Just wondering if anyone else realizes that larger maps take up more memory, and thus some compromise has to be made in lowering the textures.
But anyways, hopefully zipper does learn and they'll make good looking grass a top priority in their next time.
First, "hacking" often refers to making quick and dirty changes to the code to accomplish your goal quickly. What we're talking about is "cracking."
Software developers deserve to be payed for their software; piracy is bad. However, I believe that hardware should be under the control of it's owner. The right to tinker is the basis of many hobbies (like amateur radio). My hardware should do what I program it to do.
I hear there is a multiplayer version coming, so I'm kind of waiting for that? Will it be an update, and should I buy it now? Or is it better to wait?
He should strengthen his position by using more F words next time.
But I doubt the industry will change much. If OnLive charges per the amount of time you spend playing, then some game are going to need to charge around $20 per hour to match their current profits. :)
In other words, if devs want big money, they'll have to deliver something to keep your attention for hours and hours. (Even more difficult in the OnLive environment due to the option of "just trying" so many different games. You could spend over half your time playing ...
http://www.youtube.com/watc...
PS3 is more expensive, don't want to risk a mod.
Blu-ray burners aren't common.
XBox has a legacy of being hacked, it's the cool thing to do. Less so with the Playstation. (Although PS2 could be hacked without performing any hardware mods.)
Interesting stuff.
I recall hearing something in the news recently about the drones using unencrypted data streams and the enemies can see the video as well as anyone else can.
http://www.wired.com/danger...
Looks like your friend still has some opportunities open.
Me thinks the site might be in the mindset that "all software modification is illegal, and can only be achieved by leet haxors."
The ways the AI is used to increase replayability are great. I hope to see improvements made to this system and then to see it in some future games.
I'll go into fits of rolling my mouse well backwards trying to get a good view of the battlefield if I play "can't see more than 12 units at a time" starcraft.
Starcraft II does look to have classic gameplay, which is good. Now if we could get a classic price tag as well.
The fewer the options the better.
YAY!
Now I can enjoy the game I purchased without purchasing additional pieces of cardboard.
First, I don't believe many of those features.
Second, some of them, if true, are a big slap in the face. Like getting access to certain content before everyone else. This mean "it's ready for release to everyone, but we will purposely keep it away from our non-premium users."
Any game who releases a demo, especially before launch, shows confidence in their game.
Putting the beta out for public critique shows even more confidence.
There's plenty available. Fortunately some developers try new things.
If it's successful, we can expect to see some new (read: new) game elements brought to the FPS genre. Otherwise, we have MW3 to look forward to.
You can buy a PC to visit hulu with.
Google gives me 7 gigs for free.
PC, cheaper games and all the free community services you could ever ask for, since 1995.
You'll find most of the traction control and other computer assistance devices in your average economy car. The assistance devices are real, and thus having them turned on does not disqualify a game from being a sim.
"Nobody ever spins out in (insert game)."
Well nobody ever spins out in real life if they have good assistance systems. They wont even let you turn the steering wheel if it's going to cause you to lose control.
Will there be dirt racing like GT3 and GT4?