It is true. They don't run the resolution for the most part just yet. Vita doesn't and that is a very powerful mobile device specified for gaming. Uncharted on it isn't native resolution either. It is something like 720 x 408 which is only about a third of the Uncharted native 1280 x 720p games on PS3.
Smartphones won't be able to beat current console visuals just yet because of the problem of battery performance and heat. Even now you can't create a chi...
Maybe you see the statement as inflammatory 3GenGames but the little in order execution Tri Core CPU in Xbox 360 was no real match for the AMD Athlon 64 dual cores around when 360 launched.
For a start the out of order execution on the PC chips gave it a massive advantage. The Athlon 64 X2 4800+ just for a quick comparison were over 230 million transistors, Xenon is a 165 million transistor CPU. Quite a small Tri core. The Athlon is really streets ahead.
...
It is true Ocelot. You can do a lot with various effects. You'll never get actual DX11 because it is a specific API but you can get certain effects- usually at a performance cost as i highlighted. Often massive.
Part of the point of many of DX11's advancements are creating functions that can be hardware accelerated at a much lower cost than possible before in older APIs. Easier for developers to create.
That means sure enough things you can do in ...
Gotta eat up that hype consoles boys OM NOM NOM! Seriously though..
You can make anything run on a console, via software rendering. They do not have true DX11 architectures but sure enough you could emulate many effects in software.
The only question is what is your definition of "run". Software rendering is abysmally slow.
More like crawl. Sure enough you could do occlusion mapping, and even tesselate on 360, but with all the...
Next gen consoles should be powered by the sense of fanboy's self satisfaction and smugness. Plenty of energy wasted there
What is there to be defensive over? I just don't see it as another reason like you do. Skype is essentially free after all on all the other platforms. Rather have it on a mobile phone i can wander around on my wifi network even at home talking than tied to a console. Ergo it is virtually pointless to me personally.
Microsoft will just shove it onto all their platforms now they have purchased it.
More quality games is what will make me turn on a 360, use i...
Really? I have been able to get Skype on my phone for years let alone my computer. It would be a niche on 360 at best.
Hope microsoft buy some more games developers, instead of adding stuff everybody already has access to.
I am sure it must seem useful to a few of you and all, but it won't exactly sway me to pay out my sub again...
EA using some common sense? Good lord what is the world coming to??
TBH i never felt the need to buy the standalone for summer competitions with the same international teams already in the base game it never bothered me about the licensing or the perfect competition stages etc.
But i guess for those that do its a smart move by EA. If you like football chances are you already have Fifa 12 anyway.
Obviously stating? I think not. The fact the interview was in Japanese and it is translated means that there is plenty of room there for misunderstanding. The question actually asks if the PC game will add anything.
The article jumps to conclusions and looks for sensationalism. That is what is obvious to me. This is no official confirmation of such a framerate lock.
It is ambiguous at best.
I mean if you took it as read then when he say...
Hmm.
The comment didn't make a huge amount of sense. I mean he says according to this: "The resolution is the same."
How can it be? Its a PC game. PC games have selectable resolutions. How many PC games have you played that are locked to 1280 x 720 only? Lol. Maybe he referred to texture assets or something but i don't think so in that context if you look at the original japanese interview.
I am not entirely sure the g...
There is never enough memory Kurylo3d.
If there is one thing developers always crave it is more memory. No matter how much the consoles are imbued with within a couple years PC cards will have a truckload more and devs will start banging that drum again.
I recall developers talking about PS2 a year before it arrived and when asked they said they wanted 16mb of RAM at least. Sony gave them double that system RAM, they still moaned, and 18 months later xbox...
Why- kind of a pointless exercise the whole thing. We know how fast or actually how slow that sort of system is compared to a decent gaming spec PC and a midrange card. It would beat PS3 now allowing better filters and settings but its not a huge leap.
Adding in a 7850 for example would massively improve game performance, more than doubling it. Even a 550Ti would trounce it and thats like a $110/£85 card.
If Sony's new machine had the original co...
This is why i carry scissors around with me. For this exact circumstance. People say i am crazy, but tell me you wouldn't have me walk up to her and quickly snip that little strap holding everything together :D
Must be. Excuse me for preferring a little curve on my women instead of ones with more muscles than the Terminator :-/
I didn't think you read my statement. I just said that running in sub HD made the games jaggier more so than if they were 720P. But yes, i could tell that they were sub HD just by looking at them.
I agree most probably could not but i can usually pick them out pretty easily, if they are missing a significant number of pixels below 720p.
The aliasing found in the Halo games for example Halo ODST (80 percent of 720p) is fairly severe and it is a combine...
Well it did also make the games more noticeably jaggy lacking AA. FXAA can hopefully make it the smoothest and best looking Halo out there. Assumedly this is the last hurrah for the main halo series on the current Xbox so they will want to go out with a bang.
When did no one believe in dual cores in the pentium 4 era? Who said it was impossible? I would love to see you show us where you didn't just make that up Tr1own.
There had been embedded duals for a very long time BEFORE Pentium 4, and in fact it was a PowerPC, POWER4 as the first non embedded dual core, over a decade ago now- just as Pentium 4 launched.
Microsoft's money is not relevant in the case of this article, it is about IBM. Because as i p...
Yup. a POWERPC chip with 16 cores isn't really believable either for this console- plus everyone talking about threads then they are a very distinct thing from hardware 'cores' which was clearly said in the article.
The largest and fastest Power7 is an 8 core. It does have 4 way SMT.
Developers don't want to spread their code over 16 cores and 4 times as many threads. It is fairly unrealistic to imagine a console with even a 16 core versio...
Meh why the comparisons? PC always wins for performance, even with the overheads the platform carries with it. By the time PS3 launched 8800GTX had arrived, which was and is far faster than PS3. No matter what sony jam in there, it won't be faster than the latest and greatest PC hardware.
8800GTX is easily 3 times faster than RSX, in reality more because RSX isn't even as fast as a 7800GTX thanks to its cut up memory bus and ROP count.
Not that it...
Ulf
"In terms of hardware, everything vulcanproject stated above is correct.
Hardware is never the whole picture, however. It took a couple years for PC gaming to exceed console gaming, thanks to the PC lowest common denominator"
I only partially agree, mainly because for pretty much the entire first year of 360's lifespan, most of the best looking 360 games were multiformat titles. As in also on PC, which with the superio...