Yeah, I'd love to see a PS3 emulator on PS5 but I don't think it's coming.
I don't see the appeal, it's a decidedly worse experience than you get on current-gen consoles and new consoles will be out before the end of the year.
It sounds like they pushed the resolution too high on Xbox One X as it's the only version rendering at 4K. The Xbox One X is more powerful than the PS4 Pro but the difference isn't THAT big and games usually aren't going to be able to run at 4K60, even when there's some kind of reconstruction used as is the case in RE3.
This is a dubious claim seeing as Series X has its own disadvantages like split memory pool where a significant portion of its RAM is slower than the PS5. The difference between Xbox One X and Pro was much larger and it generally wasn't "staggering."
Reports are Sony will also be utilizing this fast SSD to reduce the memory footprint of the PS5 operating system, giving developers access to something like 15GB of the 16GB of system memory. Definitely makes the decision to only double system RAM less of an issue since the amount of RAM a game gets access to would be 3x that of the PS4.
The performance figures they quoted aren't even that impressive, Mac SSDs have been faster than that for years.
It's not necessary, they cold have designed it around having a small NVMe bay. That said I don't blame them for it.
Honestly I would not be too upset, I have a PS4 Pro and Xbox One X already and frankly neither box is that old so I can wait a few more months for next-gen consoles if necessary.
Didn't realize it was that low lol, that's even worse! The PS5 and Xbox Series X are going to absolutely thrash Stadia.
If this is true and the Series X is 12TFLOPs the difference will largely be a wash in multiplatform games.
It sounds like it runs at the same resolution as the Xbox One X version albeit with more input lag and compression artifacts reducing the image quality. That's definitely not a great showing seeing as the Xbox One X is regularly able to be found for less than $400.
I don't think it's nearly as big of a game changer as the title suggests because PS4 Pro and Xbox One X already use a variety of upscaling and reconstruction techniques that allow games to look sharp at sub-native rendering resolutions. It's just an evolution of what we've already seen with techniques like temporal injection, checkerboard rendering, etc.
The Xbox One X's only advantage over the much cheaper Xbox One S was its ability to play games at a higher framerate and resolution. That's definitely a device being sold to an audience of hardcore gamers since these people paid a premium that wasn't absolutely necessary.
How was that not the case for the Xbox One X?
Yeah, I have an E9 and the Xbox One X already looks great on it so the Series X and PS5 should be even better.
Of course it will, you'd have to be a naive idiot to think cloud gaming is being pursued because companies like Google want to make gaming cheaper.
I have a 500Mbps connection and I wouldn't want to play anything over it.
I bought the remaster set to finish up my Yakuza collection.
I doubt it.
It's a work of art in terms of the engine tech. I am consistently blown away by how good it looks and runs on both of my PS4s.
This is the problem with consoles becoming more powerful and complex. It takes years for developers to really get everything they can out of the hardware and by the time they start to do it we already are ready for new consoles.
@Larrysweet
Days Gone used it, not sure if anything since then has though.