RabbitFly

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CRank: 5Score: 41270

I am not sure this actually counts as plagiarism. Activision owns the character the fan art is a derivative of. Taking inspiration does not count as plagiarism. One would have to copy work that someone Else has ownership over and pass it off as their own.

Legally this seems to be fine, as long as actual assets were not taken, which seems unlikely.

It is perhaps bad form though. But that is nothing New for activision.

1278d ago 0 agree4 disagreeView comment

There are a few differences though. It Costs money, so it is generating revenue for someone. It seems to have used assets from the actual game both of which clearly meets the standards of a copyright claim.

All Sony needs to do is ask Microsoft to remove it and/or send a seize and desist. Not really a lot of work.

1278d ago 1 agree0 disagreeView comment

The game was surely a technical disaster When it comes to the console release.

However anyone that did not like the game because it was not enough this or that. Clearly expected the game to be something different than what they set out to make.

It is clearly the most effective and immersive cyberpunk world created to date.

Is the game perfect? Of course not, but if one cannot appreciate Cyberpunk 2077 fot what it was, I highly doubt tha...

1293d ago 1 agree5 disagreeView comment

The moral of Horizon, and most Sci-fi for that matter, is not that technology is to blame, but mankind.

It Just explores the consequences of the hubris of man taken to it's ultimate conclusion through technology. Which, as is common in the genre, we create the means of out own destruction.

Again, my point is merely that this article uses a false premise to create an eye catching headline, and it annoys me. Because it only works if you are ignorant of ...

1293d ago 0 agree0 disagreeView comment

The premise og this article does not make sense. Sci-fi has not glamorized space exploration, sure there are some standouts that do, but most true to genre Sci-fi is usually more about the human consequences of technology/progress. It is most often quite dystopian and almost never celebratory.

As such Horizon's reference to space exploration does not buck any trend in Sci-fi. In fact it follows the trope.

I get that this article was supposed to celebr...

1295d ago 14 agree1 disagreeView comment

Mechanicly there is no question. Elden Ring is not open world in the same way that rdr 2 is.

I mean there could be a discussion about handcrafted vs. Systemical. As such one could argue that Elden Ring, being a more handcrafted experience, manages something read dead does not.

However. Rdr 2 is still, by far, a different standard When it comes to the technical aspects we traditionally talk about When we tall about open world. I e. The simulation of Nps, a...

1295d ago 5 agree1 disagreeView comment

Microtransactions is the consequence of trying to uphold a live service. It Just is. Unless you want to go with a subscription model. Which I would argue would be suicide for skate om todays climate.

It might not work out. I am Just saying as a game going GaaS Skate is one of those that makes sense. They still have a high probability to mess it up.

I never played skate much online, but I always thought it needed better and more online features, not less....

1296d ago 0 agree0 disagreeView comment

I see that GaaS and microtransactions is getting the typical knee-jerk reaction here, but this really makes sense for what the franchise is.

Pay to win should not exist as long as the design is based on the previous games. I. E. Nothing you gained through progression had any effect on gameplay. Everything was always only cosmetic.

My main worrie is that the game will get flooded with silly over the top cosmetics (i. E. Fortnite) to encourage people to spe...

1297d ago 0 agree1 disagreeView comment

I don't love the art style. I would perhaps prefer if they decided differently.

Ultimately it doesn't make that much of a difference. I Just love that we are getting another monkey island game from the father of the franchise.

Monkey Island was always wacky with the focus on silly/creative writing full of funky references.

I can understand people criticizing their choice of art style, but I still hope and believe this will be be...

1311d ago 0 agree0 disagreeView comment

They still affect pacing. I get what you are saying. But it's not as simple as "it is optional". It is part of the design. Most people that make this criticism are not saying the game should not have emergent and/or open world content, but rather that the open world content should be more focused on quality over quantity.

1316d ago 1 agree0 disagreeView comment

This game is supposed to be a multiplayer games as a service game though. I think people still have a lot of wrong expectations to what they are trying to do here.

I agree that it should have been a spiritual successor to Black flag. Wholly focused on the pirate theme. But that is not what they claim this is.

F. Ex. The game is supposedly ship vs ship only. No Third person combat, not even When boarding.

1316d ago 0 agree0 disagreeView comment

Man how many definitions do we need for the Word remake.

This fulfills it in every way. The recreated all the assets. Case closed.

Remake does not mean reimagined. Sure sometimes remakes have more or less reimagined elements, but they don't need that to be considered a remake.

The distinction between remaster and remake, within the video game space, is commonly accepted to be whether assets are Just resized or remade. And generally ...

1318d ago 3 agree0 disagreeView comment

This is in line with bethesda's design doctrine. It should not come as a suprise.

All their games are designed around the idea that You are in the universe, not that You are playing a character in that universe. Love it or hate it. The silent protagonist has it's place and this is one of them.

1329d ago 3 agree7 disagreeView comment

While the souls series undoubtably owes alot of its design concepts from king's field, they are very different games. Much more so than any modern from soft souls-like.

I. E. Sekiro has more in common with dark souls than dark souls have with king's field. Especially if we are looking in depth at design vs. Macro. I. E. Combat animations, which is actually a really big deal in the souls series.

1383d ago 0 agree2 disagreeView comment

Since when has Drag Queens been considered a transphobic stereotype?

Drag Queens have done a lot of work of destigmatizing crossdressing and as such several concepts around the acceptance of trans people in society.

There are a ton of people that still cherish the practice of doing drag and do it as a celebration of their sexuality.

I guess it's time to throw another ally under the buss?

This would be like sayi...

1384d ago 0 agree0 disagreeView comment

Man exputer.com is really milking forbidden West for clicks. This is a non article, mostly tells you things you learn in the first hour of the game.

1437d ago 1 agree0 disagreeView comment

This is silly. I mean I love Horizon a lot, but none of these features are groundbreaking to the point of calling it an apex. I get that it is a play on the game's apex system, but come on.

If it is dumb when people said it about breath of the wild, it was and still is, then it is dumb When people say it about horizon.

Forbidden West did not change up the formula enough to be considered top dog. And that is fine. Open world mechanics are not the end ...

1437d ago 0 agree3 disagreeView comment

Yea. I think they, Horizon in particular, stand quite a bit above ubisoft tired offerinfs. But it annoys me quite a bit when people refuse to acknowledge that these games almost purely copies Ubisoft's formula without adding anything New.

The reason these other games are better has nothing to do with open world design. Characters and story maybe. New ip freshness probably. They both, Horizon and Ghost, also have better combat imo.

I think Spider-man i...

1463d ago 2 agree2 disagreeView comment

This makes very little sense. TES traditionally lets you diversify your build anyways. Restarting, while probably optimal for character builds is not necesary. The games have never been that deep.

Aside the point is of course that the main design pillar of the TES-series has always been around simulating a world around you as a person in that world, not party management.

To be fair, everyone had a similar reaction to the announcement that gta5 would have ...

1475d ago 1 agree0 disagreeView comment

It might be a bad trend, but this is standard for any service like game and it has been for the history of mmos.

Even super successful games such as WOW had a famously bad end game at launch.

I guess it kind of makes sense too. Since most of the players experience will be the progression to end game When the game is New. It is where most of the effort and budget gets located before launch. Post launch When end game becomes the driving factor in retaining...

1530d ago 1 agree0 disagreeView comment