4 guys made Mortal Kombat 1 and it was a smash hit. Over 50 people made Mortal Kombat 9 and it was a smash hit. The size of a development team doesn't mean anything.
I was really impressed up to the point he used that glitch. I know that some people find this acceptable in speedrunning, but I don't. If you're going to use such a glitch, then what's the point? You might as well use a cheat device, cheat codes, or trainers to the same effect.
Castlevania's trailer wasn't cryptic at all though.
There's a misconception that Demon's Souls was actually the harder game between the two. I totally disagree. Which ever game you played first - whether Demon's or Dark - is going to be the harder game for you. Reason being that you're already accustomed to the game's mechanics by the time you play the second game, making it seem easier. I played Dark first and Demon's second. Demon's seemed easier to me, but I cop it up to the 200+ hours I put into Dark first. Both...
Double post.
It has to be a new MGS. Aside from what's already been stated above, Keighley mentioned that one of the big reveals would be cryptic and appeal to old school gamers. Considering the conspiracy surrounding this trailer and that MG has been around since 1987, I'd say it fits the criteria. None of the other big reveals would apply to old school gamers.
And N4G wouldn't have trolls.
Who am I kidding? N4G would still have trolls.
Call of Duty 4 was a fucking masterpiece. Unfortunately, companies need to stay afloat somehow, so you can't really blame them for milking it for what it's worth (which is obviously a lot). For me, nothing in the franchise has come close to CoD4. I do enjoy TreyArch's entries though. CoD:BO would have to be my second favorite. TreyArch takes a much needed step forward, while Infinity Ward (post CoD4) tends to take two steps back.
No Eternal Darkness? GTFO.
I can say the same about CoD. You would think that things would get fixed considering there's a new game every year, but people still "dashboard" (Xbox 360) while they're the host, causing games to black screen before sending everyone back to the lobby.
Just remember that review scores are always subjective. Double Dragon Neon received a lot of bad reviews for being "too hard," but the game's an absolute blast in bro-op. Especially if you're a fan of the old school DD games.
I've been contemplating whether to get this or not. I love platformers and this one looks interesting.
They also made KOTOR 2, NWN2 and Fallout: New Vegas. While not original IPs, I'd say that makes up for it. A lot of the folks at Obsidian are responsible for some of the greatest isometric RPGs in video game history, and that's why people are willing to give them their money. The only game they've done that's remotely in the same ballpark is NWN2, and that wasn't their IP. Just imagine what these great minds can do with a decent budget, creative freedom, and by going back ...
I respectfully disagree, sir. You can't fault a game for being too hard. You just can't. Difficulty is subjective.
Why do I like it so much? I instantly recognized a lot of things they took from the first two games. The combat was a lot more refined. The boss fights actually required strategy. The bro dialog was humorous. The art style and music captured the 80's era, and the game in general is a lot longer than the original. I played it with a buddy and we had a ...
Most of their titles were IPs they didn't create themselves. This will be an all-new IP of their own, so they're free to do anything they want with it.
And I'm guessing so many people want this (me included) because 1) it has an all-star cast of developers behind it and 2) there hasn't been a good isometric RPG in a very long time.
I was actually old enough to remember the original and I thought they did a great job with this remake. Being that the original game was made during a time when games were a lot harder, I'm glad they stayed true to that, and I can see why it wouldn't appeal to anyone born after 1990.
The complaints in this review are laughable and it sounds to me like the reviewer doesn't have a vivid memory of how the original game actually played.
I take it you never had a N64? GoldenEye 007 and Perfect Dark were amazing.
Maybe so, but Solid Snake starred in both MSX titles long before MGS came along.
If anyone here has played Metal Gear 2, you'd know just how much Metal Gear Solid actually borrowed from it.
Metal Gear on MSX was amazing. The NES port... not so much.
Using a glitch in order to bypass a closed door is roughly the equivalent to recording a Doom demo with no clipping enabled. It kind of defeats the purpose, don't you think? I never said he didn't have skill, hence why I was impressed prior to him using the glitch.
One of the reasons glitches shouldn't be allowed in the first place is the fact that they can be patched out, making the speedrun irrelevant after the fact.