I don't really have an opinion for or against him, but my assumption is that, like many other articles posted about things developers say, the quotation is massively taken out of context for the purpose of sensationalism and, y'know, hits.
PC gives a great indie environment because of Steam and the amount of promotion devs get on the platform.
iOS and mobile device games are a great environment because a lot of them thus far are gimmicky little games. Unique and interesting ideas thrive in an environment less populated with them.
There is something to be said about spiritual successors. For instance; Demon's Souls to Dark Souls. No overlapping story, no contrived need to drag characters back together for one last adventure (not that such a thing could even make sense in those games anyways).
Infamous could continue, but if the story arc is concluded, they would be better off starting a new one with a brand new character. Heck, maybe they could keep the "Infamous" brand and explore differ...
Only one change:
It's not give what consumers want; it's give what consumers will tolerate at the best expense/profit ratio.
Jonny
Check out some of the indie titles on Steam or elsewhere:
VVVVVV
Braid (if you didn't get it on console)
Aquaria
Magicka
Terraria
Cthulhu Saves the World
Amnesia: The Dark Descent
Cave Story
Super Meat Boy
And so on.
Your implication is that there's some kind of essentially predictable, cyclical nature to a dynamic market.
While this is somewhat possible, you're talking about a market which has seen tremendous growth, change, and innovation. Yes, consoles will likely experience a nice little boost when the new plastic boxes are brought out, but then the comparisons are going to be even less favorable.
PC has become very well established now because of digital dist...
I have 152 games on steam. I'd bet everything that I've got that someone with a PS3 and 25 games at full price has spent more than I have.
Oh, what if you own multiple consoles and still pay $40-60 on average?
No. Building a decent PC is not necessarily cheaper, in the beginning, but by God you'll spend so much less on games that the cost doesn't even compare anymore.
The issue is not difficulty, so remove those arrogant-pants. Someone said, "What passes for a gamer," but maybe it should be, "What passes for a discerning individual." It's not hard; it's poorly designed and tedious.
The design of the boss fights was not very good because they provided no means to fully utilize *your* character against them. Sure, you can run around, grab up weapons, and turn yourself into Rambo for 5 minutes. Sure, you could opti...
@iplay
You save money in games. I've bought 3 games at "full" price in the last year: Witcher 2 ($45), Deus Ex: HR ($45), and Portal 2 ($40). I bought them right away to support developers, but I imagine I could have saved a considerable amount by waiting, as I've done with many other titles (Mass Effect, Dragon Age, Arkham Asulum, Bioshock, Dead Space, etc).
I have 152 games on Steam. At least 95% has been under 20 dollars. I'd wager 8...
Everything's bloody valid in this bucktoothed, bastard child we call a language.
One would hope it's nothing so minor, but one would also probably be foolish to hope for something so silly as Episode 3 or Half-Life 3 after umpteen years.
Still, I'll be holding my breath (for a few minutes anyway).
@disturbing
It's just like how every other MMO saw the success of WoW and said, "Hey, *we* could be making that umpteen billion!"
You're definitely right about EAs motives, and everyone else is correct about how well it stacks up against Steam. Right now the only other digital download place that seems to be worth using is GoG, since they have a specific niche.
The tricky part about the Death Egg is you had to beat Metal Sonic and the other boss with 0 rings.
It's not too bad if you know what you're doing, but if you die and have to start over...
O_O
I also never knew that.
They must have a very strange relationship.
No one saw CD Projekt Red bitching about Sterling's 6/10 for The Witcher 2.
Plus there's always the fact that the market is over-saturated with cover-based, over the shoulder shooters.
It doesn't matter if Gears of War is considered the king, crown prince, or ultimate emperor of the genre. If people are starting to feel tired of it, the game's not going to get as good of a score.
Orange slice in Blue Moon = mmmmm...
Apple slice in Blue Moon = Uh... ew?
@aarix
A story and universe concept is entirely different from the presentation of said story. For example, the novelization of the Halo series has been actually quite well done.
Karen Traviss, who is one of the few writers to do something interesting with Star Wars in recent years, also wrote a few Gears of War books. I'd wager they're quite good. Since she's also writing the script for GEoW 3, I'll further wager that there will be a profound...
@takashima
Not to mention that her clothing and presentation fit both the world and her place in it.
The costume design is simple pandering to the sweaty teenage demographic. No wetsuit is designed to show massive cleavage. There is not even the slightest hint of practicality towards how an individual faced with a survival horror situation would act.
This type of character design fits with the theme about as well as a fat man in a clown suit ...
You take what you're given with a bit of class. Objecting to a review is childish, petty, and unprofessional when it's a bad review.
When it's actually a favorable review, then complaining makes you look like a massive douche.