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randomass171

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CRank: 5Score: 87500

You'll get a notice in your tickets page if you do. :)

4339d ago 0 agree0 disagreeView comment

Great attitude to have with games in general. :)

4339d ago 0 agree0 disagreeView comment

Love the positive degree of exposure N4G is promoting. It's an excellent idea and I can't wait to see where it goes from here!

4339d ago 1 agree0 disagreeView comment

I second this notion.

4339d ago 1 agree0 disagreeView comment

With dash of Mirror's Edge thrown in for good measure.

4339d ago 0 agree0 disagreeView comment

I'm gonna have to check it out at some point as well. Steam wishlist, here I come! :D

4339d ago 0 agree0 disagreeView comment

But then you might get sick of the goats! XD

4339d ago 1 agree0 disagreeView comment

Mirror's Edge mixed with Spider-man or Bionic Commando. :)

4339d ago 0 agree0 disagreeView comment

Haha awesome. +1 for the Cabose reference. ;D

4339d ago 1 agree0 disagreeView comment

Before Super Meat Boy, indies were relegated to being $1 time wasters in some poor section of Xbox Live. Steam, Kickstarter and now the PS4 and Wii U are treating indie games much more like retail and AAA games.

4339d ago 1 agree0 disagreeView comment

I can live with that. There are boss battles in SNES games that you cannot win. One of the earliest Mega Man X boss battles for example.

4339d ago 0 agree0 disagreeView comment

I agree. But I feel that to justify the concept of calling them a "video game" there should be a level of interactivity. This is where Gone Home succeeds where Dear Esther did not. Dear Esther didn't have the player do much of anything whereas Gone Home had you do something. You could analyze objects at your leisure and even if it was linear, the narrative would only really push forward if the player willed it. Dear Esther had nothing to find or discover aside from its ending.

4339d ago 0 agree0 disagreeView comment

Likewise! I've been playing an Elder Scrolls game and the large world is a little overwhelming. Every now and again I like a simple, linear game to play.

4339d ago 0 agree0 disagreeView comment

Agreed, the world is what starts the appeal of the game and sets the mood while the gameplay really seals the deal.

4339d ago 0 agree0 disagreeView comment

Thanks for the correction. :) Bubble up for being helpful.

4339d ago 1 agree0 disagreeView comment

Indeed. I like the sci-fi aesthetic they went with for this one. Very interesting looking premise.

4339d ago 0 agree0 disagreeView comment

"Why should people play A Story About My Uncle?"
"We believe that we've crafted an experience you can't get anywhere else. Except if you are secretly spiderman!"

Now that's what I want to hear. A game that can potentially out-Spider-man Activision's Spider-man games. :D

4339d ago 0 agree0 disagreeView comment

Likewise. Always refreshing to see an obscure indie game get a lot of positive attention.

4339d ago 0 agree0 disagreeView comment

Goat-s***... that's a new one. XD

4339d ago 0 agree0 disagreeView comment

Gotta love it when a dev approaches their interviews with humor. It makes them seem more human and relatable.

4339d ago 0 agree0 disagreeView comment