The NPD only reports US sales.
For the rest of the world, I'd be sure that the last 32 months coincides with the PS3 getting more new sales in each subsequent year than the Xbox360 has. The PS3 had more exclusives, AAA and indie, and better versions of multiformat games than it had before.
The Xbox360 did very well to get in the same kind of range of sales as the PS3 did. But going in to the next generation, a lot of PS3 owners seem to be enticed by the n...
Every Sony generation will probably get its Ico. For me it was Papo and Yo. The Unfinished Swan was good too.
All I'm annoyed about is that Microsoft show Xbox One demos on PCs instead of on the Xbox One.
I've seen extracts of Ryse that look beautifully dynamic and I've sent extracts that look less so and which machine it was playing on appears to have been the difference.
Seems obvious that Ryse will end up on PC down the line - a PC render is what they initially showed. It won't end up on PS4 though - I feel absolutely sure of that.
I wasn't the person who voted disagree there by the way but the first Bioshock essentially plunged you in to an underground haunted house with a sea view with relatively narrow areas so that splicer attacks could really scare you. And it felt unsettling how this socialist, party going, society with its 50s tunes had turned nasty. In this enclosed environment, you always knew that there was no escape- you couldn't just skyhook your way out of any situation. You were literally at the me...
The problem with Bioshock is partly architectural.
The art nouveau era of Infinite and the abandoned art deco of Bioshock are like sisters themselves. You're essentially in the same kind of environment, only outdoors far more often and with more light. Couple this with similar powers and you're playing a prettier precursor to what you've already played. It never really gets any better than that moment where you put a skyhook in someone's face after being given...
I didn't feel that GTAIII broke the mould by the way, even though it's a commonplace view to have. It just essentially put in 3D what it had already done in 2D.
Max Payne was a more ground breaking game to me from that time - I had never played a game that mixed such great graphics, atmosphere and story.
And Mario 64 put in 3D what arguably nothing had ever before quite been put in 2D.
The Dreamcast also innovated (128 bit, worldwide online, V...
Nobody's heard her say a word about the Xbox One in public! If power means never having to say anything then let's say nothing about what is unknowable other than the fact that she got herself a well paid job. But I tell you that her silence does not endear me at all to the Xbox One, regardless of how good the product might be.
The PS2 and PS3, as difficult as they were to program for, have proven to be complete successes, both artistically and, in the end, sales wise, at creating the kinds of exclusive games that Sony wanted to show off.
Dreamcast was a beauty, with elegant and sharp visuals, but it has to be remembered that the riches that it had were still sometimes for a relative niche (at the time) of players - Shenmue aside, generally people who like arcade-style games. It was like some of its...
In the space of a few days I played the demo of Beyond Two Souls and bought Rain. They reminded me of each other in a way - visual mood that you may enjoy relaxing in but that rarely lets you go off the beaten track for long because there is more or less one correct way to complete each section.
In the Beyond Two Souls there is a part where there are tall trees all around and 3 police officers are talking in front of a police car that's in front of a log that stretches do...
Spencer appears like a great asset to the Xbox One. He looks like someone who'd actually be interested in playing all types of games. He's cool.
Yes, Resident Evil didn't care about rejigging more or less the same mansion and just adding different offshoots to it. Unless it was a one -off kind of masterpiece in the first place like The Unfinished Swan there's no point hanging around to release sequels.
History suggests that when a heavily stylised game like Sunset Overdrive is released as an exclusive it really does stay exclusive forever (unless it's a Dreamcast port). Hence why the PS3 ended up getting a HD Jet Set Radio but NOT the Xbox exclusive Jet Set Radio Future.
Sunset Overdrive is a big feather in the cap of the Xbox One as far as I am concerned. Hopefully it won't end up with Jet Set Radio's relatively underwhelming sales (for such an ambitiously fun ...
Mechs are not exciting in the slightest to me. Graphics look like a Xbox360 game. Is this really your wish fulfillment in games?
Robin Williams has been in some of my favourite movies of all time. I particularly like Mrs Doubtfire and Dead Poets Society. Genius man, lovely man, and same for his beard.
It does look like a new Waverace. Which is not surprising as Rare have spent a career following Nintendo with some of their games. Rare clearly have great graphic designers working there- it looks beautiful.
What the headline actually could have been (in the capitals they've decided to use):
'I Wish I'd Become A Teacher Instead Of Working For A Game Shop So That I Could Have Full Authority Over What Happens On My Premises'.
What happened in 2008? Little Big Planet? I'd say more like 2009 was the time to own one with Uncharted 2 and people other than Sony studios starting to get to grips with the Cell. The first Uncharted came out in 2007 of course but not much else then to say that it had come in to its stride.
Many, many, people are violent, they just display or suppress it in different ways. Some are so quietly violent that they cannot bear even the best of people. Unfortunately, many people mistake this kind of quietness as evidence of calm normality.
Abstracting your perceptions, whether by videogames or whatever, is not necessarily a bad thing if your reality is so mundane.
But real life needs to be made more like a fun videogame.
It's the only way ...
The Japanese can seem fairly embarassing as far as any technology that you can't fit in your hand goes.
SCE Japan and occasionally Capcom and Square Enix aside, they shouldn't really be taken seriously any more as a place that supports a TV gaming experience.
This country, famed as being quirky and innovative, is actually conservative under it all. They failed to adequately support the Dreamcast, even though it could be very quirky in style, because t...
Freedom of exploration only means anything if you care for the gameplay and the window dressing on offer.
The likes of Shenmue and Jet Set Radio convince me as being more innovative in that respect even if the freedom of movement around all areas is more restricted.