Very little heat i would imagine. 50 percent is not even like twice as powerful, remember that. By the time this console arrives, the main processors will be built on 28nm i would say. This node is now completed by TSMC and will be plenty mature by mid 2012.
Heat is essentially TDP (thermal design power) that is, the amount of energy needed to be dissipated by the cooling system to stop the processor overheating. PS3 slim's total chipset TDP is now only around 60-70w with...
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The irony is the 360 version is abysmally poor, and the PS3 version is far more playable.
http://www.eurogamer.net/ar...
@ humbleopinion
Then you need to spend money on contraception, not games consoles
It is outdated if you happen to have played on anything resembling a Gaming PC since 2007.
Saying that, if it can do native 1080p, with good filtering and proper AA then i would be fairly happy. Even with identical assets it would look far smoother and better than most of the games PS3 and 360 output.
Just a quick glance of what the difference it makes to how Duke nukem looks on console v PC should be enough to show how much more eye pleasing good filtering a...
One only has to look at PC hardware to determine if another generation will be a leap visually.
Clearly it could be, and not at great hardware expense either. By extending the present console generation's lifespan, it also will allow another generation of GPUs to be developed and reach the market.
PS2's GPU was 43m transistors, 6 1/2 years later PS3's was 300m. About 7x more. Even if PS4 launches at the end of 2012 (six years after PS3) 10x more t...
Hardly big news TBH, not only that, this was known nearly a YEAR ago- http://www.techradar.com/ne... Shrinking components and fitting all the chips onto one amalgamated die isn't new. The later slim PS2 models did exactly the same, with a combined CPU and GPU.
"first production desktop-class processor.....tough competitor for AMD’s Fusion and Intel’...
We just don't know what GPU is inside Nintendo's new machine, and this is key to the debate. The fact we know it outputs 1080p tells us little, because that isn't confirmation all the games will actually aim to run 1080p natively.
Chances are, if it has something like a Radeon 4870 inside it, it may actually be able to run games that are on PS4/Next xbox. This may be possible if those consoles run games natively in 1080p and with good filters, this machine might m...
The specs matter for this machine in particular. Why? Because if nintendo want this to sell to the core market as they have kept on about, they matter.
If Nintendo have something more powerful than Ps3 and 360, then they need to shout it from the rooftops so the core will take note. They need to bang on about how good their online service will be for this machine.
The fact that they haven't in either case, could be worrying. It is for me.
Hmmm. Its just a tech demo. Assuming it was even realtime there was no A.I, nothing else in memory, one enemy. It looked nice enough but didn't exactly blow me away as far as tech demos go. Its not really a step over and above what we have seen in games you can actually PLAY now on Ps3 and 360 or other games out this year.
What matters more than what IBM CPU is in this thing is what GPU is in it and we still don't know details. Nintendo probably aren't going to be...
Absolutely my first thought. I can see that it would be compatible with older forms of controllers but should you wish to buy another controller like the one shown i could see them retailing at like £70/$99 each.
Well how else was he gonna answer that question?
"No, it'll be dead expensive"
I am very very happy to see Nintendo getting big name franchises on their machine. However, the problem as i see it, is that all these games will be on existing systems. Now. Or later this year. Cheap systems available now. Why would anyone wait all those months and buy a brand new machine to play games they already played on 360 or PS3...?
Nintendo need fresh stuff. Not ported over (by 2012) old stuff.
This is why Pc gamers are smug. Epicness. Absolutely incredible.
Sure you'll get bottlenecked with an overpowered GPU but its far more manageable on a fixed platform like a console. Its a better scenario than having more CPU power than you need with not enough GPU performance anyway.
The problem with dual GPU setups would be cost. It might be slightly cheaper initially for the same performance depending on the cooling setup, but in the long run it is usually cheaper to go with a single powerful GPU, simpler to design and implement die ...
Nothing to explain. CELL is not a conventional CPU, not like the kind of central processor talked about here specifically or in 360. Not only that, RSX is not particularly weak for its generation. Your comment isn't really relevant to mine.
FLOPs have little to do with graphics, sorry. Its simply a measure of a processor's floating point performance, not particularly related to actual graphics performance, or graphics architecture. For example a Radeon 5830 has claime...
You can always tell when someone doesn't know about gaming performance when they concentrate on CPU speed as a measure of the peak of a console's speed.
The GPU is what determines more than anything what sort of maximum visual performance you could expect.
You could pair an extremely powerful, expensive CPU with a weak GPU and you'll get.....weak graphics.
You can pair a powerful expensive GPU with a weak CPU and you'll still ...
"The system does run on AMD R700 card, but the architecture is slightly different and the clock speeds are much higher"
How much is 'much'?
The top end R700 (Radeon 4890) already runs 850mhz. How much faster would it possibly run? Is why i question some parts of this 'leak'
Hit up the image original size link in the bottom right hand corner....
The game has always been a PC game. The console versions are ports really, which is why they are below usual quality i would say. Its built for PC hardware (old PC hardware cos of the game's delays!) and not for console like most games of this type.
Because of the delays and the constant upheavals in development, you can't expect a graphical powerhouse regardless of platform.
Like i said MK24ever. Ps3 slim only produces about 70w on 45/40nm and only has one fan to help move air from the entire chipset, CPU and GPU.
The slim's size is more determined by the space needed for the BDR, HDD and power unit. Take out the power unit and you would remove a significant portion of the slim's mass- in fact the rest of the machine would probably be able to fit in the case of wii U shown without difficulty. Let us not forget both Gamecube and Wii have e...