software. It's happened with many other consoles (which I won't note by name). When more games come out...
I think it would be a tough decision releasing the Wii U last year OR this year. It's either get the year head-start without a huge, Nintendo-produced AAA title or have a slew of huge, Nintendo-produced AAA titles and have to compete with Sony and Microsoft. Nintendo had a very heavy decision there, so I really don't think there was an easy answer.
Sure, the Wii U launch definitely could've been better (especially on the service side of things like TVii or the new...
Achievements really used to be pretty trivial (appealing, but trivial), but now that they've been so ingrained in gamer culture, we've come to expect them to be everywhere. But yeah, they really need to have some sort of true reward instead of just being ego fuel.
I think in-game achievements are better than service-wide achievements, since there IS a way to get a tangible and game-changing reward from them, as noted in the article.
You buy a console for the things that you can't get on other consoles, so yeah, exclusivity does matter.
Rayman Legends will be competing with both big AAA titles like GTA V now, and (if the consoles are released this year) some launch games from the new Xbox and Playstation. It won't sell.
And you know what? Ubisoft will blame the lack of another Rayman game on the poor sales that they themselves initiated.
I know I'm not alone in saying that a third Rayman game in the vein of Rayman Origins would be fantastic, but due to this decision by the higher-ups...
I politely disagree. If you look at Adam's recent Rev3Games videos, he gives a ton of credit to games outside of Microsoft consoles. He said himself on his Top Games of 2012 video that he wanted to put Unfinished Swan on the list, but didn't due to big multiplatform games like Dishonored.
While I'm not necessarily surprised that you say that G4 was filled with Xbox fanboys during 2009 (it is G4 after all), I don't think Adam was one of them.
Instead of condemning Adam's character like that, you could try and consider his position.
How would you feel if a network you didn't only work for, but one you established a cultural identity with decided to change their image to something much less analytical and meaningful? Then, the network lets you go just because you didn't fit it with their less meaningful mantra? Years upon years of passionate work, down the drain.
I don't know about y...
Please correct me if I'm wrong, but didn't Maxis say that it would take a huge amount of engineering, resources, and developer work load to truly make this an "offline" game?
If that's the case, they should just make another game, one that has everything that the users want without the crap that they don't.