ProjectVulcan

Contributor
CRank: 5Score: 83250

They are just playing the PR game. They can't say the console versions suck compared to PC, and they can't say one console version sucks more than the other. That's impossible for PR.

All they can do is make the game the best they can for each platform, and hope it really is the best it can be.

That means nobody gimps anyone.

If anyone USUALLY gets gimped, it's PC.

I'm hoping that is not the case and it...

4412d ago 8 agree5 disagreeView comment

I'll be honest the fact the console isn't hitting it early on means if anything that is is unlikely to ever hit 1080p later.

It's an exception that consoles move to such a huge jump in resolution later in their lives. It is huge as well for some games- Titanfall's 1408 x 792 is barely over half 1920 x 1080.

Generally they stay roughly around the same resolutions and whatever extra performance extracted from the machine goes into improving base...

4412d ago 0 agree2 disagreeView comment

I think part of the problem is despite Microsoft hyping it for Xbox One people will see it soon on their Xbox 360 shelf.

If resolution and framerate doesn't matter to most gamers then they will buy it on 360, rather than shell out for a new console.

You have to create really good reasons to shell out that much money on a new machine and a multi platform game isn't generally it

4413d ago 36 agree3 disagreeView comment

Stranger X

Microsoft's design is no more custom than Sony's. Their GPU architecture is still based on something that is two years old, with some interesting modifications but not fundamental ones to their functionality.

Anyone would think that DX12 is supposed to unlock this enormous potential not seen under DirectX 11.2.

I hardly think Microsoft launched a machine with a toolset that couldn't access a vast amount of the console&#...

4414d ago 4 agree0 disagreeView comment

Always reminds me of the Futurama episode where Fry has a robotic Lucy Liu.

DON'T DATE ROBOTS!

4414d ago 0 agree0 disagreeView comment

DirectX 12 may improve some tools for Xbox One. However typical gains in this area are on the level of single digit percentages.

It will not and can't suddenly make the console massively faster.

DirectX 12 may have new hardware requirements. Xbox One is highly unlikely to meet any new hardware requirements as the main APU design was completed (and fixed) well over a year ago.

In that case Xbox One may support just a smaller subset of Dire...

4414d ago 17 agree16 disagreeView comment

It's more that developers create these videos and build expectations then don't match them and think somehow they should just be allowed to get away with it.

That is called a bait and switch. False expectations. Which is never a nice thing and Ubisoft were rather guilty of it with Far Cry 3 as well.

It's the principal. I'm not raging over downgrades, just annoyed that this is happening too often.

Isn't it better anyway tha...

4415d ago 16 agree2 disagreeView comment

Long story short, PS4 is very good value for the performance it provides at the moment, PC gaming does have it's advantages though, outside of mere performance. Building a PC capable of outperforming PS4 costs more initially, but that has never been the sole consideration if you are looking at gaming on a PC. Other factors should be considered.

Part of the reason I game on PC isn't really just to overpower the consoles, but the CONTROL I get with my gaming experience....

4415d ago 12 agree1 disagreeView comment

Oy!

It doesn't mean much, it's just a backstory.

4415d ago 4 agree0 disagreeView comment

I bought them both on launch.

However, I wouldn't have bought PS3 on launch in hindsight. I should have waited a year. The first year on PS3 was a bit of a drought in truth and a lot of the multis were so abysmal thanks to programming difficulties you had to get them on 360. It only started to get going when Uncharted was released end of 2007 and then some of the heavy hitters in 2008, MGS4, KZ2, LBP etc.

I also kept them both until now, but should have s...

4416d ago 0 agree0 disagreeView comment

"Here is DX9 vs DX11 on Crysis 2... in short, it makes a difference lol. "

Of course it does- because that is a PC implementation. Also there were over FIVE YEARS between DirectX 9c and DirectX 11. The difference between the DirectX APIs on WINDOWS also included a VAST array of hardware alterations in that time, which made things possible on DX11 class hardware formerly impossible on DX9 class hardware.

Console implementation is a different thing. Y...

4416d ago 9 agree9 disagreeView comment

I just don't think the consoles turned out quite as powerful as developers back in 2012 thought they would be, is all.

You can also point to the Unreal Engine 4 demo from 2012. It was done on a quality PC, and looked very very impressive. But when it was ported onto basically near final PS4 hardware a year later, it was clearly downgraded.

In essence, developers showing games and engines and technology two years ago on PC anticipated the new consoles they...

4416d ago 6 agree18 disagreeView comment

Not a whole lot. SonofGod is going mad like it is some sort of revolution, when it isn't.

For example the feature he talks about in this thread shown for DirectX 11.2 (which Xbox One ALREADY supports) was tiled resources, which was announced several years behind an AMD extension in OpenGL called AMD sparse texture.

There is nothing Xbox One can or will be able to do that Playstation 4 cannot replicate (and probably run faster) if a programmer really desir...

4416d ago 35 agree24 disagreeView comment

Tiled resources already exist in DirectX 11.2, which Xbox One currently supports as of right now. Tiled resources is similar to an existing extension in OpenGL....

Ray Tracing isn't something exclusive to any version of DirectX. You could do it on PS3, if you wanted to. Gran Turismo did. It was just pretty slow as it kinda is today. Ray Tracing is a bit of hyped up technique for games, but that's a different story.

Neither are being 'added' i...

4416d ago 29 agree12 disagreeView comment

Sigh. It'll only be a few tool updates for Xbox One at best. The real significance is for PC gaming and always has been.

DirectX 12 isn't going to bring some sort of revolution in performance for Xbox One. It'll potentially add or improve some features, but that's what EVERY console EVER has done with their toolset and API, continuous, gradual evolution.

DX12 is much more important and significant for PC, because it should enable much lower le...

4416d ago 61 agree44 disagreeView comment

GTX760 is faster than PS4.

4416d ago 6 agree0 disagreeView comment

"isnt giving its place"

Not. Sure. What. That. Means.

Please be awesome PC version :(

4417d ago 56 agree1 disagreeView comment

Big downgrades since the first showings and earlier showings, although the first ones were clearly on a PC. E3 2012 had to be on a PC, because new consoles weren't remotely ready at that point.

This would explain a lot.

I hope the PC version is not as affected as much as the console versions. I don't mind if it is demanding as long as it matches the earlier versions, because eventually I'll have the hardware to max it even if I wouldn't right ...

4417d ago 7 agree4 disagreeView comment

I never understand why people think this applies that much to consoles. Nor why anyone mentions Mantle in the same breath as consoles.

Mantle exists to try and improve the performance of PC games by reducing the CPU overhead of the API. Allowing lower level access to PC hardware, reducing driver overheads.

Consoles don't have the same large API/Driver overheads like PC does. Consoles already allow very low level close to metal coding. Mantle means nothing...

4418d ago 8 agree4 disagreeView comment

Eventually in NEW games, yes. But not for quite a while.

Direct X 11 is now four and a half years old in hardware terms (Radeon 5870 launched September, 2009) and even now only a very small number of games actually require it.

By the time something like Direct X 12 is certified, the hardware is out, and games arrive that will only work with DX12 hardware it'll hardly matter like it does now with DX11 only games. That situation is years and years away.

4418d ago 3 agree1 disagreeView comment