ProjectVulcan

Contributor
CRank: 5Score: 83250

Better to have it, and not need it, than need it and not have it.

So goes my view of voicechat in public online games.

5746d ago 11 agree1 disagreeView comment

Extremely excited. Bugs aside, Fallout 3 was/is one of the best games this generation. Of the few things i would ask of the developers, is that they invest twice as much time bug hunting as was exercised with fallout 3

5746d ago 1 agree0 disagreeView comment

I disagree utterly. What government can condemn videogames as distractions and counter productive but then spend millions creating a game ANYONE, ANY young american/iranian/chinese etc can download and play, for free because its not as though its used solely for recruits. Well? No excuses im afraid. None.

Using it as a promotional tool, using it to prepare prospective recruits, whatever, and then saying hours of halo or call of duty online which still involve tactical think...

5746d ago 2 agree1 disagreeView comment

Im sorry but you think a controller is the ideal method for every game out there, more real life? Nonsense.

RTS games are essentially complex point and click titles, with often many menus and sub menus. They arent about pixel perfect hand eye co-ordination clicking unlike shooters, so no one could argue that it makes the game skill level easier, the game is about executing tactics. Mouse and keyboard serve to make the controls of executing tactics easier.

...

5746d ago 2 agree0 disagreeView comment

There is a worry here. Intel purchase companies for the plain reasons of advancing their semi conductor business. Intel purchased this on the back of their highly hyped first announcement several years ago, codenamed larrabee. It seemed reasonably likely the game was being built to show off the ability of this touted graphics part, along with their stated intention of creating a game engine to match their havok physics engine. Problem is, larrabee went down the drain 5 months ago and will not...

5746d ago 1 agree0 disagreeView comment

Strange no? Last time i checked millions of government defence funds are being spent on videogame development, promotion, virtual training and education if you will for american soldiers.

http://industry.bnet.com/ad...

Honestly. Dont start moaning about games and then still keep pumping what, 3.4m dollars into the project during ...

5746d ago 3 agree0 disagreeView comment

Just set 360 to your panel's native resolution. 360 will scale the image best it can. Its pretty good at game scaling. However 960 x 540 is just over 500 thousand pixels. a 1920 x 1080 display has over 2 million, in fact exactly four times as many as alan wake renders internally, hence my comment about how every pixel rendered will have to be quadruple upscaled for a 1080p set. To reduce further stretch on the screen make sure you have 1:1 pixel mapping enabled on the HDTV if its availabl...

5746d ago 3 agree0 disagreeView comment

Resolution isnt everything, But it certainly dictates how crisp and defined the fine detail in your game is going to look. It hurts more when you are playing on a 1920 x 1080 screen. Upscaling to 1280 x 720, then its not going to be nearly as noticeable as upscaling massively to 1080p. You are literally quadrupling every pixel the game is outputting, which i dont care what anyone says, is gonna hammer overall image quality.

This isnt necessarily the main problem for a lot o...

5746d ago 5 agree4 disagreeView comment

Indeed- Devil may cry 4 used MT framework. Little difference. Resident evil 5 was a reasonable effort on MT framework 2.0 for PS3. The differences were minor, and there wasnt a major problem with the framerate of the PS3 version. Resi 5 is what? Over a year old now on the consoles.

Its pretty clear that the talent in coding for PS3 varies between capcom's internal studios, leaving as expected the final crucial optimisations to each individual studio. The original Lost ...

5746d ago 1 agree1 disagreeView comment

I think the problem here is extended development time. Who didnt gasp and rub their eyes when they first saw the realtime engine demonstration of this game five years ago? Five years is a long time in this industry. Those five years were never going to be completely kind, and the protracted development and switch to 360 from an engine built up with heavy PC multithreading took its toll. After all, this game originally boasted about quad core support at an intel expo, and dedicating a core for...

5747d ago 23 agree6 disagreeView comment

The consoles dont do 1920 x 1080 all that well, even from the day they were launched it was pretty clear to most Pc gamers out there that full HD was beyond reach realistically for most games running on these machines. Developers were always going to aim low with resolution knowing that their game will probably look better in press shots and such even though on a full HD screen it wouldnt necessarily look better than a native full HD title. 360's upscaling abilities signalled microsoft's inte...

5755d ago 0 agree0 disagreeView comment

Im not sure if it was possible, but yes, a real life cosplay of a DOA character like christie here has a bigger bust than what the crazed tecmo perverts endowed their creation with....

5755d ago 0 agree0 disagreeView comment

Losing the three B's was always going to hurt. Bungie, Bizarre and Bioware. Microsoft will regret sooner or later letting them get away

5756d ago 7 agree1 disagreeView comment

Runs fine on a 8800GT. I have played it on console, both consoles to be precise and you can get playable higher settings from a single 8800GT, at the very least much higher resolution.

A single 8800GT is a 750 million transistor GPU, which is more than the CPU and GPU's combined of either PS3 or 360. RSX/xenos are about 220/240 Gflops. One 8800GT is about 500Gflops. So he doesnt just think it easily outperforms them. He knows it does

5756d ago 6 agree0 disagreeView comment

It looks rather lovely with everything turned on. Its not extremely demanding either, the main cuplrit here is SSAO. Turning that on to high hurts performance the most, but also for the least image quality impact IMO so its no big to leave it off or down

5756d ago 1 agree0 disagreeView comment

Ahhhhh....but which impressed you the most first time you saw it? Doom 3 for me was gobsmacking. That shot is etched into my memory, first seen in 2003 remember- it was a quantum visual leap at the time. A year later, far cry 1.4 HDR on a 6800 ultra (gotta remember that) was astounding too

5757d ago 1 agree0 disagreeView comment

Like night follows day, another multi format game with Microsoft money no doubt looking for timed exclusivity as a way to 'beat' other platforms.

5757d ago 2 agree1 disagreeView comment

Im not entirely sure what the writers complaint is........something to do with not being able to look at empty game cases on store shelves? Thats the thing missing with PC gaming and killing the industry?

Strangely...i think i will have to disagree. Lol. Who is approving this kind of thing??? Just....stop it

5758d ago 14 agree2 disagreeView comment

GT5 was already well set for 3D really. Running 1280 x 1080 off the bat means there is room to wiggle before they even have to reduce the resolution below 1280 x 720 to make 3D work. I expect GT5 to be one of the best looking 3D titles, which should still maintain a HD resolution.

5758d ago 2 agree1 disagreeView comment

I didnt doubt it because i knew number one, expensive new hardware only ever gets cheaper as time passes. Secondly, i knew that 360 would never take off in japan, no matter how much money microsoft threw at it.

You simply cannot have a huge selling console without selling well in all three major regions. The Playstation brand has never had a problem with appealing to the diversity of said regions.

5758d ago 0 agree0 disagreeView comment