Take The Walking Dead for the start of your game, follow with reskinned Silent Hill nurses in except give them a one hit hill and call them clickers,
add in a few various Silent Hill meets Max Payne type environments throughout the game in general - abandoned hotels, big office blocks, creepy cellars / environments wher you have to find a switch to open the door and scary things are trying to get you in the dark, that kind of thing.
Have a section that is far more car...
2004 was THE year of sequels in terms of numbers. A lot of games that started off towards the start of that generation got their first sequel that year, plus Half Life 2 was long awaited.
However the year before it , 2003, was arguably the more interesting in terms of new series plus the sequels, though fewer in numbers, were sometimes very long awaited ones. Plus Half LIfe 2 was originally going to come out this year.:
Outrun 2, Beyond Good and Evil. Princ...
When I eventually played last year's Dishonored it wiped away my memory of this year's highlights. Even though Dishonored appears less technically polished than them.
I just liked that Dishonored scared me more or less on my own terms, that I had control. Plus the variety of environments.
The original Bioshock has a good case to wave its hand up for AAA game of the generation though. You could replay it and still feel the same fear, the same thickness...
"A running joke"?
Who with? Mr Logic?
And the punchline is... (drum roll) All zeze bargains! I am so lacking in organisation of what i buy that now I do not even hav enough time in ze day to play them! HA HA HA HA!
Oh my poor sides! And this has never happened before in history of course, not with any other kind of Christmas sale for any other kind of product like books. HA HA HA . I am so on ze cutting edge. Of course- I PC. I do not vant or need to...
So Sony , through their OWN brilliance and own charm, finally said in more humble, layman's, terms what they've always said- that they think that they are the best.
But, in their langauge, they do clearly realise some nice aspects of the XboxOne which, as Sony always do when they learn from their competitors or old foes, I am sure they will incorporate in some way in their own machine.
Remember Sony don't particularly want to make a point about how the XboxOne is d...
The human race , en masse, are not geniuses although I hope that within people who play videogames (or indeed enjoy any kind of games e..g roleplaying board games) there is a greater number of geniuses than outside of gamers.
So the fact that the PS4 is selling more than the XboxOne is not, in itself, a sign that the PS4 is intrinsically better.
The odds are (remember the early ending for the very capable Dreamcast) that some other factor is also significantl...
Last generation he was saying that the PS3 was 'a disaster on so many levels'.
This generation he's trying to rule himself out of the console market altogether by making out that 3 million hardware sales for the new XboxOne isn't very decent for a costly major console.
He's a PC fanboy. He wants to be like George Lucas, aside from the beard, controlling the means of operation.
All I want is a game.
1) Some people prefer the Xbox One line up of exclusives and/or Kinect 2.0 on the whole.
2) Some people might have spent the last 10+ years playing Sony consoles and whilst they know that the PS4 will reliably continue in a similar style, they want to experience the competition for a change. Even if they suspect that the PS4 might end up having more of the types of story-driven games that they'd enjoy playing on a first play, they might, in their opinion, regard the XboxO...
Could easily be late last gen.
Oh - to the people downscoring because it's supposedly so impressive to do this in Unity, that's not the reason that we're not impressed.
The reason is that the video states 'Incredible Graphics' as if it's always an objective fact in its own right, rather than being 'Incredible Graphics For The Engine'.
And the choices put in the poll suggest that we're supposed to think that this is right up there with the best graphics o...
It looks like it's partly aping the Doom 3 visual style , except, for that exact reason, the aping of a 9 year old game in more sober PC style, it's unlikely to be ID Tech 4.
Has to be quite an old PC intended engine, not to forget old conceptually too.
Thanks for reminding me why I play consoles.
The Last of Us is an odd one.
In one way, it's like you're merely playing a more realtime, consequential, version of the kinds of so-called 'action' sequences in Beyond Two Souls (which was a strangely and wholly dumbed down version of the easily superior action sequences that were in Heavy Rain, Beyond being saved by Ellen Page, a handful of scenes where there are proper character choices and the scariest scene of any game I've seen in this generation. He...
The original Bioshock didn't have the vertical scale of Infinite but Infinite didn't often fully use that vertical scale anyway outside of skyrail sections. Infinite has a superb game dying to get out somewhere between the original trailer we saw and the regimented game we got that was polarised between completely peaceful (if atmosphere setting) areas and completely dangerous areas. If you could cross it with Dishonored it would be gorgeous.
As it is, the original Bi...
The only 2 games that I'm interested in from that list, Conker and Banjo, have already had the effect of stalling each series though.
Conker on Xbox was merely a graphically polished version of the N64 game with extra multiplayer and made stupidly hardcore looking in its marketing. (I know even the original N64 game had that but not every Xbox owner loves FPSs and apparently the Xbox single player game at least is tamer in language than the N64 one so why give a different...
The Megadrive was great for Disney platformers. The Megadrive Aladdin captured the spirit of the film very well.
Castle of Illusion was popular, so much that there has been a remake. However the original Megadrive game could be tough. World of Illusion was slightly more forgiving and , although it was arguably less of a 'pure' platformer, it was more mysterious and had a greater variety of level designs, most noticeably playing homage to the likes of Alice in Wonderla...
Yes, Charlie Brooker is a great man. I like when he has appeared on Would I lie to you opposite the great David Mitchell, both having a cynical edge to them and Brooker enjoying playing up to the notion that he has more sense of humanity to himself deep down than Mitchell's icy logic.
A very nice gift and gesture indeed. I'm guessing you either feel like you have had a lot or a little or both in parts of your life to have that sympathy / empathy. You are a star.
Without rechecking what was in the programme again, I don't think that there was a great deal about what I consider to be an influential genre, survival horror.
A large amount was spent discussing Doom (and yet not the slightly later, more refined, Quake) but perhaps something could have been made about Alone in the dark, Resident Evil, Silent Hill, Bioshock.
Or Sega's part where the Megadrive and Dreamcast heralded pretty much the first genuinely cool adve...
True.
In a nutshell, though, I think Sony could do with a Jet Set Radio sequel to try to counteract Sunset Overdrive. The likes of Infamous, perhaps its closest equivalent, just isn't bright and carefree enough to be classed as the same genre.
Jet Set was never a huge seller but the Xbox sequel was one of my favourite games.
And, unintentionally, it would 'get back' at Microsoft for getting Insomniac exclusivity (which I would guess will a...
Maybe not compared to some but it's still not superior to Heavy Rain in terms of the choices available and how they can affect the ending, including the fact that any of the 4 playable characters can die and the story carry on.
I've only played through Heavy Rain fully once.
An ending for each character is played and you will see 1 ending for each of the characters (i.e. 4 endings) per game, there being a maximum of 17 possible endings. There is a different number of ...