Unreal engine 4 has been in proper development for several years now. Tim Sweeney is the main guy. He started work on it in 2008, and then said by 2009 there would be several engineers working on it. He ALSO said that the engine would be ready around 2012.
Meaning that this indeed could be the first showing to the public of UE4. This also could tell us something about the next generation of consoles. He said that its first primary function would be for next gen console plat...
Artistically and technically can be two different categories. You can have pretty games without being at the cutting edge of technical prowess but generally, technical ability is the platform for making the most visually impressive games. The reason we even move forward with hardware is to play better looking, bigger titles. Why does anyone buy a new gen of console if if isnt for more advanced hardware that can deliver bigger and prettier experiences? Why go to a HD generation if 640 x 480 is...
PC has pulled out a pretty significant lead visually over the aging console hardware now. Its the best time to own a good gaming PC.
Its also true that games from 7 or 8 years ago still play well on modern hardware in HD back when the console versions were still SD. It'll still be the same next gen, everything on PC will run in 1080p now and in the future even if it only runs 720p on console now.
I still own beyond good and evil on PC, here the cons...
With luck the demo will have full video options though. We'll finally see it in DirectX 11. Thats why the demo is anticipated.
What exactly is the point of this? We know it'll look similar to the 360 version. This tells us nothing of the most important thing: How it runs on PS3.
Why bring up KZ3? I couldnt care less about it in this post. For any game sound is important to me. For a shooter to have such a fantastically high quality, high budget sounding score like Crysis 2 elevates it to another level.
Its important games have the whole package for me. The music score is another unique aspect of a modern high budget title. Crysis 2 is nailing it right there, alongside convincing voice acting. When i hear music this excellent in a game it completely...
Looks?
What about sounds...the music makes this game. Sounds like an absolute blockbuster. This thing clearly has a monster budget and EA are trying to make this their very own COD. I cant complain, i even want the soundtrack to this thing...
Assuming you have a reasonable dual core, a few gigabytes of RAM and a half decent power supply something like a Radeon 5670 is very capable of running Call of duty 4 maxed out well, as long as you do not expect high resolutions. 1280 x 1024 is fine. They are around 55 pounds new, for a 512mb version.
Secondhand though you would have a good choice, even a 9800GT is a fine card for slightly older games, it would have no problems with call of duty 4 maximised right up to 1080...
Yeah but the card is most important. You need more than a card to run the game but this game will be extremely GPU dependant if it is anything like the first two Crysis games.
As long as you have a decent triple or quad core and 3 or 4Gb of system memory then the difference between performance on a game like this will not be drastic. Not as drastic as differing GPU performance.
Crysis did not particularly stress CPU performance, it only ever used two core...
Looks fantastic in ol DX9. DX11 will bring more complex shaders and geometry to make it look even better. Crysis is still comparable to any game visually even now. This will only be better, it'll be the best looking game for certain by a country mile when it launches.
Chances are it'll stay that way too, at least until the next one or when new consoles finally arrive...
So a GTX 460 768mb is managing 44 frames a second in that fairly busy scene on the highest available settings for this. Resolution is 1680 x 1050. Anti aliasing appears to be on, probably 2 x MSAA although it could actually be 4 x MSAA. Its definitely enabled though which usually was a hard hitter for performance and memory intensive in the original. Even though that card only has 768mb.
Thats good performance, on drivers not yet optimised for this game. I would imagine a 1...
Depends......If you manage to unlock it to a quad core on the right board then its actually a bargain.
Although it is lacking in the cache department. It would be the component i would upgrade over the quoted specs alongside the HDD if i had more money to spend over this budget.
It would run most games with maximum settings and anti aliasing, resolutions up to about 1920 x 1080 but i think the perfect res for this system would be about 1680 x 1050.
Only a handful of current titles would particularly hurt it, Crysis of course, Metro 2033, GTA4. A few DX11 titles. Generally in the minority. You are still talking about settings at the upper end of the scale even for these games, very good looking titles. Well beyond console fidelity.
Yeah it depends what you are doing. I have 6GB triple channel, Win 7 idles approx 1.1-1.5GB with AV, couple bits and bobs etc. Most games do not use more than 2GB system memory. I have seen STALKER use 2.2GB of system RAM, which is probably the most i have ever seen any game use personally. I think the most memory i have ever seen used total is still less than 4GB. It is really more than enough for a build of this type in my opinion.
Crysis games usually look even better in motion. Being honest, killzone 2 does not. Some games look better in static shots, some games look even better in motion. Crysis is one of the latter, the post processing object based blur etc makes the game look terrific when you get down and play it, things you cant see in static shots.
Its quite one thing seeing static shots and another having the game sat in front of you running a gorgeously high resolution, immaculate anti alias...
Note the shots that say DX9 medspec, highspec? Medium settings, High settings?
Very high, DX11 would be maximum.
Also note the polygon count. The highest seen there is just shy of a million, around about the same number Uncharted 2 can push. Even the original Crysis in 2007 on maximum settings peaked at over 3 million. It wouldn't be a stretch to imagine this will be able to push even more. Thus these shots aren't going to be representative of the...
Directly comparing? Nope, wrong as usual. Roughly comparing.
Everyone knows that console hardware is created mainly for one thing and as such is a stripped down system, streamlined and optimised for games.
Nevertheless, brute force wins 9 times out of 10. It just does. In the world of gaming systems brute force and power of PC hardware overwhelms console hardware. Sure if a game is poorly optimised for PC hardware then the consoles will edge it with simil...
That is because photo mode in GT5 renders at a higher resolution, much better shadow and lighting effects, better AA etc as it does not have to run 60 frames a second. Basically the high end post processing in photo mode is not actually in game because well....it cant do it and run 50+ frames a second. Many photo modes are like this.
TDU2 looks good although i am playing the PC version, generally with 1080p natively and a bunch of anti aliasing its a rather pretty game as y...
Was good in HD on PC in 2003
The PC version does look fantastic. When you see it full settings and full 1080p resolution rather than upscaled 720P it looks amazing, the difference in clarity is breathtaking.
As the article also mentions it plays far better than on console, i played the demo and was a tad disappointed, not so with the PC version when it runs fast and fluid. Making it a considerably slicker to play on PC.
With all these great multiformat titles out this year, you just ...