BF3's campaign was the weakest part of the game. Certainly needs more attention even if people are going to play most of their time online.
I rue the death of the single player experience in many games these days.
Bioshock Infinite- no multiplayer mode.
Heaven.
It won't change. It won't matter all that much for the PC space what particular GPU is inside the consoles. RSX and Xenos are very different in the current consoles and it impacted zero on the PC market.
PC goes its own way technologically and carves its own path in terms of hardware, its the consoles that end up with PC hardware in them, not vice versa.
Nvidia has a significant market share developers aren't going to just forget about that when t...
I have bubbles because I just have common sense Ju.
@Ju
The fact that I blocked you, was between you and me and not really necessary to be made public.
Your motivations for making it public show the world exactly WHY you would be someone worth blocking, because you'll only rabbit on pointlessly, wasting my time, even when you have been shot down by simple reasoning and facts.
What exactly do you assume to gain by stating ...
It isn't irrelevant when you have non coherent cache linked to high latency GDDR5 memory optimised for graphics hardware....citing main memory bandwidth is what is irrelevant when it comes to CPU performance!
CPUs don't require hugh bandwidth. They require low latency access, which is precisely what the point of on die cache actually is- reducing the amount of times the CPU has to 'fetch' off the die from much 'slower' (high latency) memory.
...
I said it and yet again nobody listened to me- The CPU isn't a native octo core.
It is indeed just two quad core Jaguars bolted together, hence the 2mb cache per 4 cores. 2 x 4 cores. It won't be as fast as a custom native 8 core.
The GPU is alright but it won't be blowing anything decent away on PC by the time PS4 does arrive.
Battlefield is technically an 'AMD' supported series. That is, DICE partner with AMD graphics, and not Nvidia's TWIMTBP programme.
There was no switch.
All you are seeing is AMD ramp up their 'gaming evolved' brand to counter Nvidia's long running TWIMTBP PC program. It isn't really about the consoles, BF4 is AMD gaming evolved branded.
It is ironic really, because Battlefield 3 clearly runs better on Nvidia equiva...
Yeah well it looks a lot like BF3 already does on PC of course. Incremental upgrade if you played on that platform. I did, I want a better campaign though.
According to the technical director of the developer itself, Medium on PC is about the same as console settings, but even that is slightly better.... http://uk.ign.com/wikis/bio...
Unreal Engine 3+ runs easily on pretty modest hardware on PC.
On the same link the same Technical director explains the difference in anything higher the difference is enormous, hi...
PC version is freakin epic. This is one of the best games ever, be kind, and play it on a PC if you can to do it most justice! Drool!
Nicely modelled crash damage but also to the environment too.
Its a lot to ask I know but sometimes tracks feel very static and sterile and if you saw walls cracking and breaking, barriers buckling a bit, skid marks over grass remaining there for the rest of the race and gravel disturbed and thrown onto the track....bits of cars and glass lying after collisions the lap after.....maybe retirements parked up if they are badly damaged.
Devils in the details. PS4...
Time is money.
Games take a long time to make as it is. They cost millions to develop which is an investment with zero payoff til the game launches and hopefully sells successfully.
High risk.
Why force devs to risk even more by having to invest in specialised technologies not relevant elsewhere.
Costs have to be controlled better or the industry will go into meltdown.
Not really frosty.
Mainly because the backbone of the machine being Board/CPU/RAM combo can last such a long time and is typically the most costly/most work to replace. Whereas a GPU upgrade is not only simple, is easily paid for with the money saved on the cost of games. PC games are a lot cheaper on launch and their price usually falls quicker as well.
Seriously if console games get any more expensive as they are apparently going to get then it'll just ...
Even a refresh typically adds at least 10 percent more performance and lower prices for equivalent speed virtually across the board. If nothing else you get more bang for your buck because several new revisions of silicon should improve the yields and make it cheaper to manufacture.
The 'best' time to buy is probably not long after new parts launch (maybe a month) just after their price premium has gone and the channel is stocked with parts, because they should stay r...
@ SuperM
You are overestimating the advantages of fixed platforms MASSIVELY if you think you can double your performance on them over something like a PC.
PC Hardware that is maybe twice as fast as current consoles is clearly faster than said consoles in multiformat games DESIGNED for console and just ported as long as the port is half decent....
Overstatement if you honestly think the 7800 in PS4 performs like an 8800GTX in a PC.
<...
Battlefield 3 max settings 1080p with MSAA on a PC with a powerful CPU (i5 2500k) and a Radeon 7850 manages about a 40 frame average and a mid 30s minimum.
http://www.bit-tech.net/har...
When console games are designed they are often designed (as is BF3 on console) with a framerate cap of 30FPS and to maintain that solidly, you have to render a little bit faster fo...
Do you not know anything Ju?
Developers have been stealing pixels all this entire generation. If because new hardware arrives you suddenly think that will end and everything will be natively 1920 x 1080 then you are sorely mistaken.
Remember how everything this gen was gonna be at least 720P with a bunch of AA? Man Microsoft didn't half bang on about it, and right on launch they had sub HD games! FACEPALM!
Devs will still steal pixels, if...
If by most 'next gen' games you mean Wii U ones, then yeah, they'll all end up 720p and 30FPS for the most part.
As for PS4 likely between 1600 x 900 and 1920 x 1080 and 30FPS in most cases.
Nextbox is a bit of a mystery, but in honesty I can see it actually aiming for 720p+ variable.
If the hardware is what the leaks say it is, it'll probably be able to do the same sort of visuals as PS4, but only in a lower resolution, like ...
CELL is not really more powerful than an i7. It is actually a fraction the performance in the type of game code developers want to write.
What the CELL is actually very good at is virtually of little or no relevance or use to gaming code. It is inflexible very much the opposite of what x86 has been slowly developed into over the past 35 years. Think about why x86 has been around that long too, when CELL has born and died in less than a decade.
Which is probab...
Microsoft's main advantage is their performance in the United States. They will rely on that userbase familiar with their brand and Xbox live more than ever.
Arguably even if they have not made simple straight up profit from this release, they have surely improved the value of the IP.
The quality of the release and the sales put the Tomb Raider IP back up there in the big leagues as it used to be much as the article muses on.
This alone does increase the value of the IP for the company. It is more of an asset than what it was when they bought it.