Open world RPG's are one of my favorite genres. I disliked the first game for a couple simple reasons. I wanted tighter combat, more interesting dialogue, and the art style was a bit too alike other games. I feel it was a bit over-hyped as a game that seemed pretty average to me but I see that it could have had the potential to be a lot stronger if the studio could have built off the first ones success. Many of the short comings, in my opinion, seemed very fixable after gaging the success...
I couldn't get into it but it's one of my favorite genres. If a sequel happens I'm sure it would fix my complaints
I wish we could see how OoT would have been if it didn't have technical limitations.
I'd like to see a Zelda with focus on a hometown/nexus which you upgrade over the game.
They should definitely use this engine for a Fable-esque game with a lot of Zelda influence. Imagine a similar tale where except for Link and Ganandorf fighting over millennia and reincarnating, where both sides of good and evil, polar opposites, ending up fusing in spirit. To...
Depends.
They need to get ambitious again. They don't have the excuse for weak hardware anymore. They pushed for in-game graphical detail more than varied and vast environments during PS3 and 360 days. FF15 became a great looking game with a nice open-world, but it has a lot of flaws. Sure, the real time action gameplay seems more intense at first, but when turn-based battles became faster and reliant on time it actually did make your action-time very quick.
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Greaseproof here means being easier to clean off. Less of a matte texture for oils to get into, but the controller will feel more slick anyways because of it's smooth finish. Which, might end up feeling more "greasy" anyways. Their marketing is just always trying to make a big deal about any little thing.
I'd be interested to see Artorias from Dark Souls in Soul Calibur.
They still haven't shown real performance in non ray-tracing demos?
I actually love lighting in games a lot. I used to prioritize better shaders and lighting effects whenever I could since Crysis 1. But, it won't be put in all my older titles, or currently played titles. My goal is to get closer to maxing out every game on a 4K UltraWide with a single card, as close to 144hz as possible.
By this time, hopefully AMD makes a comeback and drops NVidi...
@Disagrees
It's literally told by the creator of the game in one of the latest interviews and recaps of the story for this game. It's in a fictional alternate timeline of our world. Inspired by similar alternate history films and stories like Blade Runner and Ghost in the Shell. A history where governments crumble and corporations take over cities and nations, forming militias within themselves, and sometimes fighting each other within their own co-inhabited territ...
CyberPunk is not set in our universe.
I think you missed the point.
Obviously, they didn't mean "real" as in real life cities. They mean abundant content, attention to detail, and able to be explored rather than filler always on the way to point A or B with the occasional easter egg or distraction. Picture instead of dungeons or caves in medieval RPGs. Warehouses, building complexes, sewers; various structures. It will be populated and filled like real cities are.
Bluray's have plenty of storage. The games just wanted to install files to improve loading times. Bluray discs can go go past 100GB's. I don't know if the PS4 was limited to 50GB discs because of its Bluray drive. But, loading times are still the main reason for the big installs. Even a lot of the bigger AAA titles aren't 50GB's on PC, which commonly has higher resolution assets.
Bluray does load quicker than past disc formats because the drive doesn...
And, people don't understand that this is a city, which will have many cramped environments that aren't suitable for 3rd person.
Not to mention it would give augmentations that are purposed for seeing through walls, around corners, and slowing the pace you take when sneaking and perks like the arm blades. Which gave a very mirrors edge type vibe in how you are stuck to the wall but can look behind you and jump to your target. Just imagine Mirrors Edge as a third per...
@Kribwalker
Timed exclusive means it has an obligated time before release on another platform. They don't have that restriction.
Sounds like they simply chose to focus on the two main platforms first.
Happens with a lot of smaller titles, especially Indies without a deal to launch first on platform A or B.
It does look really interesting. It combines so many awesome artistic visions for futuristic and gritty sci-fi (Armor...
Your choices creating them affects you later on. It also will bring that moment of realization of how much you change when you finally look in the mirror after modding your body so much.
They're approach was along the same lines as Kinect showcases. People like the tech and capabilities but the thin practical use for common gamers, even hardcore gamers. Their 1st party has to fix the game library situation before another shift to peripheral focus like back on Kinect 1.0
It's a great concept, but now that we've all "been there, done that" we need something with more intuitive gameplay, and we need a gritty BR game with realistic physics. PUBG is dropping the ball in gameplay and taking advantage of its game engine.
Gangsta
Really? So, you're complimenting them on no longer forcing something on their customers? It's good that it isn't required anymore. But, you list this as good history? So, you'd compliment a murderer for no longer murdering people?
A more powerful console is a given over time. It's how technology works. They didn't do anything innovative here. They released a console $200+ more expensive than the base models, $100 more expen...
This goes two ways.
1. If the publisher proposes an idea to be completed in a certain amount of time, and the developer agrees it can make that happen.
2. In this case, SM came to Sony with their idea, given with their expected completion window, which the publisher agrees to. It's not always the publisher that brings up the release date. But, it is their final decision. SM failed to deliver in the window they said they needed.
Gangsta
Please be the one to enlighten us on MS's amazing history. They acquired a couple good games in XBox's first years. Then rushed a massively faulty 360 to market to push online subscriptions to unweary console gamers that didn't know that online is free on PC games, and that MS didn't even host game servers, and their 1st party games were hosted on the players own Internet too. After Halo 3 it started phasing out 1st party support, and what it did rel...
That would be very interesting, and reminds me of One Piece. Which has islands, hidden islands in the sky, at the bottom of the sea, and then the variety of each place is so different.
If they made an entirely sky-settled game with floating land masses then I could see something kind of like Aang's glider from The Last Airbender being used and upgraded after the familiar clothed glider doesn't cut it. Also, using spells to boost its speed. The highest point of groun...