Very cool. I think the suction cup only mount can be a problem for tablets and rough backed devices. I hope it comes with extra kinds of mounts, but other than that it can be used for mostly any phone and is well done.
And, to be clear. The Azure cloud can't process anything but extremely simple physics because of how average the hardware is and how they don't contain capable GPU's to do intense tasks. And, on top of that the latency over internet as well as how the Azure cloud is made up of many different configurations of hardware even further shuts down a chance to optimize any cloud computing of physics, lighting, and other things that are rendered on the users screen.
If y...
The PS3 picture was clearly lower resolution than the PS3 version, and looks washed out.
The cutscenes also have the least graphical upgrades because the PS3 version upscaled character models some in the cutscenes. In the PS4 version they use the same models throughout and the gameplay has much more graphical impact to compare. It is below amateur to post articles like this.. and yet the guy is getting paid for it, when several people on this site alone can do better. You sho...
No. It's just that the obnoxious amounts of non-proven tech demo talk is annoying. So, anything Microsoft says about the cloud is almost always BS when it comes to real world results. And, because what their Azure cloud can do is nothing different from what other dedicated servers can do, and everyone has dedicated servers and access to dedicated servers.
Also, the point no one generally focuses on mega clusters of servers is because of how expensive it is and how easily ...
@Gamer666
What? That makes no sense.
Your driver behavior is processed through every race on the console and it creates an AI and uploads it.
The analysis/processing is done on the console. The cloud does zero of it. All it does is host a file that contains the persons behaviors inside of it.
The reactions in your races are simply the behavior given to the AI and your console processing that behavior.. The cloud doesn't a...
Well, if Microsoft had a server that wasn't just built up of standard server hardware you might of had a point. Without any graphical oriented hardware it is very limited, and all of this hype and tech demos Microsoft brags about are only working under perfect conditions and when Microsoft has the ability to dedicate tons of servers to one demo. Seriously, a high end gaming PC ran the destruction demo dreadfully bad at like 2fps, and their server consists of CPU's that are more worse ...
Yes. Saved on the cloud. And that is all. It's the same as Cloud saves on PSN and Steam. It simply takes whatever data was already processed on your console and saves it onto the cloud to be accessed.
This isn't anything special or new whatsoever.
@KNWS
It's not the reason they'll be able to do game physics.
The cloud needs strong hardware, and a lot of it, to process physics. Right now it is a bunch of regular servers with many different levels of hardware, not at all suited for calculating physics.
If they decide to build dozens of thousands of graphically oriented servers then sure it could maybe do it if the users connection is perfect, but that wouldn't be making them ...
Drivatars are processed on your console, and simply uploaded to the cloud as a file that others can access. It isn't cloud processed.
@JBSleek
Except.. They are both extremely rich...
So, your analogy has no sense whatsoever.
I've been wanting that harddrive in my laptop for ages. Just haven't had a job for a while to save up for anything. Stock laptop drives are typically so slow. >.<
@alexkoepp
Must be the Illuminati.
@johndoe11211
Yes, you're talking about an unproven engine and an unreleased game in a franchise that has been bragged about for fish AI. You sure showed me.
Also, what's "new" for them isn't necessarily new for the industry. They hardly ever work on game engines. I'm not sure if you were trying to say that they were pushing any advancement in the industry, because so far there has only been more graphical effects for the new CoD, an...
No... It does not cost near that much to make. A $400 X1 is hardly profitable. It probably breaks even at most unless hardware production went down a good amount. A $500 X1 with Kinect was profitable. A $60 PS4 camera is profiting a lot and, while not as advanced, is very comparable for costs. The camera costing $200 is just Microsoft's ridiculous ideals for how to get money from the consumer. Probably to get attention for it from PC gamers but making them think it's too expensive and...
@bmf7364
That works with transferring power. But, unless you completely know what you're doing it won't transfer data correctly, and even then, it wouldn't be the same as it is on a default USB set up because the hardware would have some changes and different wiring as the actual PC version, so drivers probably wouldn't work by default, so good luck on getting a good guide on modding this cord to a USB cord, and then providing extensive software support for th...
@Volkama
Except WoW has a far smaller costing server, with a monthly $15 subscription, where it easily makes profit.
In order for there to be real results Microsoft needs newer servers that are made for graphics and physics and spread out over many locations. But, this costs a lot more because this isn't one MMO server. This is trying to dedicate resources to individual people on separate worlds, and you are talking about calculating physics/graphics for ...
What if PS4 comes out with Crackdown and it has a fully destructible city?
Do you see the arguing power of this "what if" situation? The X1 cloud needs to be built up of good graphics cards to have even a few physics or lighting applications streamed to your console. But, it doesn't even have that.
The Azure cloud has no graphically oriented hardware whatsoever. It is made up of a bunch of standard server hardware, and there are many variations ...
I don't think people understand what you were saying. Clearly, CoD does NOT use the latest in any game development technology. They've been using the same engine for almost a decade, and any newer engines are pretty much the same.
But, to be fair BattleField is decent, other than the server issues, which EA has been having on basically every game launch in recent years.
Not to mention there were a few reports of MS employees accounts being hacked.
http://www.theverge.com/201...
If this happens to MS high-profile employees and yet Sony only gets a hint that someone MAY have accessed encrypted, unreadable, information and still entirely reconstructs their security then.. yep. The company witho...
What? This demo uses dozens of servers with a perfect very low latency connection in order to outperform a high-end PC. Crackdown 3 having cloud physics is completely a rumor because someone mentioned "Oh, this perfect condition behind closed doors demo has a building; Crackdown 3 is full of buildings.. Crackdown 3 cloud physics confirmed!".
I've said it so many times. If the Azure cloud had capable GPU's then it could actually somewhat perform some of thes...