COD Ghosts has TOO MANY FRAMES on PS4. Deduct 0.5 from review!
Killzone Shadow fall has awesome grafix, but is same old
5/10
Forza 5 has decent grafix, is same old and less content
9/10
Polygon, oooohhhhhhhh yeaaaaaaaa.
I like F1, less for the racing, more for the cars and technology which are second to none. An F1 car is an engineering masterpiece even with so many strict regulations. Every tiny detail has had huge design thought gone into it.
Driving one in a Forza setting would be cool, because nothing else in the game could touch it.
I'm not liking this token thing though, they had it in Forza 4 where you could buy cars, but they were only ever 1-3 tokens no matter w...
The game renders too many frames and the wrong ones are displayed half finished while others might be skipped.
So rather than displaying 58, 59, 60, 61
It could accidentally display 58, 59.5, 61, 62
just as a crude example. The wrong frames are skipped.
A fix should eventually be able to correct it so there aren't too many duplicate/incomplete frames.
What use is real to life physics and 60FPS if you are driving on a track that simulates nothing of the real world?
In short, having a 'world simulation' of weather and time of day/circuit variances affects the realism of a driving game every bit as much as car physics do.
You want a balance, Driveclub is next gen because it also simulates environment changes which affects the racing better than any racing game I have ever seen before.....
The most likely explanation is to improve yields. This is by far and away the most reasonable explanation and they wouldn't be 'reactivated' at any point, or it'll potentially kill countless machines.
You want every chip to come out perfect and run to spec voltage and clockspeeds, but they don't. So you target a voltage and speed a large percentage will run to.
You can also have a design with more than you need, and then in testing disable...
There will probably be more 'stacked' chips. Mainly because in 15 years, unless something radical takes over, Moore's Law will be dead and we'll be at the limits of silicon process technology.
Probably more like 10 years, 15 it'll deffo be over
Microsoft have a problem, and its if they have to compete, they usually struggle.
The company just isn't familiar with competition. Sometimes it seems they move like treacle, the bigger you are the slower it seems you react to market changes. It applies to Microsoft well enough, that's for sure.
It is harder for comfortable management to look and see what the future might be. It is very easy for them to play safe.
There is little room...
The irony of your reply is that your gif's resolution is really low its too small lol
"Despite most gamers being unable to tell the difference between 720p Xbox One games upscaled to 1080p and native 1080p games on the PS4"
Really? Are most people blind or does everyone really sit like 20 feet away from their tiny TVs?
Seriously, its so easy to tell the difference.
It isn't 10 percent difference going to make that up, for sure!
Microsoft brought this unto themselves. By choosing to create a system with a heavy duty OS instead of focus on gaming they knew they needed 8Gb of memory early on.
When that decision was made the only module in a realistically large size to manufacture in the console were DDR3. DDR3 was guaranteed at those sizes, nothing faster was. So the choice was set, and knowing DDR3 wasn't really fast enough by itself, devised ESRAM to patch it over.
The most ESRAM...
If you are going to run a feature like snap on games and have that kind of multitasking its pretty much inevitable you need to leave graphics resources free at all times unless you want stuttery, slow responses from the UI.
It takes a bit just to run a UI over the top like 360 did and PS3 eventually enabled. Remember how difficult it was for Sony to get XMB to finally run on top? Remember how it started off kinda sluggish and got a bit better with updates over the years?
This is another potential problem for Microsoft.
Xbox 360 from day one had a mere 32mb of OS memory overhead and a single CPU thread I believe of 6 available on the 3 cores, as well as a pretty tiny amount of the GPU performance for scaling. They had this nailed down from the start, it took years for Sony to reduce PS3's memory footprint which at launch was in excess of 100mb.
However, Microsoft appear to be battling the bloat on Xbox One. Kinect, coupled...
If it's unplayable what the heck have I been playing without a hitch then?
Seriously I am sure bugs are in there and some people have come across them but soon as one bug pops up we get articles like this where zomg is unplayables PC never works and all console games that ever launched never had some annoying bugs not even big ones like GTA5 which worked perfectly all the time for everybody day one!!
Ok. That's over the top.
But my po...
What's this about giant Xbox one? That's actual size isn't it?
Lol OK but yea interesting stunt
....and the 780 costs less than the R9 290X! Cos its slower. Doiii!!
Thats generally how these things work...
780Ti will be faster, the fastest single card, so you'll pay a premium for it as you do for EVERY 'fastest' card.
Well technically 1080p isn't 50 percent more than 720p. PS4 has a 56 percent battlefield 4 resolution lead. But this.....wow. This is something else.
Its a 125 percent increase.
One Hundred and Twenty Five.
That is absolutely enormous. It actually shouldn't be that large really. Xbox one should do better based on the disparity in specs.
What it really suggests to me is that Infinity Ward struggled here to get their en...
What I'll say is this.
PS4 version looks to be equivalent to 'high' settings on PC with a bit of post process AA, it runs about 50-60FPS @ 1600 x 900.
In order to MATCH that on PC you need a decent quad core nothing too fancy though, and a Radeon 7850 or so, which is like a lower midrange card costing about £110/$130
So PS4 is doing pretty decent, about what I expected going by its specs. Its about equivalent to a modest but ...
If the Xbox One version of Titanfall is better than the PC version on a half decent PC-
I'll eat my tin hat, white cat, black rat, fungus gnat, wombat, Gujurat, Anwar Sadat, David Platt and my Girlfriend's.....spaghetti .
Her spaghetti is awful.
PS4 isn't as good as a good PC on this game. Just immediately the water at the start in the car when he turns the light on is beautiful on PC and noticeably less so on console. A good PC costs more to buy outright, but can be pretty good value in the long run considering game prices and lack of online fees.
Thats about it.
I have a 5 year old machine with a 5 year old CPU, board and memory in it that hasn't changed, an 18 month old graphics card, and ...
VaizardNL
I hope you realise that polygon's marking system is blatantly flawed if they believe KZ is a 5 and Forza 5 is a 9, based on what they said in both review.
Forza 5 is a nice title, but its NOT, NOT a step change from Forza 4 by any means, and is marked lower by most sites because it lacks so much content it feels like half a game.
Secondly the one thing you pick out as new, the cloud AI, has come under fire by multiple reviews. ...