You play as a WWII veteran, so prohibition is already over when the game takes place.
I don't know exactly what you're trying to show with those links, but you're right.
The iPhone's Apple A4 processor is a 1GHz ARM CortexA8 CPU. It is a RISC processor and is much weaker clock for clock than the 733MHz Pentium III Coppermine used in the original Xbox. When comparing the GPUs they're actually a lot closer, but the PowerVR SGX535 still has a lower pixel fill rate than the GPU in the original Xbox. It's more programmable though, and the iP...
Exactly. If it didn't work in the dark what would be the point of the glowing ball?
It has less to do with the IBM Cell processor and more to do with the GPU. A vanilla G71 has 16 ROPs but the G71 based RSX in the PS3 only has 8 to improve chip yields. Had Sony kept all 16 ROPs intact we wouldn't be having this discussion.
While these do appear to be screen shots from the PS3 DLC, it is possible that it is actually the PC of 360 build. I wouldn't be surprised if the other platforms get the content eventually. Hopefully this isn't the case, because the PS3 version as it stands in the demo is pretty disappointing and looks worse than one should expect from the PS3 this far into its lifetime.
I don't think the PS3 version even used quincunx anti-aliasing. I did a side by side comparison with the PC version with both at 720p, and it appeared that the PS3 version was sub-HD. My guess is that it's 1152x640 with no anti-aliasing. I haven't seen the 360 version in person(Silver member), but it's very unlikely that it can stand up to the PC version.
I like how he says "The Ubisoft DRM is by no means a bad thing" when in reality it was nothing but a bad thing.
Well said; it's not like the PS3 version looking worse is the end of the world and this version certainly isn't unplayable.
Anyone with a decent PC should opt for that version though.
I was surprised how bad the PS3 version looked. I have not been able to try the 360 version since I am not a Gold subscriber, but I'm sure it'll still look terrible compared to the PC version.
My $800 laptop manages to max this game at 1366x768 with a better frame rate than is seen on the console versions, and with vert sync enabled.
I loved the first F.E.A.R. when it came out on the PC in 2005, so much in fact that it was my favorite FPS of that year. When I played the demo for F.E.A.R. 2 last February, I was extremely disappointed to see that the graphics hadn't changed, and that certain features were actually removed like the ability to lean around corners.
Sadly like you, I do not expect much from this F.E.A.R. sequel.
You can not force all games to run at 60fps or 1080p as you'll see smaller graphical improvements made throughout the lifetime of a console.
Sony would be stupid to drop the Blu-ray drive. I'd suspect to see a GPU based off Nvidia's Fermi arch or ATI's Radeon 5000 series in the next gen consoles. It might not be as powerful as the GTX 480, but with another die shrink or two, a GTX 460 could be feasible in a console. Both the GTX 460 and Radeon 5770 would be insane in a console with the amount of optimization console developers normally do.
While Starcraft 2 does take FOREVER to load, PC games in general load as fast, if not faster than console games.
My guess is that this video is slowed down to make GT5 look as though it has a loading issue. If load times were really a problem Polyphony Digital would have an install option, so I wouldn't really worry about it.
The Jaguar is actually a fifth generation console along the lines of the PS1 and N64.
Hey now, what about the PC Engine / TurboGrafix 16? It outsold the Genesis/Megadrive in Japan!
Sometimes it can be a little slow when downloading firmware updates directly to your PS3, you can always save yourself time by getting it from SCEA's site.
Well, the cost of entry for PC gaming is a bit higher, the games are often considerably cheaper on services like Steam, so it evens out.
You can get laptops for $800 that have better GPUs than the Xbox 360 and PS3. They also always come equipped with HDMI so you can hook it up to your precious HDTV.
I still enjoy playing shooters on the PS3 and 360, but a mouse and keyboard is definitely preferred.
So much for all that trash talk they made a few years back about how they would dethrone Unreal3.