Still seems early to tell. The key part here is still the GPU and while 7670 is weak by 2012 standards, IGN claim that exact specs are not certain.
While it seems highly likely the CPU is a modern x86 part then that is not important at all, it really all comes down to what the GPU ends up like.
If it ends up closer to a 7670 i will be disappointed. That part is only around 3 times faster than RSX and Xenos. If they actually manage something closer to a 78...
It takes hardware performance to do a decent simulation equal to GT5 and Forza 4. To do physics and friction correctly. They have evolved to use quite complex handling models this generation.
@ Info minister.
I pre empted your thoughts, lower down in the discussion about power consumption, heat, layout etc outlining how it is indeed possible, economically viable in the current situation. Go have a read. They cover virtually everything you raised and explained them in detail. The cost along with power consumption itself is becoming more and more favourable for two smaller chips, as i explained. The fact a better cooling system would cost a few dollars more but a ...
I will address this now because i have noted others saying the same things.
Heat depends on the TDP of the chips in question. Potentially is is easier to cool two cooler chips, than a single large very hot one which may be prone to hot spot and failures. That is all about the design of the machine and its cooling system. Greater expense on the cooling solution is possible, but generally it would be cheaper to fit a better cooling system than build a very large chip with poo...
The mysterious source, who could not be named, or identified in the slightest or even hinted who he/she has worked for or what experience they have or what organisation they are in.
Yawn. This could be totally fabricated for hits for all we know.
Lets just wait until we know the finalised specs.
I'll quote myself:
I said for a while Dual GPU would actually be possible, and actually fairly smart to start with and work well in consoles because the developers would be able to code for it.
Why? Well it is a well known fact that two midrange GPUs can edge out a high end, very expensive GPU, while not actually costing any more. One recent example being GTX560 SLI comfortably bests a single GTX580, but actually costs less! This has been going on for...
Not sure about the always on. Really wouldn't be pleased with that.
Rip out any hardware that might cost a bunch to emulate a machine i already own, and spend it on something else to improve the machine i will play by far the most for the next half decade.
Cheers.
Meh. Those specs have been floating around for aaaaaaaages.
It has also been mentioned that the thing will have a bunch of extra DSPs and FPGAs i.e additional process units for various other functions, all dumped on an interposer and connected with a chunk of very fat memory on it like a 512 bit bus to make sure there are no memory bandwidth bottlenecks which would of course be the major obstacle with such a busy chip.
Chances are that would be an expensi...
Max Payne 3 has been delayed so so much that Rockstar's yearly big game plan may not apply here.
I hope not. I really want MP3 in May and GTA5 for chrimbo :)
Gigabyte 3D1.
This was dual 6600GT.
ASUS Extreme Dual N7800GT.
Both companies flirted with dual GPU boards, several never really made market. These two did though, custom designs from these companies (not Nvidia) and they both saw retail long before the 7900GX2.
Xbox 360 has died a death for me now. Halo 4 is the last really big game i see in the forseeable future. Most everything else i play on PS3 and especially PC.
I think Microsoft are readying a new machine for early next year i would hope, just because of the lack of exclusives for 360.
I spent at lot on 360 over the years, new machines because of broken hardware, 6 years worth of XBL. Plenty of games. Easily as much if not more than i have on PC hardware a...
No surprise here. I read all the reports beforehand and they did not lie. Nvidia have well well beaten AMD. It is not comprehensively faster than 7970, but it is on average faster.
It is a lot smaller and it uses considerably less power. All that time Nvidia spent building really big chips has paid off, and they really nailed it with this. Nvidia always built bigger chips than AMD, which made them more expensive, but they did usually beat the AMD parts which made their prem...
Good news even just for optimisations. Even better news for other Rockstar games that will end up on PC. GTA5 anyone?
Mass Effect 3 was the latest big game to shun newer APIs and i found that disappointing from Bioware. Glad to see Rockstar picking up the pieces and delivering another big DX11 PC title.
If anything surely developers that work with DX11 now will have a headstart when new consoles hit, no doubt sporting a bunch of the same kind of function and ...
I'll pay what i think its worth and whether the price is justified. Part of it will come down to what sort of hardware they are delivering here.
Triple buffered vsync increases input lag which is true. It usually introduces one or two extra frames of lag. At 25 FPS this can be expensive and noticeable.
BUT by also effectively increasing the potential framerate of the system, input lag is thereby considerably offset. Triple buffering should only be used if your system can afford it, which is kinda the point with PC.
If your system is going to be able to do 40-50FPS with triple buffering enabled or ...
"Without adaptive Vsync, you either got drops to the next clean divisor of 60 (60, 30, 20, 15, 12, 10, etc) and no tearing, or you always got tearing, because your framerate was never *exactly* 30 fps. With adaptive vsync, you get tearing only when the framerate is below a set threshold, but still get to retain a decent framerate"
This is what triple buffering is for. Although it does increase video memory load it is a better solution because you will NEVER get sc...
Splinter Cell double agent used a heavily modified UE2.5 which was an early game this generation. Several other early games used older engines. Some developers had complaints over early UE3 iterations. It is likely many would stick with what they know until they see what UE4 can do with released titles.
Gears of War is what really pushed UE3. You can bet Epic will work on a big game with their latest engine as a showcase to other developers. No better PR than seeing it in a...
I still don't get it. Who keeps saying it has a 4890? It could be, but all i ever seen and read is an RV7xx or RV770 which specifically is not a 4890.
But anyways it makes obvious sense that the more visual load you dump onto the controller's screen the less power the machine has to rasterize on your TV.
As long as developers are given the same flexibility they will just choose. However personally i did suspect Nintendo were aiming for 720P games....
I like the old colours. More vivid. I think it is fairly clear that the texture detail is still probably better and the shadows definitely are even on medium on PC.
A lot of texture detail is lost on 360 in world just because the anisotropic filtering is poor to non existent on the 360 version. You can also clearly see screen tearing on 360 and the framerate is kind of wobbly. 360 is not good at anisotropic filtering, never has been. It is virtually free on a modern day PC ...