You don't just add components like that to determine the final performance. 10MB of the 360's memory has 256GB/s of memory bandwidth, where as the other 512MB of it is around 22.4GB/s.
No it's not. The 10MB of eDRAM has 256GB/s of memory bandwidth, which is exactly 10x higher than the 256MB of XDR(25.6GB/s) in the PS3. Keep in mind though, it's only 10MB and it serves as a dedicated frame buffer. You can't really do a whole lot with 10MB otherwise.
This is a pretty bad comparison, especially when comparing the CPUs. They say that the PS3 is "7 single threaded cores plus 1 backup core". No, what it really has is a single dual threaded core(PPU) with 7 vector processors(SPEs) that can be given tasks by the PPU. I'm not saying that the PS3's CPU isn't faster, but that IGN's description of it is very poor.
Also is the RAM comparison, they mention that it's 3.2GHz memory vs 700MHz memory. Yeah,...
Yeah, I got that same bundle. I'm not really a fan of any of the games I got, but at $3 it was definitely worth it.
Yeah, but all games get installed to the hard drive on the PC anyway, so it's not the same as on the 360. Also, for some reason Microsoft reserves 2GB of space on every DVD for security purposes(which doesn't even work), so it's really only like 6.8GB of space on a 360 dual-layer DVD.
Also disk = magnetic media, where as disc is the correct spelling for optical media.
I only paid $1 for the PC version from Ubisoft's site.
That was actually pretty awesome.
You can play L4D on a Pentium 4, or single core Athlon. A Core i7 is capable of playing L4D many times over. You could get a decent video card that runs L4D better than on the 360 for $100.
If they do this what exactly is the point of a console again? I thought the reason people loved them was for the convenience and the ability to resell their games.
Can a $300 Xbox 360 or PS3 rip DVDs? Browse the internet (properly)? Handle word processing? Photoshop? Video editing?
My $800 laptop plays Mafia 2 better than the 360 and PS3, so it would probably cost $500 or less to build a desktop capable of doing the same thing.
The clockspeed has nothing to do with the PS2 being the weakest of the 3 consoles last gen, as all 3 systems used different CPU and GPU architectures.
Well you've heard wrong about the PC version. My $800 laptop can max the game while maintaining a higher frame rate than is seen in the 360/PS3 versions, while also using vert-sync. The frame rate is only bad if you enable PhysX and do not have an Nvidia card powerful enough to handle the feature. Neither console version has these effects, so it's not like the PC version is missing something.
This is just a taste of their own medicine.
A resolution like 960x640 will make it difficult for games to run well at the native resolution, even on the best cell phone GPUs in development. Something like 854x480 would be a better choice as it is still much higher than the original PSP screen, but low enough to have decent performance with GPUs like the PowerVR SGX545. Also, the screen should be capacitive to make the device extra user friendly when not playing a game.
Yes, some PS3 games do require newer firmware versions. The same thing happens on the 360 as well.
I am still amazed it took 4 entire years to get around the system's security. I mean honestly, that's some impressive shit.
That's Microsoft for you.
OnLive isn't going to make anything obsolete.
It's amazing that it took this long, and really is a testament to Sony's hardware and software engineers. Hopefully they are able to deal with this before piracy actually becomes an issue on the platform.
The PS3 version of Mafia 2 had no grass due to fill rate issues, not RAM issues. Well, that and the fact that the port was definitely not as good as it could have been.