Xbox One runs this beta 1408 x 792 resolution, 2 x MSAA, and it is mostly 60FPS, but not locked. I don't believe it manages 'high' settings across the board either, as the shots illustrate with soem minor lighting advantages to PC. However it is fairly close.
Let me put it this way, an Nvidia 650ti 2GB can run this on high, 1920 x 1080 with 4x MSAA and average a similar 60FPS.
That's a £100/$140 graphics board.
We aren...
I have an Xbox One key, but I really want a PC key like you.
If anyone actually wants a genuine straight up trade then hit me up, no begging.....
I have read that PS4's supply was STILL constrained in the last weeks of January as well, presumably because Sony are trying to prepare for the Japanese launch and juggle the other territories.
Sony can't build them fast enough it seems, otherwise the gap could have been more significant.
Nearly TWICE as much as Xbox One?
In North America???
Wut!!!! That's pretty amazing.
$1500 needed on a PC to match PS4?
Mad as a mad monk.
PS4 will struggle to match a machine with an old 7970ghz in it, it can maybe get on par with a 7870ghz down to console optimisations.
I haven't yet seen a PS4 multi that an 7870ghz/R9 270X couldn't do at least as well as PS4.
Anything more than that is more performance IMO. This year will see a decent hike in performance for your money too, with new generation har...
1408 x 792 is a 'true' 16:9 resolution you can upscale to preserve the screen ratio.
If that is the actual resolution instead of stretching being used, it's not that terrible, but miles away from even 1600 x 900, so that would be a fairly big upgrade if the final build could get near that.
You're talking a 30 percent boost required just to reach 1600 x 900. I find it unlikely to reach that.
Still, it's a little bit better ...
If we examine the 'issue' of 1080p it stems a lot from the idea Xbox One is supposed to be a 'next gen' console from the 360 and PS3 owners out there. Therefore they do expect an upgrade from the native resolution of their old home consoles.
You could point to the fact 1280 x 720 is now an average smartphone resolution, and tablets have increasing resolutions that people also game on.
Reasoning here is that if you are going to spend north of &...
This article is more about ease of use for smaller developers who don't have the sort of technical resources major development studios have.
It's probably more important for indies and small devs that a platform is easy to make games on than how ultimately powerful it is.
PS4 was designed to be more powerful than other console platforms, and just as easy if not easier to develop on. Such was the focus when the machine and software tools were designed....
I used knowledge JokesOnYou.
I'm not implying, nothing as subtle as that. I'm saying, outright, Xbox One cannot match the performance of PS4.
Especially not if two multiformats run at 1080p and 60FPS, mainly because Xbox One's hardware is particularly unsuited to higher resolutions, memory bandwidth, ESRAM size, ROPs, Fillrate performance etc all contribute to that. The more resolution you demand, the bigger the gap would appear. This is fairly we...
Not the point JokesOnYou.
Xbox One can do 1080p on any game whenever developers want it too.
It can do 60FPS on any game the developer wants it to. It can do them both together.
That shouldn't be in question.
The question and point is whether Xbox One can match PS4 with resolution, framerate AND the graphical setting quality.
It won't be able to, if the developer pushes PS4 hard.
This...
Core 2 Duo 2.4ghz (like an E6600) and 8800GT was last high end circa late 2007. I had basically this exact spec- over 6 years ago that is! Memories.
Gotta love that Sauce engine mmmm Caramel. Sweet!
When you build a game on an engine designed for PC and first introduced 10 years ago then it should run very well
Textures weigh on memory and GPU texture fillrate. Memory and bandwidth is without a doubt important, but having loads of fast memory with a low texel fillrate means you can't draw lots of amazing textures on screen at once.
Xbox One's texel fillrate is fairly mediocre compared to say PS4 or a good PC.
Something like 1/3 the fillrate of a Radeon 7970. I can only imagine this game will run very fast on PC.
It's almost certainly a hardware problem, main APU failure, probably on the GPU area of the die. That sort of video corruption is classic GPU failure, I seen it a hundred times on other gaming systems.
It's probably not a particularly widespread issue however. GPUs fail. I doubt it's a major design flaw we would have seen it much earlier and on more units.
Its much more likely just a few snuck past the QA than any fundamental design flaw
The bigger you are the slower you move I have observed.
Unless there is a buffet involved.
One of the things I dislike about Forza 5 and many console games in general is how little developers seem to care about image quality.
For example, Anistropic Filtering creates virtually ZERO performance hit these days, but it's STILL not even used properly in Forza 5!!!
http://www.tweakguides.com/...
This is where a texture blurs quickly the further away and gre...
Removing the drive leaves you at the mercy of Microsoft and other publishers digital content pricing models which they would completely control on such a closed platform.
You would surely have to be a madman to submit yourself to that considering the way games are still priced on the store.
Talk about a false economy, saving $100 on a machine with no drive, you would probably lose that by the fixed digital prices within the first year of owning the machine
If they removed Kinect and reduced the price I would certainly consider buying an Xbox One sooner rather than later down the line.
If they remove the disc drive, that's the worst 'value' I could imagine. Leaving you at the complete mercy of Microsoft and their publishers for the pricing of games and content digitally.
I couldn't imagine much worse a scenario at the moment than a disc drive less Xbox One.
The CPU definitely has serious unfair advantages in the game. It's like the old rubber banding on racing games, everyone hates it because it is so obvious, artificial and cheaty.
The amount of behaviour the CPU gets away with on the harder modes is pretty annoying. They can pull, shove, trip, tug and tear your attackers arm off and not get a foul awarded, one little tug on them and it's instafoul.
The one other thing that annoys me is the overhead cle...
Approx 1 year after the console is launched do we see the general level of visuals we should expect as 'high end'.
E.g Gears of War, 12 months after 360 launched
Uncharted, 12 months after PS3 launched
Super Mario Galaxy, 12 months after Wii launched
I think these 3 games were the first visual landmarks for their platforms, amazingly all appeared at around the same time after the machine launched.
We ...
Swapped my stuff btw so key gone people thanks for asking