ProjectVulcan

Contributor
CRank: 5Score: 83250

Dreamcast for me, pioneered online console gaming by being out the box ready to go on the net with a relatively wide selection of online games. The thing even had a browser, plus sega had the foresight to create a keyboard and mouse set for it. This also worked with a bunch of 'cast FPS like Quake 3 and UT, some Pc ports, like starlancer, PSL etc. Fantastic.

Why on earth dont PS3 or 360 have better mouse and keyboard support for their games? More console games should i...

5518d ago 2 agree1 disagreeView comment

I could list a lot of things sony, microsoft or even nintendo could have or should have done which would have improved their positions. Picking up on mistakes in hindsight still can't change a thing that has happened, only allowing some to possibly avoid mistakes again in the future.

All the decisions made by Sony and Microsoft in particular get crammed through dozens of filters, commitees, engineers, cost analysis, marketers etc. No one person is ever entirely responsi...

5519d ago 21 agree2 disagreeView comment

Owned every proper Call of Duty game- UNTIL black ops. I felt the sheen went off the series with World at War slightly and then descended into needless sensationalism and more of the same territory with Modern Warfare 2. I remember right back to walking into the store and buying Call of Duty for my PC waaaay back in 2003. The game wasnt the best looking, it wasnt the most innovative with gameplay mechanics or story. Indeed Medal of Honour had covered similar territory and battles years before...

5520d ago 4 agree0 disagreeView comment

PS3 and 360 traded blows overall by my eye, and the differences can also be put down to personal preference, one may like 360's lighting scheme better than PS3's or vice versa. Even under intense scrutiny the result is not absolute, the sort of close scrutiny no one actually employs when playing games....

Either side you stand what you have is a fantastic game which shares very similar characteristics graphically the average joe gamer wouldn't be able to choose ...

5520d ago 1 agree1 disagreeView comment

Great shots on PC. Interesting to see what the console versions look like.

5521d ago 0 agree2 disagreeView comment

No IcarusOne, thats clearly not what i said at all, mainly because games are not movies and movies are not games...

Its blindingly obvious a film can be near timeless although a game cannot hide its age from technical advances. Probably why all this talk of graphics is meaningless as soon as a new generation appears or you play on a modern PC.

Many of the former games that are graphics fests are exposed as shallow and not nearly as good as you remember th...

5523d ago 2 agree1 disagreeView comment

Alan Wake was extremely low resolution, had a fair bit of screentearing and slowdown.

Im sorry i just cant be impressed by a game on a HD console that runs 960 x 544 - that is a pitiful 522k pixels. Thats only 55 percent of a proper 720p game like Uncharted or Gears of war! Unimpressive. It clearly damaged fine detail having to upscale the game massively, also the geometry on many parts of the game along with its textures looked very poor on a full HDTV (the game literally ...

5523d ago 2 agree5 disagreeView comment

I personally think its possible a powerful publisher would try to build a games console, possibly EA or activision. Make their entire catalogue exclusive to their machine, and take all the money for the hardware too. It would be rather risky which is why is might be difficult to see happening but i think it is possible.

5524d ago 0 agree3 disagreeView comment

Good games development is a combination of hardware and software. Initially the tools for PS3 were rather poor compared to other platforms, but they have been under constant development for many years now. Killzone 2 was a big step forward for the system, Guerilla refining the analysis tools and providing enhancements to other developers.

Since then, naughty dog have also become an integral part to assisting other sony developers with PS3's SDK and toolset, helping othe...

5524d ago 2 agree0 disagreeView comment

I love PC gaming. I love the choice it provides and the aforementioned flexibility. I love the fact i can sit and play online with an uber resolution multi monitor setup in 3D and a mouse or sit on the sofa in front of my HDTV and have most of the latest console titles the way they were meant to be played with pad support, beautiful fidelity and super smooth framerates.

Call me an elitist but i enjoy the way PC gaming puts off and mainly excludes a certain type of player, ...

5525d ago 2 agree1 disagreeView comment

I have all these platforms. I have a tricked out Pc too. It doesnt help a great deal that a lot of 360 "exclusives" are also actually on Pc as well, so I'm always looking for proper 360 exclusives to play. Without those, there is literally no reason for me to turn on, play or even own a 360.

Its a barren lineup for next year by the look of it. Course microsoft still have time to announce some more games but i will be wanting something to play easter 2011 or be...

5528d ago 5 agree1 disagreeView comment

Companies are all about the money

5528d ago 1 agree1 disagreeView comment

Dragon age just took advantage of anisotropic filtering on PS3, which is generally lacking on most 360 games. As a result the textures on PS3 looked a great deal better even though they were likely identical, its the filtering that made them sharp on PS3 and the lack of which a blurry mess on 360

5529d ago 0 agree0 disagreeView comment

TBH 256mb VRAM hasnt been 'plenty' in games since about 2004.

Most Pc games from the past few years will easily use over 512mb, many of them 800mb plus. Some even more than 1GB- this is even at lower resolutions too!

Mass effect 2 in particular can use over 500mb on Pc- and UE3 is considered quite efficient for memory management. The consoles are not great platforms for streaming technology, PS3 is best because it has a hard drive as standard. How...

5529d ago 0 agree0 disagreeView comment

When the IGN vid popped up i was one of the few people claiming that some areas seemed to look better on PS3, but indeed some seemed worse and we didnt know the performance either. I got lambasted for that with many many disagrees and aggressive people swearing at me.

Im not here to stick it to all those people, im here to warn off future behaviour. If someone has an opinion or points differing to your own, there is no need to start a flame war and hurl completely unprovoke...

5531d ago 10 agree0 disagreeView comment

'The i7 would loose in all compute task which use large data sets and vector operations. So much, that people build supercomputers ranking in the top 5 based on it.''

Sorry Ju but people USED to build supercomputers with cell. Now they just use GPGPU because it is massively faster for most requirements.

I brought up compute because MNicholas was talking a whole bunch of bullcrap about how cell is faster than x86 in games, i pointed out that wa...

5531d ago 2 agree2 disagreeView comment

@ Ju

I was clearly talking about COMPUTE when i referred to double precision in an entirely SEPARATE paragraph to commenting on game code. I guess you did not read my statements very well at all. After i had dismissed the idea CELL was faster or remotely as flexible in game code than a modern x86 CPU i moved on to why some people claimed CELL is faster than x86- in compute. Pointing out that these days it isnt even all that fast for that either. Its not 2006 anymore, its ne...

5532d ago 4 agree3 disagreeView comment

Atom 300S = win

Been in the beta, it does have huge potential

5532d ago 0 agree0 disagreeView comment

''The Cell is the perfect example. Although it has far fewer transistors, for gaming applications, it utterly devastates the $995 Intel Core i7 980X''

Not in gaming applications it doesnt.

Cell is certainly behind an x86 CPU for general purpose performance in games, among other reasons but including the advantage of huge amount of pooled shared on die cache such a CPU possesses (12mb L3 for i7-980x) plus not least of all x86's design f...

5532d ago 6 agree7 disagreeView comment

Most top end smartphones now have at least 512mb system RAM. Some even have more for example the Desire HD has 768mb RAM. Bandwidth counts a lot too but amount of memory is a big limiting factor for home consoles. Developers always beg for more memory ahead of raw performance like fillrates or cpu cycles usually, memory means flexibility, this is also why PC as a development platform is liked because the developer can guarantee there will be a nice big chunk of system memory to work with.

5532d ago 6 agree4 disagreeView comment