CELL's core speed is 3.2ghz.
RSX's CORE speed is 500mhz, GDDR3 speed is 650mhz as shown in dumps from machines running linux. 700mhz modules have been used in models but their speed is still set to 650mhz.
Sony were ambitious with their vision for PS3's hardware but ultimately it never quite came to fruition, the idea of using two CELLs, trying to sell the CPU commercially and getting it into consumer devices like desktop PCs/smart TVs (as Toshiba...
What can be more exciting about showing something that can blow the roof off, only for the guy to pick up a pad and at least move the camera around to show it is being rendered in realtime! Yes peeps, this is exactly how the game could look or even better with the time left to finish the game, cos thats just how awesome our new hardware is?
That would be exciting. Pre rendered video should be banished, because it can only bring scepticism and criticism about the actual realti...
I would rather just see something actually running in realtime on similar hardware rather than something pre rendered on a 10k workstation :-/
CELL was really a failure, It never really made it commercially and GPGPU flattened it quickly in the supercomputer segment as well.
Sony should and will ditch the architecture because it is outdated and no longer very relevant in the post GPGPU computing world. Computing moves very fast, so there is little reason besides backwards compatibility to continue using the chip inside a games console.
Sony will switch to something much more sophisticated and stream...
Both methods have their advantages. However if content on demand's main advantage self evidently deserts itself over the most important few days of the year, people should consider really what the future should entail more carefully RE: such delivery systems, DRM, etc etc
Just yesterday the likes of uplay also collapsed for quite some time, i know, cos I wanted to play a game.
Happy Christmas anyway, no movie netflixxers
Another triumph for online content versus physical media then. Sigh.
He didn't even 'like' the comment
What looks quite a lot like a fighter jet alongside a commercial airliner....uhhhhh
I smell controversy already.
What happens when the battery dies on the gamepad after a couple hours do you have to sit with it plugged in again to use it all night as wired remote
:-/
Ummmm....
The reason they will hold off as long as possible is more because 360 sales are still strong especially in the states.
As soon as the new machine is announced then it is likely those sales will start to decline somewhat.
So microsoft have no interest announcing something a whole year in advance. I wouldn't be surprised if they announce if at E3 in the summer and launch it just 4-5 months later like they did with 360....
You suspect a lot :-/
Mobile processors use less power than desktop parts just because they run at a lower voltage and lower clocks typically. They also end up with a bunch of areas disabled for yield and power reasons. They often have more aggressive power management.
If you want a lower TDP part for a console you can take any desktop GPU and very easily reduce its power consumption. RSX in PS3 is nothing but a shrunken desktop (NV47) G70 core with a cripple...
Not strictly generational yeah.
But I count gaming PC generations in terms of manufacturing process of graphics hardware. Graphics hardware is really the determining factor for maximum performance. This is because with every shrink, graphics hardware takes a leap.
Between process shrinks, you usually have revisions, sort of half steps which push that process to the limit and refines the current models.
So the first generation after the consol...
The choice will lie with developers.
Developers will choose 30 frames because they have been more and more. That is now pretty much irreversible. Graphics are seen as more important than framerate.
Poor graphics are heavily criticised, tearing and framerate less so. Nobody even dare mention the fact Far Cry 3 on console has a wobbly framerate and teary visuals, because it is supposed to be quite good looking.
Nobody on here says yeah but, Gam...
hmmm @ Alphatauri.....
"Only the best i7 core can compete with the lower end Power7 architecture"
The CPU you talk about as in the POWER7 is really a server only core built for raw performance at immense expense (launched starting at around $3k for the lower end you mentioned and going up, up and UP -I kid you not). X86 like Ivy Bridge, were not. Very little to do with console processors. I can't emphasise this enough.
"the...
I don't see why people are saying they are hating on Wii U if they point out how frickin slow the damn thing is to do anything. It is frustrating and irritating.
The more people that talk about it the faster Nintendo might try and fix it. It shouldn't really be this slow. That simple really.
Nobody in this thread of discussion said Wii U isn't more powerful because it doesn't draw as much power as Xbox 360.
For an engineer amsterdamsters you sure don't read very well!
What I said was that Wii U is obviously not significantly faster than 360/PS3. Otherwise everything would run better right out the box if that were the case, all the ports would run better easily. Like they do for example on a PC that is significantly faster. This leaves...
I am actually an engineer though :-/
Wii U's performance whether you want to believe that CPU performance doesn't matter anymore (it still does...) is blatantly not significantly more than Ps3 or 360.
The FACT that no matter what game it is playing its power consumption doesn't really change is very convincing evidence that the machine hasn't got huge potential left untapped.
One glance at say 360 titles early on showed there ...
"The WiiU is more powerful than the 360 and PS3 but people think its not because the processor is not clocked as fast"
People think its not because.....its not. It is in the ballpark, but not exactly blowing their socks off and never will. Not least of all because it seems no matter what it is running, there is a hard ceiling of 35 watts TDP and thus not a lot of headroom to exploit.
SNES: 192kb RAM (system, video)
Playstation: 3 megabytes (system, video)
Playstation2: 36mb (system, video)
Xbox 360: 522mb (system, eDRAM)
Wii U: 2GB (total system)
You can see that consoles not always considered the fastest managed leaps of over 10 times the memory in generations lasting a shorter time than the present one.
Wii u is anomalous because although out 7 years after the present generation began, it does share simil...
It is well documented that PS3 was initially designed to use two CELL processors, because they were supposed to be scalable but the CELL project never met these design goals. So sony had to go with plan B, and the Nvidia GPU. A GPU considerably inferior to Xenos in 360. It is blatantly a later addition to the design rather than an early concept.
Microsoft got a unified shader GPU with several DX10 style features like a hardware tesselator an entire year before PS3 turned up ...