Their advantage over MSAA is that they are faster and cheaper. I still prefer MSAA though as a PC gamer. All the MSAA i can possibly get, it beats these post processes out.
You can still see how they mostly miss clearing up sub pixel edges, they still struggle. This is not good, because in many ways this is THE most noticeable type of aliasing, shimmering edges on wires or grass.
5449d ago 12 agree2 disagreeView comment
Also i note you took the wholesale price as the price Nintendo might pay.
They wouldn't.
For a start, wholesale price still includes the cut of the partner who has distributed the card, it also includes the price of the board and related power circuits, cooling and fan, memory, packaging, manuals, cables, driver discs, distribution etc. These are things that are integrated into a custom console and manufactured cheaply to lower spec than a dedicated board...
360 would be pretty easy to emulate TBH. It has a simple CPU and a straightforward unified GPU, using a DX9 style API with some DX10 style additions.
PS3 would be a bitch to emulate, but i bet a 360 emulator would run full speed on a windows platform with fairly modest DX10+ class hardware
How could a 6970 for example cost $700 in a console? It wouldn't not even remotely as much. That makes no sense. Its only a $300ish card at retail with tax, with profit factored in it for AMD, the partner that brands it, and the retailer.
Fitted to a console and bought directly as an OEM part a GPU like that might cost $200 tops. That is also on the aging 40nm process, 28nm is now complete and ready for designs. That GPU, that chip on 28nm would cost significantly less to...
The leap is actually a lot now to those saying it isn't enough and quoting multi plat games. They look similar because lazy devs are not exploiting the PC platform. Those that can be bothered have come up with Battlefield 3 for example. BF3 probably won't even require the highest end hardware to max either by the comments from DICE.
The difference was not long after the previous gen launched we had a good advance in graphics tech and the devs on PC all took advantage ...
The article is poor really. Inaccurate, lazily written, taking rumours as hard fact. 360's GPU was a custom unified design, not really related to the seperate piped X1900 series.
We don't know it uses a 4890, the rumour is it uses an R770 i.e 4730/4830/4850/4870 class. 4890 was actually coded as an R790. Fuzzy rumours.
We also know that the GPU is STILL the most important chip in the machine to roughly determine graphical performance. At best a CPU ca...
You are very wrong in your comment Newtype. FXAA has been implemented for console use. There are many sources stating this SDK is also for 360. Google is your friend. Here are some.
http://timothylottes.blogsp... here THE nvidia tech programmer working on this technique states the cost of it on......xbox 360. "On Xbox 360 this is 1.3 ms/frame for 1280x720 and...
FXAA is rubbish on FEAR 3. It blurs the image and generally looks crappier than decent MSAA. MSAA is better as usual. Just look at the fence and wires in the shots.
FXAA: http://images.eurogamer.net...
MSAA: http://images.e...
Meh. What else is new. If they didn't start with 60 frames for the series this gen they were hardly gonna sacrifice visual fidelity to attain it years later. Now.
I play them on PC anyway. 60 frames is fairly easy to achieve with modern hardware max DX11 settings, 8 X MSAA etc etc
I think ubisoft are talking quite a bit about AI routines. They are hungry for more CPU power and memory if anything, over just improved visuals to take AI to the next level.
Its a funny thing really, AI in games has not really improved a much in the past 5 years. It is often overlooked in favour of shinier pixel shaders and sharper textures. F.E.A.R launched in 2005 and yet i still struggle to name a shooter since with superior AI.
We need a step up not just...
@ AKS the crysis 2 update for me runs barely any slower. But then i do use Nvidia. I believe that AMD must need a driver update for the game yet again, because it seems to have problems on some newer AMD graphics but perfectly fine on nvidia even with the current drivers. A GTX560ti is enough for ultra on this at those settings.
I think crysis 2 was a bit of a botch job to start with on PC and this is nice, but too late to generate interest in the PC version. Disappointed rea...
Agreed. Snake said he was no patriot in MGS1. By Metal Gear Solid, he was burned out and had enough of the forces. Only his ties to Campbell and the thrill of the fight motivated him. He was a mercenary, nothing more, nothing less.
I have Twin snakes. I have played it in HD. Runs perfectly on the dolphin emulator. As close as we are gonna get to a HD remake it seems
It works. However the downside is you have to ring up microsoft and get them to turn off auto renewal again. Its a bit of a faff. They probably do this on purpose, because when i call, they give you the hard sell on more subs apparently not knowing you just scored 18 months of 1 month subs off them for 18 pounds LOL.
This looks bad. It kinda is, but the reasons are of course, all tax- VAT (paid by for the consumer to HMRC) is included in the price whereas in America i believe that you may have to pay a local and state sales tax on top of the quoted price. Far as i was aware when travelling it is usually somewhere between 6-10pc total.
Also Sterling is weak right now against many currencies. Great if you are exporting, but terrible if you are going abroad i.e changing currency or importing...
I'll be honest, i would have preferred if this had used the Lithtech Jupiter EX engine again like the old F.E.A.R games. Unfortunately that engine runs crap on PS3, so particularly for PS3 using Day 1's engine might have benefitted PS3. Have to wait for a further analysis, but the previous despair engine game (fracture) was sub HD on PS3 and 720p on 360. I would hope Day 1 would have worked hard on the PS3 version of their technology.
However i played the previous gam...
I would say 60 frames a second is a pipedream for the majority of console games still, outside racer and a handful of shooters.
No matter how much more performance you add next gen, developers will still prefer to squeeze the best visuals they can out and that will mean 30 frames for most games so their game looks competitive in screenshots and videos, where smoothness and speed is more difficult to convey to the masses. Everyone will follow suit.
You can add...
@ deadpoole
Battlefield Bad company 1 and 2 on both consoles run 1280 x 720 natively, with no anti aliasing.
The nearest thing to a wall being hit will be the current processes for building semi conductors, which are predicted to stop shrinking by around 2025. New methods of construction or even entirely news ways of computing will be needed at that point to improve on any computing performance.
Just as it has been doing for the past 20 years the game industry will evolve, from sprites/vector to polygons to pixel shading. Rasterization might still be around in some form, while other...
Not really. The difference is mainly because the MLAA in Sony's SDK has been customised to run on PS3's CPU and then the developers have taken it and tailored it to their individual game. It works better when it is integrated at the design stage. Whereas PC versions that currently exist are not bespoke solutions, they are one size MLAA fits all.
Most PC developers aren't creating an MLAA solution specifically for their game that'll run in an x86 environment or...