I agree that nice graphics make a game more fun to experience, but I'm rarely sitting at the screen THINKING about the graphics. When playing games like Okami or SotC or Beyond Good and Evil, I might say wow every now andf then, but for the most part, I never really think about it. God Hand (an awesome game) has very dated looking graphics despite coming out last year, and I don't feel I'm enjoying the game any less. Rez has extremely simplified gaphics, but the gameplay and audio more tha...
The sniping game was probably Silent Scope.
And it's not too surprisng that they didn't make more gun games, because consumers used to be intensely anti-peripheral. If it didn't come packaged with the system, or wasn't an absolute necessity, it was assumed that any peripheral just wouldn't sell well. I think Guitar Hero 2 might be the first real exception recently, with many people owning more than one guitar.
The game's still looking good. Already paid for my copy, so now I just have to wait for spring to get here. I like the level of detail, especially in the 4th picture. And assuming these represent in-game play, the 5th makes me happy as well. It appears they've fixed the flame mechanism for when you're aerial, with a steady stream rather than silly-looking fireballs.
Just finished playing the demo. Definitely a great way to start off the game; so much bigger than the first game's hydra boss battle. I wish you could fight a more powerful enemy though, since you're just easily mowing down people. Definitely can't wait for the release next month.
And I liked the Road to E3 video. They've always been good with providing extra content.
I'm definitely looking forward to this title; it's the first game I'ver ever come across that I'd be willing to pay to play online, based on the way that it seems online play will replicate the scale and sense of purpose of offline (i.e. not just killing everything that moves). Still hoping that it will come out on the PS3, as they still haven't announced their publishing deal for it yet.
I'd never really thought of it along those lines, but I suppose this would be an excellent title to draw in casual gamers. No complex instruction or controls, and not stress or feeling overwhelmed.
This is definitely one of the titles I'm looking forward to playing. The 3-D screenshot was kind of cool; the game seems to be coming along great, as far as the ground textures and water effects and stuff. I'm most curious about whether the actual gameplay will keep the fluidity and natural-look to the motion shown in the E3 trailer.
I actually thought this was kind of interesting. Audio's a portion of gaming that often goes underappreciated when it's not just full of EA Trax or a set list for Guitar Hero.
If I'm understanding things correctly, they're trying to create the various scores that are complete and seperate entities, but integrate multiple transitional points or "movements" into them for when the gameplay's tone changes, rather than just dropping out one song and plugging in another. ...
A candy bar will cost you a dollar or less (usually around 50 cents), and an 80gig iPod goes for $349.99 retail
Sadly, the kind of games that they make and the industry loves aren't what qualifies as "system sellers." Ico, SotC, Beyond Good and Evil, Psychonauts . . . all great games I'm proud to have in my library. What counted as a system seller? GTA, which I can't stand :( Sadly, there will always be niches, and usually, they're not going to hold the interest of the masses.
Tuttle was telling the truth. When he first responded to the mart, I was curious why his stance seemed non-slanderous, given the article's heading. But that is, in fact, what the writer had it titled as; he was merely presenting the news as it was given to him. THEY changed their title, probably after someone actually read the thing out loud, and Tuttle followed suit.
After reading that two people inserted the game discs upside down, I just had to smile. Maybe all the people saying that the controllers have too many buttons had a point?
Naaaah, couldn't be ;)
It says in the link that this game is a PS3 exclusive... is this not the case?
Regardless, I've never been a fan of the open-ended sandbox stuff (GTA, Saints Row, etc.), and so when I heard that Rockstar was attached to this, I immediately kind of cast it to the side. But after watching the trailer, it does look interesting. And Rockstar's only publishing the game, not making it.
I can't think of any game I'd look forward to more than a next-gen incarnation of SotC. More Colossi's always a good thing. And if they could somehow make co-op/online slaying, that would be awesome. SotC is definitely one of the most original games I can recall ever playing, and delivered a level of emotional gameplay you generally don't come across; it and Indigo Prophecy. SotC2 and Heavy Rain are the two most anticipated next-gen releases for me.
I think (though I've never tried it) that with the PS3, you can download the updates to your computer and then put it on a flash drive or memory stick or whatever.
Japan doesn't have multiplayer, so it'd be a bit hard to play with them. I was surprised by the statement that you'd only be able to play with US players at the moment though, what with the Europe launch and all.
I'm not stating that it's not going to happen; just that it hasn't been announced. They still have reviews and blurbs from Playatation magazines and sites on there, and they haven't stated that it's exclusive to the 360 platform, which is only mentioned once on the site. The possibility of it being exclusive is very high, especially since Sony seems to lack the sense of when to throw money at a project (you all know which one), but until it's announced . . . it's a rumor; not fact.
I was about to say the same thing; Project Offset is still listed as multi-platform and coming to PS3. If that changes though, it will be the game that makes it worth it for me to go and buy a 360. Other than that one, there aren't any exclusives I feel I HAVE to play.
Me too, I'm glad a solid date has finally been given.
Have you ever played Indigo Prophecy, by chance? It is the best example I have ever come across of immersing a character into the story, to the point that you don't think along the lines of "what do I want him to do," but rather "what do I want to do." All of the attention to voice-acting and animation really pay off in that game.