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ProjectVulcan

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CRank: 5Score: 83250

Paranoia is a favourite American pasttime lets face it. Just look at the cold war, they love it. Might as well make a quickie buck off it :D

5203d ago 3 agree2 disagreeView comment

Its a mystery to me why i got so many disagrees here. Maybe someone didn't like the idea i played a MGS in 1080p more than half a decade ago??? :-0

MGS2 was demanding on PC when it first came out because it really stretched PS2, and PC gamers were trying to run it in like 6 times the resolution. But by the time i played it on PC the hardware had easily mastered it.

PS3 and 360 should indeed be able to do these games in 1080p. After all SoC and Ico wer...

5203d ago 0 agree1 disagreeView comment

It is a shame. I played MGS2 in 1080p on an X1950XT about 6 years ago with a stack load of AA. It actually still looked pretty nice. I would have LOVED to see a proper PC release of these titles so i can do the same, especially with MGS3.

5204d ago 2 agree6 disagreeView comment

I notice people often say you're set for ages when you have a bunch of multi GPUs, etc etc. A word of caution.

This always ends up with driver problems. Quad scaling is never fantastic to start with but after a while it is hopeless on most games. Its like the old does it use 2 or 4 core CPU benches. Even now a lot of games STILL don't use 4 cores. Its like that but far far worse for Quad GPU.

As a couple years pass and the multi GPU cards age, they ge...

5204d ago 1 agree1 disagreeView comment

"Actually the GTX 680 has roughly 20 times as many transistors and a higher clockrate than the RSX so its quite abit faster then that"

Where is your source? We know GK104 aka GTX680 has around 3.5 billion transistors. http://www.eteknix.com/news...

5204d ago 0 agree1 disagreeView comment

Its closing in on about 8-10 times faster than RSX inside PS3 :-)

Its real world Pixel and Texel fillrates will broach that figure, as does its memory bandwidth. Overclocked versions will push that further when they tip up, soon enough. Typically they will at least take the card 10 percent faster than stock for sure.

Not bad considering this isn't even the fastest card Nvidia will launch this year. Expect something quite a lot faster to come before au...

5204d ago 20 agree1 disagreeView comment

You pay vastly more for a GPU in a PC than what it would cost for a console manufacturer at OEM.

Nvidia or AMD design it, then someone else (of their choosing at the best contract possible) makes it, then said designers sell their chips and board designs to partners at a good profit. The partners (EVGA, Zotac etc) can buy the boards or design their own and that includes the cost of the memory and power circuitry, cooling etc. They package it up, boxed, discs and such, ship ...

5205d ago 8 agree3 disagreeView comment

A lot of your comments thus far have assumed AMD are better per dollar performance wise than Nvidia. That era is now over with these chips. At least in terms of raw manufacturing cost for something like a console part.

AMD has less wiggle room- going by this brand new generation. In the past since the HD 4000 series they may have had more room because the performance of their chips was better for the size of them i.e they were smaller dies with comparable performance and be...

5205d ago 7 agree6 disagreeView comment

GTX680 should really be a midrange card- but it seems Nvidia could not ready their GK110 until much later in the year. Summer at least. GK110 is their massive die, much much faster than GTX580 and Radeon 7970.

They saw how 7970 had failed to really demolish GTX580 which is essentially 15 months old, their midrange die the GK104 has been renamed to GTX680 because it is close in performance to the top Radeon 7970.

Why change a card once aimed at midrange to...

5205d ago 9 agree10 disagreeView comment

PC version another lazy port huh. Still no in engine AA support apart from FXAA post process. Yes you can force MSAA/CSAA in drivers but once again that is beside the point and it is frustratingly lazy on Bioware's part. Same textures, same settings as console, same models and lighting. It just isn't good enough IMO for a 2012 PC game.

Disappointing and as good as the game is i have long decided to not support it at full price because if Bioware aren't going to ...

5206d ago 0 agree1 disagreeView comment

Well if you read the article the interesting thing is that the shots and render are in......720p.

Originally the realtime presentation was in 1080p.

This may be nothing but it is curious. It may simply be turned down because GK104 kepler is not as fast as GTX580 TRI SLI which is not a surprise.

It may not even be turned down, but MSAA is turned off because FXAA 3 saves something like 500mb of memory.

Or it may be turn...

5213d ago 0 agree1 disagreeView comment

It probably won't get kepler because Nvidia seem to have no parts in the next gen consoles.

But that does not mean they will not be this powerful. They really aren't that expensive for mass market consoles. Last generation PS3 was very expensive to manufacture. I am sure a new gen will be cheaper, if only because bluray itself is far cheaper and common now too which was a large cost of the machine over its rivals.

The word is AMD are preparing a l...

5213d ago 0 agree1 disagreeView comment

Only 4 dimensions? How unambitious. Unless it reaches the 6th dimension i shall be disappointed

5214d ago 3 agree1 disagreeView comment

Who said PS3 was a disaster Khronikos? I am unsure who you are replying to here.

But Sony made some rather major errors with PS3 at the design and conception stage, hardware errors. That much is fairly clear now we have hindsight.

Also i do have a working Xenon (original) Xbox 360. I am not quite sure what your personal estimates are worth in relation to the topic or anyones replies.

I am looking forward to seeing what kind of performan...

5214d ago 5 agree1 disagreeView comment

Actually the rumours are starting to clear around PS4 and apparently Sony are once again going completely bonkers and shooting for the moon with their hardware.

I have to say it did not work well with PS3, i mean, it was not really significantly faster than 360 and developers were not pleased.

However there is talk of a massive AMD chip, absurdly huge with an advanced GPU and x86 CPU. Not just that, DSPs tacked on, FPGA units. All sorts of mad additions. ...

5215d ago 18 agree8 disagreeView comment

Problem is the shot from the PS3 game didn't actually look anything like the finished game itself LOL.

Haze looked cack, ran cack, and played mostly cack. It is insulting to Crysis to compare them, especially on visual terms.

5215d ago 11 agree4 disagreeView comment

I find games with abysmal unresponsive basic controls tedious and boring. I find pointless faked tech demos like milo with no real end product tedious and boring. Everyone has an opinion....

5215d ago 22 agree3 disagreeView comment

Yes, turning the shadows down or off improves performance a lot. 1 core never seemed to make any difference for me. Software mode is probably best for most people on modern hardware.

I just couldn't get the thing to run at all, it crashed constantly as soon as i clicked anything after starting the game.

My solution ended up swapping the executable for a cracked one. I do this a fair bit, i DO own the original titles (deluxe edition ofc) but it is nice...

5215d ago 1 agree1 disagreeView comment

I was playing SimCity 4 only last week, a new proper SimCity but with even deeper management would be fantastic. We are long overdue one, SimCity 4 is 10 years old next year!! Now thats a wait for a proper sequel.

Sim City 4 is still very playable but aged now, and it does not run particularly well on modern hardware. However the game is a brilliant as ever building up cities and trade.

I would quite like more detailed management though, more sectors you ...

5215d ago 2 agree0 disagreeView comment

I am unsure about the 256bit bus. I mean 200Gb/s bandwidth is plenty but i am surprised Nvidia have not taken a step forward. Not to mention the hot clocks, really?

Having 3 times the number of cores is odd too. Thats a massive leap that no other card has achieved in a new generation of Nvidia architecture. 7800GTX = 56 (48 pixel, 8 vertex) 8800GTX - 128 unified, GTX280 - 240 unified, GTX480- 512 unified.

GTX680....1536? Before this pixel shader performan...

5215d ago 1 agree1 disagreeView comment