"First you gave The Last Of Us a 7.5 when just about every other reviewer gave the game a 10.0 - Not a 9.5 not a 9. not even an 8.5... they all (which never happens) gave it a 10"
Of the 60 reviews on Metacritic, twenty-nine sites gave it a 100 and 31 gave it a score of 98 or lower, so, no. It wasn't 100 across the board.
Let's go back in time and look at Shadow of the Colossus, which is a much loved ps2 game. The highest score is 100 and t...
You lost me at "I havn't played it".
That is where game reviews and other media differ. Games are interactive media.
"The point of reviews is to inform others of the content/quality of the game, with as little of your opinion coloring that reporting as possible."
Huh? Hicken, all videogame reviews are subjective. How does one tell if a game is good or not? By how much they liked it or not. That is an opinion.
No. Same thing happened with Bioshock Infinite, to which there were many complaints logged on n4g.
Microsoft sponsors a feature "The Human Angle", not the whole website. You can see the internet explorer icon on every sponsored article.
Even Jason Rubenstein, who openly complained on twitter about the score, dismissed the "Microsoft is paying Polygon for bad ps3 reviews" argument.
But, let's dig deeper into your argument. First score is the polygon score, second score is the metacritic average, and the third score is the lowest met...
Snake? Snake?!? SNAAAAAAAAAAAAAAAAAAAAAAAAKE!! !
Microsoft did not abandon gamers. Unfortunately, their reveal event sent the wrong message. It told the core, "We want the mass market and the dude bros who buy two games: CoD and a sports game."
Move over dinos...
Microsoft, as a company, is too well versed in PR and media for this kind of he said/she said/let me get back to you fiasco.
It my sound tin foil hattish, but maybe they did it on purpose to gauge gamer reaction.
Microsoft, in regards to DRM and always online, the majority of gamers have responded with a resounding NO.
Prior to any new reveals at e3, it seems Microsoft is gambling on the mass market, while Sony is banking on the core gamer.
It all depends on several factors.
1. The economy. While reports have said the economy is on the rise, people aren't swimming in money.
2. Production of units. There are rumors (yes, I know, not facts) that Microsoft is behind on production of the Xbox One. Sony is gambling that the production of ddr5 ram will ramp up and costs will go down to meet the demand of the ps4.
3. Getting people to upgrade. The hardcore will buy a next gen c...
Anybody tried Play4Free Battlefield? How is that?
@Yi-Long: Underrated saleswise.
Suikoden. That game was hard to find then, and nigh impossible to get a copy now.
As a father of two (one of them being a 2 month old fussy baby), I don't want Kinect support to be mandatory. I play with headphones on when the kids go to sleep. I don't want to move around the room or have to talk to my xbox. I just want to play for a few hours with a controller.
"Why bring up multiplats as the whole purpose is to deliver the same experience across all platforms of the same game."
You make my point. Because the game has to same across all platforms, things that don't work on all systems have to be cut.
Why can't WoW be on consoles. While on the surface player count is the only difference, it's the back end and infrastructure on PC that can't be done on consoles. Look at Defiance. By all ...
@PCfan4Life: It was an random example. I still remember playing the first Uncharted and getting wet on purpose to just gawk at the graphics. But in Uncharted, it's just for show. Enemies don't see footprints and water puddles and track it.
Another example: Battlefield 3 had no commo rose function because it couldn't be implemented across all versions. PC did get a commo rose patched in later, but it was a hackneyed version of the one that was so popular in Battlefield ...
Consoles are holding back PC in regards that a game must play the same over every different platform. I own a 360 and play a lot of Battlefield. The mechanics for the game are the same across PC, Xbox 360 and PS3. The differences are graphical fidelity and player count.
I am a console player, but I do believe that consoles hold back PC to a point. If, for example, a developer makes a cool mechanic for a game where if a player goes underwater, and gets wet, if he walks on ...
I've owned an NES, SNES, Playstation, N64, Dreamcast, PS2, Xbox and Xbox 360. Only the PS2 was backwards compatible and I played maybe a total of 10 minutes of ps1 games on it.
No BC is not a deal breaker, but Mattrick should not have said what he said. It sounded so...condescending.
10/10 for Journey and Persona 4: Golden. Yes, we see their standards.