You should care, because when is 3D gaming not 3D gaming? When its Crysis 2. It simply is not stereoscopic 3D. Full stop. End of.
This is EXACTLY the sort of compromise i talked about, if they don't compromise the games assets or framerate, they massively compromise the 3D effect so that it is basically worthless.
You have over 10 games? Just the ten? I have loads more on PC alone, nevermind the Ps3 and 360 ones. I have experience on all these platfor...
No, it doesn't jetlian and try to get my name right next time, obviously you can't read. Crysis 2 in 3D on console simply does not have the depth of 'true' dual framebuffer 3D games because it does not employ proper stereoscopic 3D....
It uses a pixel separation effect to try and give the game more depth, which reduces the performance hit to nearly nothing, BUT reduces the quality of the 3D effect to....virtually nothing. Compared to dual buffer 3D it is rub...
As someone who plays 3D games all the time on PC and console, i have the opinion that it has not really taken off on console for a couple of good reasons- one being they just don't do it properly.
These machines aren't designed for 3D and 3D is a performance sapping feature. They just don't seem fast enough and you have a bunch of visual compromises to make it work on their aging hardware. 360 certainly isn't really designed for it and the output is even le...
@ Battletorn
"Halo 2 technically launched on the Original Xbox, and was also used to support the launch of the Xbox 360, around the same time."
Whaaaaaaa?
Halo 2 launched over a year before Xbox 360.
The recent game that bridged generations was Twilight princess, which ended up delayed to launch on Wii as well as gamecube.
I find it mad that anyone would make the leap thet Halo 4 will laun...
The first carbon neutral gaming device :)
Could be called Xblob ME edition for all i care long as the games are good
It is great, even in pre alpha and nowhere near complete.
Totally gets my motor running 18,000rpm :)
All i am saying Captain Qwark is that we cannot be certain, while you are saying yes, this is a fact and this is exactly what is going to happen and both machines are going to be powerhouses.
History does not back you up, history shows if anything that consoles can throw you a curveball. Recent history is more important than anything else, that too might indicate either console may not be as fast you you might expect.
The fact most of the rumours up to th...
Really its easy? I think not. The dynamics of the console gaming industry have changed a lot since you would automatically expect the very best hardware in a new console. In this case, it is very much a mystery, the tactics of Sony and Microsoft in building their new machine and business model.
As for everyone talking about this purported 16 core CPU which is a rumour right now still, raw numbers don't mean a whole lot. Even if such a CPU exists (there is no 16 core POW...
The article doesn't add much. As i have constantly said, we still do not know the performance of the GPU. For all the talk of 16 core central processors (which i for one believe is only a rumour and not true or particularly useful info anyway), the chip that really matters is the GPU and that is the chip we seemingly know virtually zero specifics on.
Dream on. Intel have held the CPU performance lead for 6 years now, AMD can't get close to them in a whole bunch of attempts.
Bulldozer is alright when you run massively threaded apps, but the fact is, most apps are still only 2 or 4 threads, not even 6. Intel generally wins so easily with fewer threads, and when it does lose to bulldozer in very threaded stuff, it is only pretty small.
Sandy bridge is easily faster per clock than AMD too. Meaning whe...
Seems like the earliest steppings don't overclock quite as well as Sandy bridge. Probably due to a fair bit of leakage on the new 22nm process.
Generally it seems the Sandy Bridge stuff can do 3-400mhz MORE stable, although of course they use more power.
This extra speed is enough to mostly eliminate the small gains from architecture tweaks in Ivy bridge.
Of course tou want the newer processors if you are building fresh, but if you ...
Or don't spend anything and save it for the proper top end kepler cards coming this summer which will be much faster. Yay GK110!
It is perfectly acceptable to want to see the real thing running after the long and storied history of Halo bullshots.
None of the halo games this generation can really lay any claim to being the best looking FPS, but that was never really the point or why they sold so much.
The biggest visual problem with the Halo games this gen is the lack of quality AA, the crawling shimmering pixels and massively jagged edges accentuated by sub HD resolution, it has t...
Best anti aliasing i have ever seen in a console game from those shots Fishy fingers. Every single edge is perfect even right into the distance where stuff is only a few pixels wide. Seriously, its like 16 x MSAA quality right there, at least.
Which realistically only means one thing....
Your argument is ridiculous badz in context. Right at the start of this thread, it was discussed about when PC software caught up with console software. We were talking about software advancement. I mentioned Crysis.
Then you came out, and talked about Uncharted 2 which regardless of what hardware it is running on and how old it is (that was NEVER the point when i first spoke of Crysis), arrived AFTER Crysis on PC, i.e the point being PC software was well ahead visually by ...
Other games would get out the way for GTA5. Only COD would really stand toe to toe with it across all platforms sales wise. GTA4 of course held the fastest sales record of all time before MW2 beat it 18 months later no doubt with no small help from a much bigger install base.
Personally i think the game may end up in Spring 2013 like a lot of you. Although other games would move for GTA5, it is most unlikely that Take Two (knowing their dates) would put Bioshock Infinite ju...
NEVER SPEAK OF MR CAFFEINE AGAIN
I erased that from my memory
@ badz149, T900 has mostly covered it but as you replied to me i'll point out that it is fairly obvious Crysis doesn't need to be on its very ultimate settings to outstrip the consoles. Mix of medium/high is enough to blatantly see how much better it looks on PC and how much better it looks than anything console, there are enough comparison videos around after the console port to prove that...
By the time Crysis actually launched in November 2007, 8800GTX (then the ...
Holy crap indeed, but its just how long will this actually take. It was always the question of PS3, or PS4. Past few generations always managed to squeeze in a couple of GT games, but then they didn't wait 4 years to get the first game out!
I always said Polyphony needed more staff, more modellers especially to build cars. That is largely the lions share of the time building those assets, with Polyphony claiming as much as 6 months per car for one modeller.