Picnic

Trainee
CRank: 5Score: 71910

Strange how no-one thinks that empathising with shapes just because a voice over tells you that they have 'personalities' and names isn't a strange condition.

For that reason, I regard Thomas was alone as a slightly cynical exericse in appealing to pseudo intellectuals who 'just want to be loved' or who think that minimalist art and assumed 'metaphors' are still the 'next big thing'.

Yes, all games are collections of pixels...

4462d ago 1 agree3 disagreeView comment

They should go all out tastefully sophisticated, mean and moody with the marketing.

Show an example of every major genre as if showing something that's in a modern art museum rather than just a current piece of pop culture.

I'd go more in the direction of early Gamecube advertising really. Leave the family image on the backburner for a bit- just show a young man and his girlfriend in their nice house- not the usual bland minimalism, something classy t...

4462d ago 2 agree0 disagreeView comment

Don't show a huge, inviting, city at the end of the game and then only allow 2% of it to be explored from on high.

Dishonored, I hope, might be some inspiration on the series.
Not in terms of wanting it to be stealth game but in terms of having numerous ways to deal with any particular situation.
Drake could have the choice as to whether to trigger one of just many available set piece to try to kill enemies (e.g. a bullet through a far away piece of rope l...

4462d ago 0 agree0 disagreeView comment

Sony always have the 'artsy storyteller' alongside 'hardcore shooter' line up.

That's great - so what would be a surprise that I'd be pleased to see on the PS4 to complement that? One that might even make fans of a certain studio get a PS4 instead of (or at least as well as) an XboxOne?

For me, a sequel to Jet Set Radio Future , an (at least timed) exclusive to Sony this time, would be a great suprising move from them. It'd be thei...

4462d ago 0 agree1 disagreeView comment

Few involved in making games can usually be regarded as ripping people off. They know that any broken promise would be picked upon by the internet and if you hadn't already bought the game how were you hurt anyway? A product is worth what people want to pay for it. If a minority of people want to pay for something that would be deemed worthless by a larger number that doesn't mean that the minority are necessarily fools.
If we are going to point out people, critics and gamers ...

4468d ago 0 agree0 disagreeView comment

There is a degree of balance I think that should be put in to considering The Last Of Us. It stands on the shoulders of some giants, past and contemporary, to be what it is.

Resident Evil / Silent Hill, Max Payne, Half Life 2 (one part might as well have had 'Route Kanal' written on it), maybe a touch of Alan Wake in the cabin levels- I am reminded in some of The Last of Us's levels by games such as these. Before these games, horror partly set in everyday situatio...

4469d ago 1 agree0 disagreeView comment

Remedy deals with the kinds of mysteries and FEELINGS that most people only reach in their dreams or nightmares.
You could say that they are the equivalent of the Playstation's Quantic Dream but it would still do Remedy some disservice because Remedy's games always have solid, action-filled, real time gameplay and a noirish atmosphere all of their own that penetrates even relatively ordinary areas like warehouses and yards. I always felt that the likes of Silent Hill might hav...

4469d ago 6 agree3 disagreeView comment

You're right about consoles being able to be stood vertically I have now found. I just would never do it.
Maybe you could not shout orders at people though - unless you want them all to be 'silent' in their thoughts.

4469d ago 0 agree0 disagreeView comment

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4469d ago 0 agree0 disagreeView comment

Alice nearly went on my Christmas list but I found the original to be disappointing. Probably partly due to the Quake engine and the PC-like style of gameplay.
If anyone wants to play a great Alice-like game, I'd say play Conker's Bad Fur Day if you've never played it. It's got all the ingredients- changes in form, crazy characters, talking inanimate objects, unexpected scenarios. Or, this generation, Papo and Yo. Still, I will play Madness Returns when it comes down t...

4469d ago 1 agree1 disagreeView comment

The original PS2 is probably the only console that has ever been pictured with a stand implying that it's OK to put it upright. It was a bit of a gimmick to make it stand tall and proud. No other consoles has been specifically designed or officially pictured to be stood up.

4471d ago 0 agree1 disagreeView comment

Microsoft have always tried something new, whether in conjunction with third parties or not.

It's just not always sold massively.

Jet Set Radio Future (a sequel but still the only place to play that game which is more user friendly than the original in gameplay).

Blinx: The Timesweeper and other mascots.

Grabbed by the ghoulies.

Project Gotham Racing.

Forza

Fable
...

4471d ago 1 agree6 disagreeView comment

The N4G headline is arguably a bit different in intent to the story itself.

'There's no need for an artificial feeding frenzy for the PS4' implied to me that (most at least) need not go massively out of their way in rushing to get a console at launch when, if they wait, it will only get better anyway.

Whereas, even if those might happen to be the thoughts of some people anyway from an individual , human, perspective, the article content was saying...

4475d ago 0 agree1 disagreeView comment

Oh it pretty much was! (2012 that is on PS3, I wasn't playing the later Windows version). Papo and Yo is a classic. The only reason some critics downscored it a bit is screen tearing (it's minor and doesn't spoil) and that it could have been harder.

That was the same year of Dishonored and The Unfinished Swan- it was a very good year.

In 2013, Rain and Contrast have continued the PS3 indie game trend. But they partly owe themselves to the earlier ...

4476d ago 0 agree0 disagreeView comment

In videogame terms, this sounds a bit like Alan Wake. Which sounds fine if done well.

Mind you, the flashlight idea to keep away enemies was first used (to my knowledge) in some form in Alone in the dark: the new nightmare over a decade ago.

4476d ago 0 agree0 disagreeView comment

The XboxOne promises to be a much better choice as a second console than the Xbox360 was.

So it's a success.

4476d ago 2 agree0 disagreeView comment

For my tastes personally, a combination of elegant and yet quirky art design/direction and, preferably, level design as well.

Hence Dishonored is one of my favourite games of the generation, certainly the one that made me feel most free within a comfortable framework that wasn't just open world (although the bridge level in the main game was terribly long and relatively dull stuff compared to the levels set in and around interiors).

4476d ago 0 agree0 disagreeView comment

Carmack's 'Megatexture' that he used for Rage seems like a perfect fit for the PS3 really. The Cell can do lots of small operations really well and you have to use all of those operations or you're missing out because you can't redistribute memory to another operation.

I might be talking nonsense but it sounds plausible to me that the PS3 would be a better fit for that than the Xbox360 just because the Xbox360 could more easily try to cover up deficiencies...

4477d ago 0 agree0 disagreeView comment

I've seen a video of Watchdogs on PS3 and on XboxOne and I can't see a huge difference. Perhaps someone who's played both versions might differ...

4477d ago 4 agree2 disagreeView comment

When I look at Uncharted 2, The Unfinished Swan or even multiformat games like PS3, I marvel at them.

The Cell, once worked out and tamed, was a thing of beauty. The slimmer PS3 was less threatening than the original fat one, just quietly very capable. It was like Dreamcast-standard good design to me. The PS3 became an iconic console in the end, a work of art.

4477d ago 0 agree0 disagreeView comment