Played it and it's occasionally enjoyable but haven't bothered for a long time. Doesn't mean that 6 people have to disagree with every single word that I said without supporting their case.
Why count chickens before they've hatched? The Xbox One has hatched a better number of AAA games so far. Credit where credit is due.
It will also have Insomniac's Sunset Overdrive and Remedy's Quantum Break further down the line.
I might never want to go without PS4's indie games or Naughty Dog's games but the Xbox One will still have plenty to recommend it.
Who cares about 'caring' for characters in this kind of game?
I don't need cheap sentiment to enjoy a game and it's not what gaming was originally about or always needs to be about. I'm sure Ryse will be very fine for what it is, not what other people want it to be.
I said it about the PS3.
Uncharted , Resistance, Killzone, The Last of Us, some Move games, even Ratchet and Clank. Shooting.
The Xbox 360 was actually a feminisation, for want of a better word, of what the Xbox started. Their first shooter was Perfect Dark Zero starring Joanna Dark. Their first platformer was Kameo- not gun-oriented. The Kinect had Kinectimals. The PS3 never did that family fare quite as well and when it did it was usually updates on PS2 gam...
The original Xbox, that breeze block with an X on it, had a DESIGN STUDIO??!
I'm very pleased for Ryse. Some people have been spoiled by the cut scene heavy games (whether interactive or not) on PS3. Suddenly a QTE is OK if it's been delivered by a psychic girl but not OK if it's delivered by a centurion? It's ludicrous.
The game appears to have excellent art design. So if it's not the most varied game in the world why should that knock huge points off it? They're not claiming it's trying to be like the Sony brand of what a...
Usually it's related to trying to work out whether the sewer opening / hatch / door is one that's going to unexpectedly not give you access (or height in the case of hatches) to go back once you're through it.
The problem is that the sewer opening / hatch / door often gives the siren-like impression of being the route where the optional collectables will be. When you find out that you should have been looking for those in the section you had already been in (which...
The message, in its XboxOne green, with its to the pointness and precise use of choosing to put Sony
After Kameo launched, Microsoft haven't gone for releasing straight forward style platform games. (Everything they'd released previously in the platform genre, most on the original Xbox, hadn't sold massively well). Even Banjo Kazooie got turned in to a more sandbox-like looking vehicle creation game.
But that doesn't mean that Microsoft doesn't do cute stuff- Kinect stuff will be (Kinect Sports is nice) and, if you're looking for something 'platfo...
Until Julie Larson Green opens her gob I'm not opening my wallet. It's as if the arrogance has transferred from Sony to Microsoft in the last 3 years. She thinks it's alright to get the 'boys' to do all the talking? Even people whose main language is Japanese have said more in English interviews than she has. Let her eat cake!
It's early eye candy- meant to be linear. It's like Kameo (it's hardly going to come up to being a true Katamari-like game) if it was made in to a Crash Bandicoot / Sonic Adevnture 2 style on rails game.
It epitomises the PS4's philosophy- that you can get very decent graphics out of it straight way and that it's supposed to be as intuitive and fun as possible. Like if you want to do motion control you can just use your normal controller- you don't hav...
What- you'd take Attic Attack and Jetpac over Donkey Kong Country, Banjo Kazooie, DK64, Conker, Perfect Dark and, a personal cult favourite of mine, Grabbed by the ghoulies?
The Xbox One controller looks like a Cornish pasty that someone's taken a little bite out of and the triggers part looks like it's made out of a sex coat.
I've no objection to the console design itself but I think that their controllers are always designed mostly to appeal to fat hands and if you told me that a child had come up with the design for the XboxOne controller I could believe it in a second.
In the grand scheme of things, people going on about Rare not making games like they used to is a bit like going 'The studios ruined Judy Garland! Why didn't she make any more films like The Wizard Of Oz?'
It could be argued that Nuts and Bolts was, technically, genius - partly because it took a genius to get the most out of it. Needless to say, it wasn't as easy to take to it unless you happened to be skilled at Meccano.
Crackdown wasn't ...
You haven't been buying consoles for all that long then. In the 'old days' like the N64 there was the 'downside' of having instant load times on cartridges, no bugs at all because both consoles and games got heavily tested (and had less to go wrong on them), no downloadable content extracting extra money!
I've only bought one console on day 1 , the Gamecube.
At such a cheap launch price it was already good value for money and Luigi's Man...
"This is a console that will last you, conservatively a decade, if I had to put a bet down today."
It's like the period that they last extends each time by an Olympics:
First Xbox lasted about 4 years
Xbox360 lasted 8 years
And Xbox One will last 12 years
That seems a bit optimistic.
Launch games often have been and probably always should be focussed on the graphics (and putting lots of characters on screen at the same time). Ryse looks lovely. Crytek have thought about everything from the colour scheme to the clothing design (do you know that it's supposed to have an Art Deco spin on Roman wear?).
Long time gamers are often curmudgeonly- never programmed a thing in their life yet they think that they can criticise anything they like. Especially if t...
You analyse games how you do and I'll analyse them how I do. Your opening post 'Most graphically impressive game on the market to boot' was so unexpected itself, your post so short and unrevealing. I'll elaborate - story doesn't always mean so much to me in a game. I like quirky atmosphere or unusual set pieces. I thought I'd find a bit more of that in the caverns of Metro Last Light than I actually did. You know, it's very rude to say 'Honestly, I have no idea...
Some early PS3 games had less than 720p resolution I believe. They were practically souped up PS2 games.
Whilst the Xbox One might never become in a position to have the top graphical fidelity of PS4 games, it's a bit like saying that Picasso was rubbish at landscapes. Each has its own niche of exclusives.
Xbox has always done the quick fix games very well, like Killer Instinct. Sony is less good at that.
Due to the tidal wave of positivity toward...
The most noticeable differences I've seen so far are:
Superior particle effects. The character of Knack is reliant on these. Infamous: Second Son shows fluidly destructible environments.
Superior fire effects. The trailer of Deep Down.
Smoothness and more use of colour in visuals in Killzone: Shadow Fall.
No reports that any multiformat games will look inferior on the PS4 compared to the Xbox One and generally the PS4 ver...