The 12C's sound is about as engineered as it gets anyway.
The exhaust and acoustics were precisely chosen and filtered for the car's note. It seemed a little sad to me they had to do it but most major manufacturers do these days, which can make many sounds rather artificial.
The 12C can never sound as good to me as something like the Gallardo's V10 or the 458's V8, even if it is technically more accomplished
I think it is an interesting comparison, the point is whatever you want it to be.
To me, it feels that the point is FM5 looks nicer because of the higher resolution more than anything else changed in the game.
If Forza 4 had the benefit of a higher resolution, I'm not sure the gap would be very big at all.
I don't see what is hating. The fact you seem to instantly attack it and say this is a hate article is very telling to me....
Most PC games are backwards compatible however one way or another since Windows has been around. On PC it is a right.
I have PC games from two decades ago now that predate Direct X but I can still play them and make them run well on the PC I built last year.
It's not quite as simple as installing sometimes but it's not exactly rocket science either to get stuff like Grim Fandango working well.
Gotta love dat legacy support on PC.... ...
"Driveclub will look great for everyone. Pcars will only look as good as these screenshots for the ones who have the hardware to push it"
PS4 isn't hardware?
So then: Correction, for everyone with a PS4. Which at the moment is still less than 5 million people and will still probably be less than 6 million by the time Driveclub comes out.
In time more people will buy PS4s and that will mean more people get access to driveclub, in...
I know they claimed they had done lots of work on it, what they really mean is they ported the PC version over and tweaked it a bit. Even with some extra effects it seems it'll probably be cleaner on a good PC because it appears they are only using FXAA on the consoles.
They had enough time, the game will be virtually a year old when it arrives on the new consoles.
I am satisfied with playing the PC version on ultra a while back, don't think I am miss...
Its a brilliant game.
My suggestion is to try your hardest to learn the controls and manoeuvres without any of the mods that help you (mechjeb) and then when you do have a really good grasp of the mechanics you might want to add it in later to take some of the less interesting things away and automate them.
For example launching and then orbiting to start is fairly simple when you have a good grasp and so becomes a good job to let mechjeb do. Mainly because y...
God said let there be PC gaming, and there was PC gaming.
God saw that the PC gaming was good.
Behold the power
'PS4 does not overheat.'
Probably because it has less than 5 billion transistors on one die
'R9-290x Crossfire 14 Billion Transistor does not overheat.'
Probably because those transistors are spread over 2 dies and both fitted with high performance coolers
'Tri-Sli GTX Titan 21.3 Billion Transistor does not overheat.'
Probably because those transistors are spread over 3 dies and fitted...
The 'strange lag' Ballbags is Xbox One having to duplicate frames because it only outputs in 60hz, whereas PAL TV for most of Europe is 50hz.
This means any PAL TV signal run through Xbox One will never look right or natural. That's a pretty critical factor considering the whole machine was basically designed around the TV premise.
Not the greatest decision I ever saw...
Its looks pretty good on PC but not mindblowing. It can't really just because of the scale of stuff going on.
It used to be a terribly optimised game for something that didn't look all that. Really poor work from the technical side of the development team having it in that state. But now it runs much more in line with how it looks.
On my old desktop I get 80+ FPS with a 5 year old Core i7 920 and a GTX670 @ 1080p most of the time since the performance...
I hope so be a nice Christmas present for PC gamers. I completed the story on PS3 a month back and left online mostly because it never seemed right. I then sold the game a few weeks ago in anticipation and hope really of a PC reveal sooner rather than later.
Then I can pick up the PC version cos I have been waiting for this amazing engine to properly stretch it's legs with some real hardware power behind it on my machine as seen in the earlier trailers which were much bet...
Its difficult to know if they mean over the whole CPU, or just the available resources or just a single core.
PS4 may have a higher clockspeed, or potentially another core or percentage of cores available to the benchmark.
Either way its pretty interesting because we never really found out what the final PS4 CPU clockspeed is.
No, what they are saying is that PS4's tiny tablet x86 cores are very slow compared to a full size desktop core like an AMD FX or Intel i5 series.
What they are saying is what most people realise- splitting up tasks in a highly multi threaded CPU pipeline is a lot harder than just having fewer, faster bigger cores.
If nothing else PS3 should have taught people this years ago, although it should be easier to pull off on these little Jaguar cores .
...
I know it has supposed to have been slated for 2014 release but I don't actually see Remedy themselves saying that.
They have a reputation for shall we say being rather tardy with their games. I am not sure we'll actually see this for a fair old while yet. If it tips up before well into 2015 colour me surprised.
Be nice to see a lot more actual gameplay next year though.
Meh, neither console exactly guzzles power. I predicted less than 150w fully loaded in games for PS4, and lo and behold, it is 137 watts according to this test.
This isn't much really. Original PS3s and Xbox 360s were close to 200 watts fully loaded gaming. They got hot....
People said that PS4 might overheat or whatever because of the small case, but I said if its chipset drew less than 150w, it won't be that hard to dissipate. Turns out that it is a...
Everytime a comment like this is made a console gamer dies of ignorance. Yes, you can die of that. By you I mean you.
The game was clearly built on a PC devkit with PC hardware like every game.
Just because it was originally developed for the consoles does not mean it can't be downgraded.
You only have to see the original Unreal Engine 4 tech demo, which was originally intended for the consoles FIRST, running on a PC devkit last year.
Then compare it to the same tech demo running on actual console hardware a year later, with pretty huge downgrades.
The visuals in the latest engine demo looked slightly poorer than the ones I seen elsewhere. It might just be the stream compression but the higher quality videos I saw of it a few months ago it had immensely clean image quality. It barely looked like a game, now it does because you could see the imperfections every game has.
I wonder if the same thing happened to it as happened to watchdogs here. High end PC devkits demonstrating the game at E3 reveal (like watchdogs in 2012...
What's BS?
Did you even watch the video?
'Photomode' is exactly the same as 'in game' but with an unlocked camera!
You can add in DOF if you want, but that's not really the point. The point is you can drive around while the camera is 'free' and it still looks exactly the same level of awesomeness....